well the question is how to compile objects in a subdirectory?
Code:
./bo/%.o : %.c
$(CC) $(CFLAGS) <$
the command abouve will compile my objects but leave them in the same directory. However I want them in a different directory. in ./bo directory. How to achieve that ? I just realize that if i remove ./bo/ from the line it does not work..
This has been bothering me for a while now, and I finally put together an example:
#include <iostream> #include <string> using namespace::std;
[Code]....
In the code above, the two classes hold pointers to each other, and that's fine but it doesn't seem right since C++ prefers to pass by reference. Yes, it can still do that (see testbox and testball) but even that seems odd to me because still you need to use pointer notation for the enclosed object. Am I the only one who feels this way, and should I just get over it? Or am I missing something that would allow an object to hold a reference?
This is the first time I'm trying to program in C# and I'm having some trouble.I can't find a way to compile whatever I do.I don't think it's a problem of what I wrote but I might not have what is necessary.I tried: C:>csc fisrt.cs csc was not a valid command.
I am currently learning C and im in the middle of completing my assignment. It has to calculate parking whilst account for a few values here is the assignment sheet for specifics. Design Specifications Write, compile and test a C program with appropriate use..It's practically error less yet when i compile it doesn't come up with what i need.
I want to start developing Android apps in C++, but I do not know what I could use to compile the source code into an apk. I know that C++ is probably not the best choice for Android development, but I already know it and I do not want to learn Java.
I have download the SOIL library [URL] for loading textures in OpenGL, however it doesn't come with a SOIL.lib file but a file called libSOIL.a and it says I need to compile it myself.
I hate vague errors where I don't even know where to start looking for an error. Error happens immediately and it says "Unhandled exception at 0x5981c9c7 (msvcr100d.dll) in experiment.exe: 0xC0000005: Access violation reading location 0xabababab."
I have called a C function inside C++ code. The .so which gets created is a 32 bit while I am looking for 64 bit . What all options should be mentioned in the Make file to eventually compile and get shared object of ELF64 CLASS ?
Excerpts from Makefile -----------------------------
As you see, I have taken input from the user just after calculating the whole palindromes. So cant we calculate this at compile time? because runtime of this program is extremely slow.
Another qs. I first tried to use array but It didnt allow 2*10^9 sized array. so what should I do whenever I need that size of array?
I recently downloaded the ' code:blocks ' file. After I tried some code the compiler stated there was an error with ' #include<iostream> '.
Since I'm not a C++ programmer, right now, I'm confused. This was copied directly from the e-book I downloaded. After I uninstalled this program, I re downloaded it and now it comes up with a new error while opening Code-blocks.
This new error states ' Can't find compiler executable in your configured search path's for GNU GCC compiler '
My question is this: Is it possible to determine where functions are stored at compile time, so that at run time you can pass the memory address as a pointer to the interrupt handler so that it can directly call the function at memory location 'X'?
The newest project I'm working on would require to either somehow capture these addresses or to find a work-around so that instead of passing the pointer to the interrupt handler, the software would then need to be able to be non-interruptable.
public class ColorGenetics { public static hk1Class jw; public static linkedClass link; }
[code]...
Code builds fine but compiler says I tried to use bject link w/o providing an instance. Class linkedClass has an instance of Class hk1Class set to var jw1.I had linkedClass useing the same var jw for the object instance. I changed it to jw1 thinking that would clear it up and it didn't.
I have a dynamic storage class based on a vector. The elements of this class shall be addressable via a string.
I have something like the following:
StorageClass* test = new StorageClass(); while(notEnd) { test->setValue("name3", 3); test->setValue("name2", 4);
[Code] ....
The Storage class is implement with a vector having to attributes per entry, the first one is name the second one is value. If the setValue function is called, Igo through the whole vector to find the correct item via the name and than i set the new value.
At the end of the loop i want to write out the data into a comma separated value file (*.csv). This shall be done generic by the writeLineToFile() function of the StorageClass.
As a want the columns in csv file to be sorted in a specific way a thought about a preInitalisation routine at the beginning of the program which builds a the vector with all possible entries as something like this in order to define a specific output order.
I now have 2 places in the code where i write down the "fieldnames".
I was wondering if there is a possibility to check if the fields called by the setValue function were first aranged in the vector by the assigned() function before or bettwer while compiling the programm.
I thought about MAKROS with #define XYZ and #ifndef XYZ #error to do though, but currently i reached a dead end and find no solution for my problem.
I am currently coding a 2D game in Visual Studio 2013. All of the .png graphics are saved in an absolute directory (for example, "C:/gfx/example.png"). Although this works for testing the application on my own system, I would one day like to release it (although it won't be commercial, as I am just learning). I could put all the of the image files in a relative folder, but I do not like the idea of my graphics being out in the open like that.
Is it possible to compile these images into the application itself? I had been researching resource files on Google, but I am still not completely sure if this is what I need to be using. Even if it is, I am using the express version of VS, so I do not have access to the editor. If resource files are what I am looking for, do I have to purchase an upgraded version of Visual Studio, or can I use another editor?