The Objective Of This Program Is To Create A File To Write Text And Read Back The File Content. To Do That I Have Made Two Function writeFile() To Write And readFile() To Read.The readFile() function works just fine but writeFile() doesn't.
How writeFile() function Works? when writeFile() function Execute It Takes Characters User Type And When Hit Enter(ASC|| 10) It Ask "More?(Y/N)" That Means What User Want? Want To Go Next Line Or End Input?
If "Y" Than Inputs Are Taken From Next Line Else Input Ends.
But The Problem Is When Program Encounters ch==10 It Shows "More?(Y/N)" And Takes Input In cmd variable.If cmd=='Y' I Mean More From Next Line Than It Should Execute Scanf Again To Take ch I Mean User Input.But Its Not!!! Its Always Showing "More?(Y/N)" Again And Again Like A Loop.
Code: #include <stdio.h> void writeFile(void); void readFile(void); int main(){
I would like to write a complete structure array to a file and read it back, recovering all the data. I have tried the following:
Code:
#include <stdio.h> #include <string.h> #define NUM 256 const char *fname="binary.bin"; typedef struct foo_s { int intA; int intB; char string[20];
[Code]...
//---------------------------------------------------- but the mac field is reading back some random value repeatedly. Why is that? And how do I fix this?
I am having a structure called matrix as shown below to represent a matrix your read from a text file.
struct matrix { double mat[30][30]; //content of the matrix mat int row; //number of row in the matrix mat int col; ////number of col in the matrix mat };
Declare 3 variables of structure matrix, m1, m2 and m3 in main to be used as describe below.
Task:
1.Write a function void readFile(char *filename, matrix *m) that will read a matrix from a text file and copy to the structure matrix m.
I am trying to use struct to store variables from a text file and use them in the main program. I have first tried running the program without using struct and declaring the variables within the main program and it runs fine. But after using struct, it gives no compilation error and a segmentation fault as output. Also, if the size of file/variable size is unknown can I declare variables as char string[]??
The code is as below:
Code:
#include<stdio.h> struct test { char string1[10000];
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
I'm having a little problem with std:fstream - in my program, the user selects the location of a file which I want to remember. So, I have something like this:
Code: std::string fileLocation; //Code here creates an 'open file' dialog box which lets the user choose which file to open. //The string 'fileLocation' now contains the path to the chosen file. std::ofstream prefs("prefs.txt"); if (prefs.is_open()) { prefs << fileLocation; prefs.close(); }
This works fine if the file chosen is in the same directory as the program, however, if they try to choose a directory outside of where the program is kept, it saves the text file into that directory instead of the same one as the program. So, it looks like outputting a directory into an ofstream actually changes the location to which the file is saved.
Is there a way to save the file directory to a text file using ofstream and still have the text file save in the same directory as the program?
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
I wrote this code behind a button " colordialog.showdialog(); File.WriteAllText("dlg.txt",this.BackColor.Name); " And I wrote this code in Form Load as well " this.BackColor = Color.FromName(File.ReadAllText("dlg.txt")); " but I got an error and I dont know what is this.... "Control does not support transparent background colors"
I am a bit confused about dup2. I am trying to redirect stdout to file and back. It works with a fork(). I'm having trouble making it work without forking. Closing file descriptors has something to do with it...
int main() { int pid; int fd; int defout = dup(1); fd=open("out.txt", O_RDWR | O_TRUNC | O_CREAT); dup2(fd, 1); // redirect output to the file
I am creating a program using the inheritance. The superclass is person and subclass is employee,manager etc. I will prompt the user to choose which subclass he want to save the record to but i dont know how to write and display the record of different subclass to and from a txt file.
I'm trying to save a structure to a binary file, then read it out of the binary file into a new structure. I am unsure what is happening but it is not correct.
#include <iostream> #include <fstream> using namespace std;
I tried to save some data from my listbox to the text file, but didn't work... I think I tried many combination for code but still didn't work. what to do?
FileStream fs = new FileStream("tx.txt", FileMode.Create); StreamWriter sr = new StreamWriter(fs); sr.Write(listBox1.Text); //there is that problem, but I'm not sure how to write for success sr.Close();
I have this code, where I capture window and make copy to bitmap of it. I am working on rotation of bitmap. But my problem is that when I save the image to file the result is just a black screen. It looks like there could be some problem either in GdipCreateBitmapFromHBITMAP() or GdipGetImageGraphicsContext()
How to fix it and to get the rotated image?
Code: // CODE 81 and 82 de facto no difference #defineCODE85 // 81 #defineWINDOW_MIN_HEIGHT200
I am writing a simple file/text parser to read a config file for some code I am working on. It's dead simple and not particularly smart but it should get the job done. The code reads a config file:
Here is where it gets wierd. You'll notice that there is an unused variable (filepath) in the config struct. This variable is not referenced or used anywhere in the code, ever. Yet if I comment out the declaration of char filepath[1024], the code segfaults partway through the read_config() function.
My best guess is that there is a buffer overflow elsewhere and it just so happens that the memory allocated for filepath happened to be there to catch it up until now, but I can't work out where it might be happening. With the declaration commented out, the read_config() function gets as far as reading the "padding" variable before it crashes. Yet when the declaration is there, then all the variabled are read correctly and everything seems to work.
I have a .txt file which I want to read from and then write a new text file, this time with sorted lines. It is easy to sort one value, but what about sorting entire lines based on one value?
I want to sort the lines based on the FIRST value.