C# :: How To Edit A Cell From Datagridview And Save It To Resx File
Feb 10, 2015
i am working on a resx file. I have read the file and load it on data-gridview. now i wanted to be able to edit from the file and save.I have tried many ways but i didn't come with the solution. yesterday i tried this code below. I don't know how i can edit. here is what i have tried,
private void btnSave_Click(object sender, EventArgs e) {
foreach (DataGridViewRow _row in Gridview_Output.Rows) {
DataRow dt1 = oDataTable.NewRow();
for (int i = 0; i < Gridview_Output.ColumnCount; i++) {
Gridview_Input.SelectedRows[0].Cells[1].Value = oDataSet.Tables["data"].Rows[0][1].ToString();
I am using C# to build up a application. Otherwise, i have two forms, the first form is frmMaterial and the second form is frmMaterialList. frmMaterial has a textbox to get value from datagridview of frmMaterialList. My code doesn't work. How to get value from datagridview of frmMaterialList into textbox of frmMaterial?
Note: frmMaterial has a button to load frmMaterialList
I have the following code. I am able to call data from my database and print the result onto datagridview. However, if I happen to edit some data through datagridview, I would like it to save the changes by clicking a save button. I do not know how to connect callDBButton_Click and saveButton_Click...I know how to update the changes if I just put adapter.Update(dataTable); at the end of the callDBButton_Click method...but I want to it only save changes when I CLICK the "Save" Button.
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
how to change a certain part of a text file? I want to +1 to a text file every time the user does a particular input. For example my text file has name << password << count . When the user logs in and choose option 1 the program will +1 to the count.
What i'm trying to do is compile a text file to an executable, but the problem is that I want to be able to edit the resource file while in runtime, for example write something on a textbox, hit compile and get the executable file edited by the texbox.
Here's my codedom:
public static bool Compile(string sourcefile, string exefile) { CSharpCodeProvider ccp = new CSharpCodeProvider(); CompilerParameters cp = new CompilerParameters(); cp.ReferencedAssemblies.Add("System.dll");
I have this project for school where I basically need to write a program that will take any text file and convert it into html code.
string line; int lineCount = 0; while (!inFile.eof()) { getline(inFile, line); cout << line << endl; lineCount++; } cout << lineCount - 1 << " lines of text read in this file." << endl;
I have this block of code to print each line of the text file into the terminal window and count the number of lines printed. But I don't know how to make it change a single character or set of characters to something else. For example, if a line of text begins with the number "1", I want to be able to change it to "<h1>".
I have a report that's generated by a piece of software, and (I'm assuming because it was intended for Linux/Unix) when I open to read it in notepad, it has a bunch of funky symbols in it, and incorrect line feed characters instead of returns that windows uses.
I looked at the txt file with a hex editor and can see all the hex codes for the symbols I want deleted. One of the symbols 0A.
How can I do a "find and replace" command but do it with hex codes? These symbols cant be simply placed into my code file because VS does not know how to interpret it.
I am working on a program that will do several mathematical calculation and will store the data into a csv file.The one below is just a prototype version of this.In my program,I will store my csv file as (current-date).csv using time.
With this in mind,I want my program to first check does (current-date).csv already exists.If not,the program runs normally and output all the data into the csv file.
However if (current-date).csv already exists,I want my program to read and edit that particular csv file,by skipping part1 in my code(name,id N etc.) and start with prompting the user for numbers straight-away.
In other words, if (current-date).csv already exists,the user should continue outputting the numbers from where the user last left before last termination instead of outputting the name,date & etc into the csv file again.
Eg: if no=22, continue inputting values from no=23 till terminating the program again and storing the values correctly into the csv file.
Found an online suggestion of using an rc2 file and cut and paste stuff from .rc file to .rc2 file to see which line causes the problem but don't know how to create a blank .rc2 file. Problem started after I ported from VC++ 6 to VS2010.
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
I'm having a little problem with std:fstream - in my program, the user selects the location of a file which I want to remember. So, I have something like this:
Code: std::string fileLocation; //Code here creates an 'open file' dialog box which lets the user choose which file to open. //The string 'fileLocation' now contains the path to the chosen file. std::ofstream prefs("prefs.txt"); if (prefs.is_open()) { prefs << fileLocation; prefs.close(); }
This works fine if the file chosen is in the same directory as the program, however, if they try to choose a directory outside of where the program is kept, it saves the text file into that directory instead of the same one as the program. So, it looks like outputting a directory into an ofstream actually changes the location to which the file is saved.
Is there a way to save the file directory to a text file using ofstream and still have the text file save in the same directory as the program?
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
I am creating a program using the inheritance. The superclass is person and subclass is employee,manager etc. I will prompt the user to choose which subclass he want to save the record to but i dont know how to write and display the record of different subclass to and from a txt file.
I'm trying to save a structure to a binary file, then read it out of the binary file into a new structure. I am unsure what is happening but it is not correct.
#include <iostream> #include <fstream> using namespace std;
I tried to save some data from my listbox to the text file, but didn't work... I think I tried many combination for code but still didn't work. what to do?
FileStream fs = new FileStream("tx.txt", FileMode.Create); StreamWriter sr = new StreamWriter(fs); sr.Write(listBox1.Text); //there is that problem, but I'm not sure how to write for success sr.Close();