C++ :: Compile OpenGL Program In Ubuntu

Aug 15, 2014

I am trying to compile an OpenGL program in Ubuntu.This program opens a blank window.

Code:

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cstdio>
#include <iostream>
int main(int argc,char* argv[])

[code]....

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Jul 7, 2013

I'm learning OpenGL 3.2+ with GLFW and GLEW.

I'm learning it through this series of tutorials [URL] but when I run the first code:

#include <iostream>
#include <cstdlib>
#include <GL/glfw.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main() {
glfwInit();
glewExperimental = GL_TRUE;

[code]....

(Then i have the glew.h that is about 17000 lines of code)

I get this errors:

c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|

[code]....

What I'm doing wrong?

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I have created a shared object in Ubuntu (libMYLIB.so). I am now trying to compile a simple test program (testmylib.c) to see if the shared object is properly built. I am getting an error that the build cannot find the shared object. My build command is:

gcc -lm -l /dir/mylib -lMYLIB.so -o testmylib testmylib.c

where /dir/mylib is where my source and libMYLIB.so reside.

What am I doing wrong?

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I am getting some weird errors while building in release mode. It works fine in debug mode. Libraries and includes are linked in both debug and release version, but it's acting like it's not.

main.cpp
#define GLEW_STATIC
#include <glew.h>

[Code].....

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I am currently learning C and im in the middle of completing my assignment. It has to calculate parking whilst account for a few values here is the assignment sheet for specifics. Design Specifications Write, compile and test a C program with appropriate use..It's practically error less yet when i compile it doesn't come up with what i need.

Code:
/* Pre-Processor Directive */
#include <stdio.h>
#include <stdbool.h>
#define DISCOUNT_TIME_THREE 3
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[Code]....

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#include <iostream>
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[Code].....

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[code]....

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Need getting my program to compile.

Code:
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#include <stdlib.h>
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//prototypes
int arithGame(int max, int op);
int guessGame();

[Code] .....

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I can't compile the simplest boost asio program #include <boost/asio.hpp> int main(){}

Code Blocks 13.12 writes out message "swprintf was not declared in this scope". (within win_static_mutex.ipp file)

Visual Studio 2013 writes a lot more (within win_iocp_io_service.ip file), to begin with: "min is not a member of std" and there are a lot of errors in error.hpp file stating "WSA13 identificator is not defined" (WSA13, WSA100, WSA102 etc.)

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Jun 20, 2014

I'm using ubuntu 14.04 and I want to cross compile this simple GTKmm program for Windows:

#include <gtkmm.h>
int main(int argc, char *argv[])
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Glib::RefPtr<Gtk::Application> app =
Gtk::Application::create(argc, argv,
"org.gtkmm.examples.base");
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I don't know how to do this...When I use this command:

x86_64-w64-mingw32-g++ main.cpp -o hello.exe `x86_64-w64-mingw32-pkg-config gtkmm-3.0 --cflags --libs`

I get this error:

In file included from /usr/include/cairomm-1.0/cairomm/fontoptions.h:26:0,
from /usr/include/cairomm-1.0/cairomm/surface.h:37,
from /usr/include/gdkmm-3.0/gdkmm/pixbuf.h:40,
from /usr/include/gdkmm-3.0/gdkmm/dragcontext.h:31,
from /usr/include/gtkmm-3.0/gtkmm.h:90,
from main.cpp:1:
/usr/include/cairo/cairo-ft.h:50:35: fatal error: fontconfig/fontconfig.h: No such file or directory
#include <fontconfig/fontconfig.h>

[code]....

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I'm trying to get my C program to compile but it's not working at all. I've programmed a little in C++ before but I'm not used to C. Here's my program so far:

Code:
int main(void){
// Establishes variables
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[Code] .....

It keeps giving me an error message as follows:

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/usr/bin/ldrelabwk2:1: syntax error
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I am currently learning OOP, and I can't figure out what the problem is with my header file. The rest of the program complies fine though. I am using g++ on UNIX.

myClass.h:9:23: error: Rectangle.h: No such file or directory
myClass.h: In function ‘int main()’:
myClass.h:13: error: ‘Rectangle’ was not declared in this scope
myClass.h:13: error: expected `;' before ‘rect’
myClass.h:14: error: ‘rect’ was not declared in this scope

Code:
myClass.h
/* This header file contains, The main function for my rectangle class program.*/

#include "Rectangle.h"
using namespace std;
int main(){
Rectangle rect;
rect.displayMaxRectangles();
rect.process();
rect.summary();

[Code] .....

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I want to read a file from my flash drive called text.csv. However, I cannot even open the port where my flash drive is connected. This is the code that I am using, but I get error since the first part. When I run the program it says "fopen Error". I am using Ubuntu 12.04.

#include<stdio.h>
#include<string.h>  
#define SIZE 1
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int main(void) {
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[Code] ....

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#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
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#include<GL/glut.h>

int n;
int m;
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[Code] ....

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typedef char Byte;
typedef int Byte4;
typedef short Byte2;
struct BMP_Header {

[Code] ....

My problems are that when less then the required amount of bytes is needed to store a value in the file, the 00 bytes are skipped (Ex. The file will contain 42 instead of 42 00 00 00), and the Pixels are stored as nothing but 0D ( every value intended for storing pixel data is 0D ).

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I don't know why, but textures in OpenGL are white. One day, I must've change something, and now my textures wont load properly. I tried rewriting my code that loads things multiple times, my textures still are white. Here is my code:

(I switched back to the FF pipeline temporarily, in my other projects I use shaders.)

Sprite.hpp

#include <SDL.h>
#include <SDL_opengl.h>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>

#ifndef _SPRITE_H_
#define _SPRITE_H_

[Code] ....

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