i am working on a resx file. I have read the file and load it on data-gridview. now i wanted to be able to edit from the file and save.I have tried many ways but i didn't come with the solution. yesterday i tried this code below. I don't know how i can edit. here is what i have tried,
private void btnSave_Click(object sender, EventArgs e) { foreach (DataGridViewRow _row in Gridview_Output.Rows) { DataRow dt1 = oDataTable.NewRow(); for (int i = 0; i < Gridview_Output.ColumnCount; i++) { Gridview_Input.SelectedRows[0].Cells[1].Value = oDataSet.Tables["data"].Rows[0][1].ToString();
I'm trying to save a structure to a binary file, then read it out of the binary file into a new structure. I am unsure what is happening but it is not correct.
#include <iostream> #include <fstream> using namespace std;
I have the following code. I am able to call data from my database and print the result onto datagridview. However, if I happen to edit some data through datagridview, I would like it to save the changes by clicking a save button. I do not know how to connect callDBButton_Click and saveButton_Click...I know how to update the changes if I just put adapter.Update(dataTable); at the end of the callDBButton_Click method...but I want to it only save changes when I CLICK the "Save" Button.
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
Following is the program I wrote it basically takes 9 inputs and then save them into binary file. then print out the data stored in binary data and find inverse of it then print the inverse out. but its stuck in a loop somewhere.
Code: #include <stdio.h> int main() { int a[3][3],i,j; float determinant=0; int x; FILE *fp = fopen ("file.bin", "wb");
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
I'm having a little problem with std:fstream - in my program, the user selects the location of a file which I want to remember. So, I have something like this:
Code: std::string fileLocation; //Code here creates an 'open file' dialog box which lets the user choose which file to open. //The string 'fileLocation' now contains the path to the chosen file. std::ofstream prefs("prefs.txt"); if (prefs.is_open()) { prefs << fileLocation; prefs.close(); }
This works fine if the file chosen is in the same directory as the program, however, if they try to choose a directory outside of where the program is kept, it saves the text file into that directory instead of the same one as the program. So, it looks like outputting a directory into an ofstream actually changes the location to which the file is saved.
Is there a way to save the file directory to a text file using ofstream and still have the text file save in the same directory as the program?
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
I am creating a program using the inheritance. The superclass is person and subclass is employee,manager etc. I will prompt the user to choose which subclass he want to save the record to but i dont know how to write and display the record of different subclass to and from a txt file.
I tried to save some data from my listbox to the text file, but didn't work... I think I tried many combination for code but still didn't work. what to do?
FileStream fs = new FileStream("tx.txt", FileMode.Create); StreamWriter sr = new StreamWriter(fs); sr.Write(listBox1.Text); //there is that problem, but I'm not sure how to write for success sr.Close();
I have this code, where I capture window and make copy to bitmap of it. I am working on rotation of bitmap. But my problem is that when I save the image to file the result is just a black screen. It looks like there could be some problem either in GdipCreateBitmapFromHBITMAP() or GdipGetImageGraphicsContext()
How to fix it and to get the rotated image?
Code: // CODE 81 and 82 de facto no difference #defineCODE85 // 81 #defineWINDOW_MIN_HEIGHT200
My objective is to create a file and save some text in it. But the twist is that file should be created in pdf format.
I have written following code:
Code: #include<stdio.h>
Code: int main() { FILE *fp; char ch; fp=fopen("file.pdf","w"); fprintf(fp, "%PDF-1.3"); //to initiate data storage in pdf file printf(" Enter data to be stored in to the file:"); while((ch=getchar())!=EOF) putc(ch,fp); fclose(fp); return 0;}
Now my file is created in pdf format, but when I open it by double click on it, it is not open and gives the message like: "Error in opening document. This file is damaged and could not be repaired."
Which is best option to save images in database or file system, I am developing c++ server client app. I want to save the images in server using file system or database. I am confusing to choose which option?
I have this file that I would like to read into a multidimenstional array in c#: file. If I take the first set of lines as a first example, I would like the print_r to look something like this:
i am writing a program that requires me to write am input a float and an integer and save it to a txt file. When i try to compile my code i get an error "assignment from incompatible data type". ?
int *intconstant; float *floatconstant; int *value; struct FILE *infileptr, *outfileptr; infileptr = fopen("/home/brinkmann.brendon/assign14data.txt", "r"); outfileptr = fopen("/home/brinkmann.brendon/assign14report.txt", "w");
I need to have a user option to save a file as either UTF-8 or UTF-16, such as NotePad does. How to get the CFileDialog to display the Encoder drop down selector. How to do this. I am aware the since VISTA there is another API that one can use, but that API is not compatible with pre-VISTA OS 's.
cout << "You've made 3 mistakes ! Game is now over !" << endl; cout << "You had " << correctGuesses << " correct guesses before the game was over" << endl; this info into a text file...
example of a guessing game code...
#include <iostream> #include <time.h> using namespace std; int main() {
cout << "This is a very simple number guessing game. Each time you will be given a number of the range 0-10." << endl; cout << "The objective of the game is to guess whether the next number is going to be higher or not. As simple as that." << endl;
I need to do a code that gave me Original string, uppercase string, lowercase string, reverse string (if letter is upper then convert to lower, and if lower then convert it to upper) and uppercase first (first character of each word in uppercase).
I need to do it in functions but i dont know hot to use strings. The program should provide the option to save the outputs in a file.
I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE := !imaging modality := nucmed !version of keys := 3.3 ; !GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...