C++ :: How To Draw A 3D Snake In OpenGL
Jan 3, 2014i want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made
View 4 Repliesi want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made
View 4 RepliesThis is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.
#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>
int n;
int m;
int *image;
[Code] ....
I'm trying to make a simple snake game in C# using 2 Dimensional Arrays . I have a grid of labels. I am having problems with differentiating the head of the snake from the rest of it's body. Also I need generating 2 random numbers and filling them inside my array.
I don't know how to place random food on my array. This is because the food can't be placed on the location of the snake. Which brings me to my other problem which is keeping track of the snake and updating it. I don't know what structure to use and How to actually do the above methods. I've tried looking at a lot of sample snake projects but they don't have arrays in them.
I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.
Grow Array
cord growArray (cord *p_values, int *size)
{
*size = *size + 1;
cord *p_new_values = new cord[ *size ];
[Code]....
How I can make 2D games in OpenGL. I have sprites, but when I load them in game, they're all big and stuff, not pixel for pixel how I'd like them. How can I do this?
View 16 Replies View RelatedI am because I don't know what to use OpenGL or DirectX? I heard some people saying I can use both. How is this? What is better for online games? And when I choose I will need some tutorials too ....
View 1 Replies View RelatedI've read up on .bmp files on wikipedia and am currently attempting to make a function that can export a .bmp file of the screen of my programs. I've already begun work on it but it isn't working. The code I have so far is:
typedef char Byte;
typedef int Byte4;
typedef short Byte2;
struct BMP_Header {
[Code] ....
My problems are that when less then the required amount of bytes is needed to store a value in the file, the 00 bytes are skipped (Ex. The file will contain 42 instead of 42 00 00 00), and the Pixels are stored as nothing but 0D ( every value intended for storing pixel data is 0D ).
I don't know why, but textures in OpenGL are white. One day, I must've change something, and now my textures wont load properly. I tried rewriting my code that loads things multiple times, my textures still are white. Here is my code:
(I switched back to the FF pipeline temporarily, in my other projects I use shaders.)
Sprite.hpp
#include <SDL.h>
#include <SDL_opengl.h>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#ifndef _SPRITE_H_
#define _SPRITE_H_
[Code] ....
Where can I learn how to make fractals with opengl?
View 1 Replies View RelatedI'm printing characters on a texture map using OpenGL and GLUT with C++. The problem is that when they appear on the map the x-coordinates are correct but the y-coordinates are upside down. The coordinates are being read from an input file and are in the form x,y with a semicolon separating each xy pair. I tried putting a negative sign in front of the y-coordinates to see if that would force the characters to go in the right place but that just made minus signs appear on the screen. Is there a function in OpenGL/GLUT that can invert coordinates by a certain value?
View 12 Replies View RelatedI am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
*
**
***
****
*****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
Syntax: draw.polygon((20,20)(30,30)(50,30)(20,40)(20,20), fill(green))
I am using a mac os 10.9
If I wanted to design an object in SolidWorks, and then output that object (I guess as a .stl file), is it possible to open that up and manipulate using openGL? How would I go about doing that?
View 1 Replies View RelatedHow can i convert pixel to [-1..1]coordinate in opengl? Which function? I want to write a program that is work with
glutmousefunc(),
When I click on the screen a ball is appear on it where clicked. but mouse work with pixel and circle work with coordinate between -1 and 1 ....
I am using the following code to print in SDL screen
SDL_GL_RenderText( timer, font, color, &position);
sprintf(timer," Time : %d",time);
to print in SDL screen(used with opengl) , i am doing project on C++, as "sprintf" is C style function , so i can't do like this , i am trying to use" ostringstream" , but i am not sure how to use it.
I am trying to compile an OpenGL program in Ubuntu.This program opens a blank window.
Code:
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cstdio>
#include <iostream>
int main(int argc,char* argv[])
[code]....
What i'm trying to do is create a 3d game engine with opengl and i want to be multi platform. I'm trying to use code-blocks for this reason but i'm having trouble setting up opengl for code-blocks
View 1 Replies View RelatedI recently made a heightmap, it uses a triangle strip /row, and I try to figure out how can i color the triangles one by one. So, for example I have a color array of 9:
[0.0f,0.2f,0.6f //a triangles first vertex
0.0f,0.4f,0.3f //second vertex
0.0f,0.7f,0.2f] //third vertex
And I want to use it to color all triangles with it. My heightmap coords are in a vector:
vector<GLfloat> hmapcrds [x1,h1,z1; x2,h2,z2;...]
Like this:
c1 c2 c3 c4 c5 //row 1
c6 c7 c8 c9 c10 //row 2 coordinates
index array:c6->c1->c7->c2 ...cn->c(n-rwosize)->c(n+1)->cn->c(n-rwosize+1)
I draw my elements with a VAO and drawelements/row; (i tried drawrange but didnt work)
...
glGenVertexArrays(1,&VertArrObj);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,indexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLuint)*v_heightIndexes.sie(),&v_heightIndexes[0],GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,vertexBuffer);
[Code] ....
I think it want to index my color array too, so how can i do that it only reads the 3 colors from my array, the repeat it /vertex/triangle till the end of drawing.
The shaders work fine, i changed the map to a triangle so it applied these colors, but with the map "I see only darkness before me".
with my working shader without color "in" - height coloring: [URL] ....
(I also want to do texturing per triangle.)
So I did read, however it said also that it was memory intensive and I had a question... I also came across this:
Window.pushGLStates();
Window.draw("Sfml Text");
Window.popGLStates();
The problem here is that none of these commands exist!
Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window
I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?
I am supposed to create a class of rectangular prism in opengl. I am having touble in writing my "draw()" function.
I have searched the web, and lots of the sites have:
glBegin(GL_Quads);
glVertex3f(x,y,z);
glVertex3f(...);
glVertex3f(...);
glVertex3f(...);
3D coordinates for each face.
For my code, I am getting a value for lengths of x, y and z like "getXlength(x_length)" etc... I would like to know how I can use these values to draw the prism rather than giving values for each coordinates in each face.
I am using SFML CodeBlocks and OpenGL i am not very good in OGL ...
i want 2 know how to make a simple 3d Cube with OGL ...
I wrote a program in C + + and OpenGL using MinGW, which displays a map in 2D.
The following is a function that does the fault occur, ie when executes the statement gluTessEndPolygon (tobj) gives me segmentation fault:
// render each block as a polygon extruded into Z
void BlockGroup::BuildDisplayList() {
static GLUtesselator *tobj = NULL;
if( ! mod.world->IsGUI() )
[code]....
contours is a list of vectors of the following type:
std::vector<std::vector<GLdouble> > contours;
I report also:
#define VAR(V, init) __typeof(init) V=(init)
#define FOR_EACH(I,C) for(VAR(I, (C).begin()), ite = (C).end(); (I) != ite;
++(I))
I tried to use the debug and have come to the message of Segmentation Fault on education above. Now I do not know what to do.
how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks
View 1 Replies View RelatedI'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8
#define LENGTH 8
Code:
void makegrid(char grid[])
{
int j;
int k;
for ( j = -1; j < LENGTH; j++ )
{
for ( k = -1; k < WIDTH; k++ )
{
/* I don't know what to type here anymore :( */
}
} }
I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
View 1 Replies View RelatedI want to draw a 2D bar chart according to 10 or 15 numbers in c++. How can i do it? Which i need components?
View 1 Replies View RelatedI want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).
The Link for the screenshot is : [URL] ....