C++ :: How To Save Data To File
Sep 28, 2013what are the codes that will save the data then it will appear in a file (.txt).
I typed the name "SpongeBob SquarePants"
SpongeBob SquarePants
what are the codes that will save the data then it will appear in a file (.txt).
I typed the name "SpongeBob SquarePants"
SpongeBob SquarePants
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
View 1 Replies View RelatedI'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE :=
!imaging modality := nucmed
!version of keys := 3.3
;
!GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...
I am having a lot of trouble trying to save and upload a data table from a text file ,the data table which is bound to a datagrid, creates its own columns at the formloading event, and everytime a user clicks a button row is added to the data table. With the loading i put this code which i thought would read a text file and put all the content my datatable however a exception pops up saying Duplicate Name exeption. Heres the loading piece of code :
{
string filePath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\DG1.txt ";
if(File.Exists(filePath))
{
StreamReader reader = new StreamReader(filePath);
string line = reader.ReadLine();
[Code] ....
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
Code:
CString szFilter = "XNRep Files (*.xnrep)|*.xnrep||";
CString s = "xnrep";
CString t = "";
CFileDialog fileDlg(FALSE, s, t, NULL, szFilter);
if(fileDlg.DoModal() == IDOK)
{
std::ofstream file;
[Code]....
After the file dialog opens up, I enter the name of the file and select OK button. But the file does not show up in the directory I am saving to.
I had assign to do a project using c# window form.Now I am doing a smart part of coding which is let the data in textbox and using keypress function with a enter,the data will save in database and show on datagridview.I had searching how to do it online but all of them using mysql or sqlcommand something to do it! But my project is using the code that already done and can access without mysql or sql coding... Using this code to connect and show in datagridview...
using (TMPB_attn_DAL dalObj = new TMPB_attn_DAL())
{
dataGridView1.DataSource = dalObj.GetRecords().Cast<TMPB_attn>().ToList();
dataGridView1.Refresh();
}
This is the function code for me to add data inside database,it can run but just still cant save.
private void txt_proximity_KeyPress(object sender, KeyPressEventArgs e) {
if (e.KeyChar == (char)13) {
if (BusinessLogicLayer.TMS_GET_PROXIMITY_VALID_TO_USE(txt_proximity.Text) == true) {
TMPB_attn row_tmpb_attn = new TMPB_attn();
[code] ....
Can any C++ or C program save input data?
View 3 Replies View RelatedI'm a C beginner. I have questions, let say if I have a structure of message containing of Id, Length, and 3 bytes of data, and I want to manually saved in individual bits of data, how can I do that? I confused on how to use typedef struct and union. Below is the sample code:
typedef struct {
uint8_t Id;
uint8_t Length;
uint8_t DataField[3];
}AA;
[Code] .....
By the way, the DataField is declared as above. It's not necessary for a data to be 24 bits. It can be bit 0 - bit 8, it can be bit 10 - bit 15 and so on. So, for each case, I want to ignore the other bits.
I have to read a particular student data from file using his Roll no and modify it and then save it to file again
This is the File
24 salman 98 97 96 95 94 A ;
21 faizan 88 87 86 83 85 B ;
35 Gohar 99 98 97 96 90 B ;
45 sibghat 91 92 78 85 88 C ;
009 john 89 87 91 78 95 C ;
how can i read data of roll no 35 and modify it and save it again to the file
this is my program
int r = 0 ;
while ( ar[j]!="0" ) {
//cout << "Salman majid is
" ;
if ( ar[j]==k ) {
r = j ;
getdata() ;
[Code] .....
so i have two classes ( main and another one ask ) in main i have defined 3 arrays (char drivers[250] ,offences[250] , owners[250]) and also included their pointers ( char *drivers_ptr,*offences_ptr,8owners_ptr)my problem is that i need to set values (actually 1 string of 250 chars to each of these arrays BUT from the class ask without making these arrays global -as this is prohibited by my university exercise !- )
so my question is how will i manage to save data to the arrays that i have defined in main using their addresses(through the pointers of each one that i have passed to the ask class) from the ask class ?
I'm trying to run so called student-administration program.I got functions that can read and write student data, but the one saving the data from about 30 students has some problem that I can't figure. (warning: I'm quite new to C programming)so this is the code:..I guess I can't use global variables as function arguments?
Code:
//global variables
static char ReturnName[31];
static char ReturnFirstName[31];
static float ReturnAverage;
}
[code]....
incompatible types when assigning to type 'char[31]' from type 'int'
I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?
If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?
I'm having a little problem with std:fstream - in my program, the user selects the location of a file which I want to remember. So, I have something like this:
Code: std::string fileLocation;
//Code here creates an 'open file' dialog box which lets the user choose which file to open.
//The string 'fileLocation' now contains the path to the chosen file.
std::ofstream prefs("prefs.txt");
if (prefs.is_open())
{
prefs << fileLocation;
prefs.close();
}
This works fine if the file chosen is in the same directory as the program, however, if they try to choose a directory outside of where the program is kept, it saves the text file into that directory instead of the same one as the program. So, it looks like outputting a directory into an ofstream actually changes the location to which the file is saved.
Is there a way to save the file directory to a text file using ofstream and still have the text file save in the same directory as the program?
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
View 6 Replies View RelatedHow to save the struct to file and then read it back from the file ?
Code:
#include <conio.h>
#include <stdio.h>
struct student {
int person;
int egn;
float AvergeGrade;
[Code] ....
Have average grade: %f", person[i].FirstName, person[i].LastName, person[i].egn, person[i].AvergeGrade);
}
//Save to file
getch ();
}
I am creating a program using the inheritance. The superclass is person and subclass is employee,manager etc. I will prompt the user to choose which subclass he want to save the record to but i dont know how to write and display the record of different subclass to and from a txt file.
View 4 Replies View RelatedCode:
struct sth {
char* str;
} pt;
}
[code]...
fprintf does not save string to file. How can I put structure into list?
I have a 4*4 array and a 8*8 arays in my c++ program and i would like to save those arrays in one textfile. How do i do that.
View 5 Replies View Relatedi tried to dave my datagridview to a binary file it worked at first and then when i tried it again it said file is being used by another process.
this is the code that loads the binary file
:
public void loadingparty()
{
string file = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\mygrid.bin";
if (File.Exists(file))
[Code].....
I'm trying to save a structure to a binary file, then read it out of the binary file into a new structure. I am unsure what is happening but it is not correct.
#include <iostream>
#include <fstream>
using namespace std;
[Code]....
I tried to save some data from my listbox to the text file, but didn't work... I think I tried many combination for code but still didn't work. what to do?
FileStream fs = new FileStream("tx.txt", FileMode.Create);
StreamWriter sr = new StreamWriter(fs);
sr.Write(listBox1.Text); //there is that problem, but I'm not sure how to write for success
sr.Close();
When I have loaded a savefile with Serialize, is there some way of telling the name of the currently loaded savefile?
View 2 Replies View RelatedI have this code, where I capture window and make copy to bitmap of it. I am working on rotation of bitmap. But my problem is that when I save the image to file the result is just a black screen. It looks like there could be some problem either in GdipCreateBitmapFromHBITMAP() or GdipGetImageGraphicsContext()
How to fix it and to get the rotated image?
Code:
// CODE 81 and 82 de facto no difference
#defineCODE85 // 81
#defineWINDOW_MIN_HEIGHT200
[Code].....
I am trying to write my files to another subfolder . Below is my program.
Code:
cat th6.c
#include <pthread.h>
#include <stdio.h>
#include <string.h>
#define SIZE 8
#define NUMELM 8
[Code] ....
I observe my filename along with directory as text in the new file created in sublfolder. This is output.
[cporgs/apue/threads]: mkdir first
[cporgs/apue/threads]: ./a.out test.txt first
test.txt -- first/test.txt
dfdfdfdfdfdfdf-14
dfdfdfdfdfdfdf-14
in thread test.txt first
[cporgs/apue/threads]: cat first/test.txt
dfdfdfdfdfdfdffirst/test.txt
[cporgs/apue/threads]: cat test.txt
dfdfdfdfdfdfdf
I could not able to get from where this filename and folder is getting added.
My objective is to create a file and save some text in it. But the twist is that file should be created in pdf format.
I have written following code:
Code:
#include<stdio.h>
Code:
int main() { FILE *fp;
char ch;
fp=fopen("file.pdf","w");
fprintf(fp, "%PDF-1.3"); //to initiate data storage in pdf file
printf(" Enter data to be stored in to the file:");
while((ch=getchar())!=EOF)
putc(ch,fp);
fclose(fp);
return 0;}
Now my file is created in pdf format, but when I open it by double click on it, it is not open and gives the message like: "Error in opening document. This file is damaged and could not be repaired."
Which is best option to save images in database or file system, I am developing c++ server client app. I want to save the images in server using file system or database. I am confusing to choose which option?
View 5 Replies View Related