C/C++ :: Fix Upside-down Characters In OpenGL?
Jun 20, 2014
I'm printing characters on a texture map using OpenGL and GLUT with C++. The problem is that when they appear on the map the x-coordinates are correct but the y-coordinates are upside down. The coordinates are being read from an input file and are in the form x,y with a semicolon separating each xy pair. I tried putting a negative sign in front of the y-coordinates to see if that would force the characters to go in the right place but that just made minus signs appear on the screen. Is there a function in OpenGL/GLUT that can invert coordinates by a certain value?
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Mar 20, 2014
so my question is i want to print characters,no string just an array of characters,i do this but it s not working,maybe i have to put the '' at the end?
Code:
int main() {
int i;
char ch[5];
for(i = 0; i < 5; i++) {
scanf("%c",&ch[i]);
[Code]...
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Jul 6, 2014
Im supposed to find the common characters between two string characters, assuming that the user wont input duplicate letters like ddog. When I run my code I get an output of a question mark upside down. Here is my code with comments on what each part is supposed to do
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(){
char str1[20], str2[20],remp = '