C :: Save Data To Arrays Defined In Main Using Their Addresses
Dec 30, 2013
so i have two classes ( main and another one ask ) in main i have defined 3 arrays (char drivers[250] ,offences[250] , owners[250]) and also included their pointers ( char *drivers_ptr,*offences_ptr,8owners_ptr)my problem is that i need to set values (actually 1 string of 250 chars to each of these arrays BUT from the class ask without making these arrays global -as this is prohibited by my university exercise !- )
so my question is how will i manage to save data to the arrays that i have defined in main using their addresses(through the pointers of each one that i have passed to the ask class) from the ask class ?
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
I am a beginner with C++, taking a class right now. The lab this week is to create a user defined class and have it accesses in a separate .h header file from the main.
I think I'm finding my way through it, but I'm getting a complie error that makes no sense to me:
I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.
I am working on the game of fifteen.Yes this is home work. I was wondering if it is possible to save the indexes of an element in a two dim array. I need to find the position of the space in the two dim array save it, find the position of the tile which is passed in as an int and swap the two if they are adjacent. Here is my code
Edit: I can do this by saving i and j in separate int variables but is there a more elegant way of doing this
int board[MAX][MAX]; void init(); void swap(int* lhs, int* rhs);
I had assign to do a project using c# window form.Now I am doing a smart part of coding which is let the data in textbox and using keypress function with a enter,the data will save in database and show on datagridview.I had searching how to do it online but all of them using mysql or sqlcommand something to do it! But my project is using the code that already done and can access without mysql or sql coding... Using this code to connect and show in datagridview...
using (TMPB_attn_DAL dalObj = new TMPB_attn_DAL()) { dataGridView1.DataSource = dalObj.GetRecords().Cast<TMPB_attn>().ToList(); dataGridView1.Refresh(); }
This is the function code for me to add data inside database,it can run but just still cant save.
private void txt_proximity_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == (char)13) { if (BusinessLogicLayer.TMS_GET_PROXIMITY_VALID_TO_USE(txt_proximity.Text) == true) { TMPB_attn row_tmpb_attn = new TMPB_attn();
I define "Comwords" as a string, but apparently it takes the members as chars, then I can't set strings in a structure equal to the chars.
I see to also be having unknown problems with the ComMAL array and loading it values into another element of the same structure.
How to correct this? I was thinking of casting char elements as strings, but could find no reference in my library book regarding how to do that (lots on casting int's a doubles...)
Code:
int _tmain(int argc, _TCHAR* argv[]) { int comm = 10; int targ = 5; int death; struct AI_WORDS
I'm a C beginner. I have questions, let say if I have a structure of message containing of Id, Length, and 3 bytes of data, and I want to manually saved in individual bits of data, how can I do that? I confused on how to use typedef struct and union. Below is the sample code:
By the way, the DataField is declared as above. It's not necessary for a data to be 24 bits. It can be bit 0 - bit 8, it can be bit 10 - bit 15 and so on. So, for each case, I want to ignore the other bits.
I'm trying to run so called student-administration program.I got functions that can read and write student data, but the one saving the data from about 30 students has some problem that I can't figure. (warning: I'm quite new to C programming)so this is the code:..I guess I can't use global variables as function arguments?
I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE := !imaging modality := nucmed !version of keys := 3.3 ; !GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...
I am having a lot of trouble trying to save and upload a data table from a text file ,the data table which is bound to a datagrid, creates its own columns at the formloading event, and everytime a user clicks a button row is added to the data table. With the loading i put this code which i thought would read a text file and put all the content my datatable however a exception pops up saying Duplicate Name exeption. Heres the loading piece of code :
{ string filePath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\DG1.txt "; if(File.Exists(filePath)) { StreamReader reader = new StreamReader(filePath); string line = reader.ReadLine();
I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?
If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
I was wondering if it is possible to check if two addresses, so pointers are equal.I was saving the address of an array, and later wanted to identify it by the address, so if my area has the address: int *my_array; // is equal to: 0x1e9aa3a2c ...Later when I go through a list of pointers like:
list= 0x1e9c7e060 0x1e9ba6640 0x1e9aa3a2c <== my address 0x1e9aa3a2c
I want the third one to be equal to my list, but with == it didn't work for me.
I want to take a starting IP on a local network, and loop through to an ending IP on a local network, pinging all the IP addresses in between. For instance, ping all IP addresses between 192.168.1.1 - 192.168.1.255 (user enters desired starting IP and ending IP in text boxes).
I have the ping functionality working, and i can make it all work with lots of messy string parsing.. but it seems sloppy to me.
I have to split the strings (start and end IP) to get the last octet, then subtract to get the range of IPs. Then loop through, adding 1 to the last octet, and converting back to a string each time.
The C# Ping class can use either a string or an IPaddress for its Send method. If I use IPAddress, I just have to convert it from the text box it originates in, but the adding 1 to the last octet in the loop is a hassle.
Anyway, I guess the only question I have is, if you had to loop through a range of IP addresses, how would YOU do it?
public Job(string ipStartIn, string ipEndIn) { long ip1 = Convert.ToInt64(ipStartIn); long ip2 = Convert.ToInt64(ipEndIn); IPStart = new IPAddress(ip1); IPEnd = new IPAddress (ip2); this.deviceAlive = false;