C++ :: Serialize And Deserialize Graphic Objects
Oct 30, 2013
I'm trying to serialize and deserialize graphic objects, but it doesen't work. What exactly is wrong? Here you can find the code (.cpp and .h):
void zeichenFeld::serialize(QFile &file)
{
vector<struct myDrawingObject *>::iterator pos;
QTextStream out(&file);
[Code].....
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May 16, 2014
I'm trying to read a data returned from a web service. How i could extract the juice of this document in c#?
Here's the code
<?php
require_once("nuSOAP/lib/nusoap.php");
//require_once("Classes/Connection.class.php");
//require_once("Classes/Customer.class.php");
require_once("includes/config.php");
[Code] ....
How will i extract the result from the Array Customer?
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Jul 29, 2014
I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?
If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?
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Dec 28, 2014
Any common and good library for plots ? (2D and 3D)
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Apr 16, 2014
How can some one embed image in C++ with graphic?
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Apr 28, 2012
I am drawing two circle (inner circle and outer circle) using DrawElipse method. I have created two pen object named OuterPen and InnerPen and creating Outer Circle using OuterPen and Inner Circle using InnerPen. Problem that I am facing is that when I increase the size of outer pen lets say 10px then it overlaps the inner circle and inner circle is hide. How can I increase the size of OuterPen outwards and not inwards so that it don't overlap the inner circle?
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Jan 21, 2013
tell me where the errors in the below code are?
Extra info:
getrowsize() gives the size of a row in bytes (see VGA CRTC register).
getVRAMMemAddrSize() gives the size of a pixel in memory (1=byte,2=word,4=dword)
set/getBitPlaneBit(startaddr,plane,offset,bit[,on when writing]) sets/gets a bit on a specific bit plane offset (start addr is the start address register from VGA,
plane is the plane to read/write,
offset is the offset within the plane,
bit is the bit to read/write (0-7),
[on(when writing) is the value of the bit)]
[code]....
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Nov 27, 2014
I have a program I want to write that determines the health of a power transformer. I know the syntax of all the other code I might have to use but I'm not too sure of how to make it fit into a graphic interface like you see in any other windows program.
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Mar 5, 2014
is there a difference when creating a graphic user interface dragging and dropping controls in the form and coding on source code, difference in a sense that the code will appear differently if the control is dragged then the code appears automatically on the source code as compared to typing it on source code?
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Nov 12, 2014
This has been bothering me for a while now, and I finally put together an example:
#include <iostream>
#include <string>
using namespace::std;
[Code]....
In the code above, the two classes hold pointers to each other, and that's fine but it doesn't seem right since C++ prefers to pass by reference. Yes, it can still do that (see testbox and testball) but even that seems odd to me because still you need to use pointer notation for the enclosed object. Am I the only one who feels this way, and should I just get over it? Or am I missing something that would allow an object to hold a reference?
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Apr 2, 2013
i am relatively new to c++, and am trying to make it so particles will gravitationally attract to the mouse pointer. i have gotten all the bugs that the compiler found, but there must be another because the program crashes the second i open it. my code could be way off, so just tell me if it is and ill do more research and learning before trying something like this again. here is the code:
#include <SDL/SDL.h>
#include <iostream>
#include <vector>
#include <math.h>
#include <stdio.h>
using namespace std;
float mouseX;
float mouseY;
[Code] .....
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Oct 20, 2014
I've been really busy but managed to get in enough down time to learn somewhat decent info about vectors. Anyways originally my program created a dynamic array of pointers to class objects and I came across a few problems because of this. Apparently an array of pointers is now outta of the question and I will now be switching to a vector of objects instead.
Why I want a list of objects instead of pointers this little comment should clear things up.
tiles[i]->show() dereferences tiles[i] (i.e. accesses whatever it points at) before calling the show() method.
That is undefined behaviour. Once undefined behaviour occurs, there is no recovery, and there is nothing the show() method (or any subsequently called function for that matter) can do to recover (short of invoking their own forms of undefined behaviour - compiler specific hacks, etc).
Even if the show() method initialises the object correctly, it cannot change the pointer tiles[i] which is in a different scope (within main()).
What I'm trying to do is create a vector of already intialized objects so that I can use a conditional statement of every single element to properly layer my games art resources. This should also automatically fix a mild unrelated collision dectection problem too but first thing first layering.
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Nov 10, 2013
here's the problem. I want to delete the objects within a vector, although I'm not sure whether I should clear the vector afterwards. Is it really necessary?
Code:
for (i = 0; i < allSales.size(); i++)
delete allSales[i];
allSales.clear(); //Is this step necessary?
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Aug 25, 2013
well the question is how to compile objects in a subdirectory?
Code:
./bo/%.o : %.c
$(CC) $(CFLAGS) <$
the command abouve will compile my objects but leave them in the same directory. However I want them in a different directory. in ./bo directory. How to achieve that ? I just realize that if i remove ./bo/ from the line it does not work..
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Jun 6, 2013
I am using OpenCV to read and manipulate a set of images, which I need to store in an array to work with them. Here is a snippet of the code:
#define MAX_IMAGES 8
typedef Mat* MatPtr;
int main(int argc, char** argv) {
char imageName[] = "./res/imageX.tiff";
MatPtr datacube[MAX_IMAGES];
[code].....
I have an array of pointers to Mat objects (an OpenCV class used to hold info and data about an image), which I will use to store the images. The function imread reads an image and returns a Mat object loaded with the relevant data about the image.However, this gives me a nice segfault when the assignment takes place. Of course, I can swap it with the following code, but since I'm working with big images (2048x2048 and upwards), it's really inefficient:
for(unsigned int i = 0; i < MAX_IMAGES; i++) {
imageName[11] = 49 + i;
datacube[i] = new Mat(imread(imageName, -1));
}
Is there any way to do this elegantly and without much hassle?Again, excuse my rustiness and anything completely stupid I might have said. It's been a long time since I worked with C++. Managed to circumvent the problem by using a STD vector instead of an array. I'd still like to know the answer to this riddle...
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Oct 12, 2014
class FlashCard {
public:
int a,b;
void PrintCard(void);
int CorrectAnswer(void);
};
void SwapFlashCard(FlashCard &a,FlashCard &b)
[Code]....
Why does Xode warn me that Type'FlashCard'does not provide a subscript operator on line 22,23,29 and 30?
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Jun 25, 2013
I have the following code below. I am getting a memory access violation when accessing cmd->query_string in the loop function. The loop() function is running in another thread. The cmd object appears to be destroyed after calling the send_command function. How do I create an object on the heap and access the query_string.
std::list<my_command_message_que*> my_command_que;
void loop(){
if(my_command_que.size() > 0){
my_command_message_que * cmd = my_command_que.front();
std::cout << cmd->query_string;
[Code] ....
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Jul 24, 2013
I keep getting an undesired value in this code. I've tried several methods, but none are giving me the correct answer. The out put is always zero, when in this case it should be 10!!
Here's the object structure:
template<class T, class _b>
struct quantity {
private: T value;
public:
explicit quantity(T val): value(val) {};
T getValue() { return value; };
[Code] .....
Here's the operation:
int main() {
quantity<int, bool> m(20);
quantity<float, bool> m_f(10);
quantity<double, bool> m_d(NULL);
m_d = m_f;
[Code] .....
Why does it seem that the assignment operator is the harder operator to overload? Maybe it's just my luck, but I seem to always run into issues whenever I work with it. I hardly ever experience errors when overloading any of the other operators.
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May 20, 2013
I have a question regarding how GCC relates a header file and its binary file.
main.c
#include <math.h>
#include <stdio.h>
int main (void){
double x = sqrt (2.0);
printf ("The square root of 2.0 is %f
", x);
return 0;
}
we can compile it by running the line: gcc main.c -lm -o main
My question is: How GCC knows where is the definition of sqrt?
First I was thinking that there was and object file with the name math.o inside libm.a (that is GCC will look for an object file with the same name as the header file), but after running the next line I think my assumption was wrong as there is not such file in libm.a.
nm libm.a | grep math.o
nm: e_acos.o: no symbols
nm: k_cos.o: no symbols
nm: k_sin.o: no symbols
[Code] ....
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Nov 14, 2013
I've started programming my little program called vLibrary (program I want to make for the library in my city) and after I m done with console application I will try to implement wxWidgets.My program will be able to add new users to the system, new books and new librarians.
Now, I m confused what data types to use and how to store objects (newly created users, books etc) to my program so later on they can log in the system etc. Logic of the program is completely clear to me but I m not sure how to make array of objects and store them in memory or in a certain file, how to store password and make some kind of encryption etc.which data structure from STL should I use and how.
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Feb 8, 2014
I'm currently trying to access a variable contained within a base object from another completely different object and I continually get error messages. I'll attempt to put up the important code since it's contained within fairly large classes. From the Base .cpp file. ObjectPosition:
void ObjectPosition::init(float x,float y, float speed, int boundx, int boundy, float hit, int lives, bool live) {
ObjectPosition::x = x;
ObjectPosition::y = y;
ObjectPosition::speed = speed;
ObjectPosition::boundx = boundx;
ObjectPosition::boundy = boundy;
ObjectPosition::hit = hit;
ObjectPosition::lives = lives;
ObjectPosition::live = live;
}
This is the initialization function for the BaseObject. All objects are inheriting these variables which are Protected within the ObjectPosition class.Then they are initialized within the Pig class thus wise:
void Pig::binit(float sx,float sy, ALLEGRO_BITMAP *simage) {
//Sets all ObjectPosition Variables
ObjectPosition::init(800,900,10,80,40,40,10,true);
smaxFrame = 4;
scurFrame = 0;
[code]...
I tried to initialize the boundx through the pig via pinitx but I get errors and I can't access through the pig to the object position to the boundx.
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Dec 30, 2014
How to get this code working
template <typename T>
class Dummy {
// Implementation
};
template <typename T>
class SomeClass
[Code] ......
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Oct 31, 2014
I have two classes, Parent and Child, where Parent contains a vector that is used to store instances of Child. When I create an instance of Parent, three instances of Child are also created in Parent's constructor and stored in the vector. I understand that push_back() creates a shallow copy of each Child instance and that Child's destructor is called each time the loop (inside Parent's constructor) iterates. The problem is that because Child's destructor is called each time the local variable child goes out of scope, the memory previously allocated in Child's constructor is destroyed and when Child's destructor is called again later on in the program to get rid of the copy stored in vector, the program crashes. I can fix this by overriding the default copy function or by storing pointers to objects instead of copies of objects. I don't really need to use vectors in this case since I always have three children in one parent but I'm doing this as a learning exercise and would prefer to use vectors.
#include <iostream>
#include <vector>
class Child {
public:
Child() {
std::cout << "child constructor called" << std::endl;
[Code] .....
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Nov 6, 2013
I my code i have a base struct ...
Then others structs made ...
struct base{};
struct a1 : base {
int a;
int b;
[Code] ....
Now i must deposit all these containers(maybe & of containers) in another vector...
How i can do that? Can i write
vector<vector<base*> > all;
all.push_back(&v1);
all.push_back(&v2);
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Sep 27, 2013
I've created an Array of pointers to objects using:
Person ** A = new person * [arraysize];
When I intend to access a specific person do I have to do this? :
something = A->[i];
and when I want a specific object within my struct do I have to do this? :
something_else = A->[i]->random_int;
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Oct 27, 2014
I'm using the SDL library and trying to match the C++11 standards... Anyway, I thought about a vector where I store all the addresses of game instances, so I can access them anytime... I tried with this function:
int instance_new(std::vector<uintptr_t> &instance_id, unsigned &instance_size, Instance *pointer) {
instance_id[instance_size] = reinterpret_cast<std::uintptr_t>(pointer);
instance_size++;
instance_id.resize(instance_size);
return 0;
}
Where "Instance" is the 'parent' class of various child classes like the player. So, if I have to search the existing of a thing in my game, I should check if the address references to an instance of class. How can I do this?
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