C++ :: OPENGL How To Load A Texture With Alpha Channel

Jun 27, 2014

I'm trying to load a Quad with a Monster Image on it that will always face the Camera, a la Doom 2.

Now I don't know how to load an image with an Alpha part on it.

In 2D using SDL I always used tga files.

Here is my LoadTexture functions.

AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle

[Code].....

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C++ :: Load PNG Image To Use As Texture?

May 24, 2014

I'm trying to load a PNG image to use as texture, but when I compile the sdl window closes. I'm sure the error is in the function of generating the png texture, because when i don´t use this function, the sdl window does not close. So debugging using cout i found that the cout above glTexImage2D function, shows in console, but the cout in below of glTexImage2D does not work. Does not reading this image?

hear is the function

#include "Texture.h"
#include <iostream>
Texture::Texture() {}

[Code].....

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C++ :: Alpha Zone Just Won't Be Alpha

Jun 28, 2014

I found a targa loader that works great and implemented it in my code.

But for some reason, the alpha region of my texture , just won't be alpha when I load the Texture in my code.

If I make a texture that is a full purple colored rectangle, and carve out the central part with an alpha zone, in-game the quad is all full purple, instead of having the central part being transparent.

I tried the following code too, and it doesn't work, I don't understand

//NPC
glEnable(GL_BLEND);// Enable Blending
NPC00->Draw();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);// Set The Blending To A Nice 50/50 Mode
glDisable(GL_BLEND);// Disable Blending

Draw Function, basically draws a Quad and applies the texture to it.

I'm just trying to get textures with alpha to work, I usually work with targas, so thats why I got a targa loader.

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C++ :: WaveinOpen - How To Choose Audio Channel

Feb 12, 2015

I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?

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C++ :: How To Change Ordinary Picture With Only Red Channel

Aug 29, 2013

With using SDL_Maprgb and SDL_GetRgb. I am new to programming.

void put_pixel32 (SDL_Surface *surf, int x, int y, Uint32 pixel){
Uint32 *pixels = (Uint32 *)surf->pixels;
pixels[(y * surf->w ) + x] = pixel;
}

how do i get use of this code?

Uint32 SDL_MapRGB(SDL_PixelFormat* format, Uint8 r, Uint8 g,Uint8 b);
void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat* format, Uint8*r, Uint8 *g,Uint8 *b)

I am using the existing picture. The function is just like Photoshop, can change the color only in red channel.

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C# :: WCF Duplex Service Callback Channel Hanging

Jul 1, 2014

I have an application based around a WCF Duplex service. I have problems when the user "Restarts" the work the application does... under the hood, the client side closes the connection to the WCF service and creates another. The Service contract is defined like so...

[ServiceContract(Namespace="net.tcp://namespace.MyService",
SessionMode=SessionMode.Required,
CallbackContract=typeof(IServiceCallback))]
public interface IMyService {
[OperationContract(IsOneWay=true)]

[Code] ....

The issue I see is that the _context.Close() call always times out and throws an exception. Although I'm then aborting the channel, this feels wrong to me, and I believe it's the cause of freezing in my application. Why the Close() call fails?

I missed something earlier regarding my callback implementation that might be relevant. It looks something like this:

[Callbackbehavior(ConcurrencyMode = ConcurrencyMode.Single,
UseSynchronizationContext = false,
IncludeExceptionDetailInFaults = true)]
public class CallbackImplementation : IServiceCallback {
public void SendMessage(string message){
// Do something with the message
} }

The exception message is "The ServiceHost close operation timed out after 00:00:30. This could be because a client failed to close a sessionful channel within the required time. The time allotted to this operation may have been a portion of a longer timeout.". There's no inner exception.

The big problem is that the client application freezes when the main application process is started after one client has been disposed and a new one created. I've also noticed that when you close the WPF application, it doesn't close properly and keeps running in the background, preveting you from starting a new instance.

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C++ :: Create Texture From File?

Jul 15, 2014

Im having problems with this little function im making

for some reason the texture dont get created (messagebox never gets called)

Im trying to pass a BYTE array of a image to the function

void AddTexture(BYTE* texture)
{
LPDIRECT3DTEXTURE9 Direct3DTexture = NULL;
if (D3D_OK == D3DXCreateTextureFromFileInMemory(pDevice, &texture, sizeof(texture), &Direct3DTexture))
{
MessageBoxA(NULL, "created", "created", MB_OK);
}
}

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C/C++ :: Applying Texture To Sphere?

Apr 19, 2015

I am currently trying to apply a texture to a sphere I made, and have been following various tutorials. My program no longer crashes (used to be a problem but I figured it out), but the texture isn't being applied to the sphere. I used glut and SOIL to do this, but I am pretty sure that I am missing some necessary code from my own program for the textures to work. Because my program is a bit different from the tutorials though, I can't figure out what it is that I am missing. Below is what I have written to this point. It all compiles, and it successfully displays two objects (a sphere, and a pyramid), but neither object has textures, the pyramid simply has the colors it was set with (supposed to, I want to texture map the sphere first), while the sphere is a solid blue. What am I missing or what do I need to move?

#include <stdio.h>
#include <stdarg.h>
#include <math.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>

[code]....

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C++ :: Find Normal To A Terrain Represented By A Texture

Mar 27, 2014

The following function finds the normal to a terrain represented by a texture. I found it somewhere online , it works but i couldn't understand the math behind it. So , How (or Why ?) does it works ?

//psuedo code
Vector2 normal(x,y) {
Vector2 avg;
for(int w = -3; w <= 3; w++) {
for(int h = -3; h <= 3; h++)

[Code] ....

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C++ :: SFML 2.0 Changing Alpha?

Sep 18, 2013

I want to change the alpha of a sprite without changing any other colours

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C# :: Colors - Integer Value For Alpha

Jul 14, 2014

I want to use a new color for BaseColor in iTextSharp.

I can easily set a new color using RGB values from 0 to 255.

However, if I want to adjust the alpha value (and I know alpha ranges from 0 to 1), I can't make the alpha 0.5 because it's not an integer in the definition of BaseColor.

public BaseColor(int red, int green, int blue, int alpha);

So I can set my BaseColor like below:

static BaseColor newColor = new BaseColor(192, 192, 192);

but I can't use a non-int value for alpha. How can I easily convert double alpha values to integer values? What would be the range for alpha in int values and how do I, e.g., set the alpha value to 0.5 in int values?

EDIT: btw, I found online something like this: int alpha = (pixel >> 24). I don't understand why 24 and how can I break that into chunks I understand?

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C :: Check String Is Alpha Or Alphanumeric

Jul 9, 2014

I made this function to check in string is alpha only or alphanumeric but always give me alfa way ?

Code:
int checkIfStringisAlfa(const char str[]){
int lenStr = getStringLength(str);
int i = 0;
int ret;
for(i = 0; i < lenStr; i++){
if(str[i] >= 'a' && str[i] <= 'z' || str[i] >= 'A' && str[i] <= 'Z'){
//printf(" alfa

[Code] .....

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C++ :: Sorting Alpha Characters Not ASCII?

Nov 7, 2013

I am looking for a way to sort a string just by the alpha characters, not by the ASCII table. Therefore

string sort(string name) {
sort(name.begin(), name.end());
return name;
}

will not work. And I am looking for the most simple way to go about it!

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C++ :: Stalk Random Alpha Letter In Order

Nov 3, 2013

How to stalk a random alpha letter in order in a minimum possible way.. and write the cases which the container can be stalked.

for example.. ACMICPC can be a store in three stalks.

ACC
M -----------> three stalks
IP

Another example... CBACBACBACBACBA can have three stalks

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Visual C++ :: Unable To Check If Character In 2D Array Is Alpha?

Nov 20, 2012

I am unable to check if the character in the 2D array is alpha

here is my code

#include<iostream>
#include<cctype>
#include<cassert>
#include<cstring>
const int maxChar = 20 ;
using namespace std ;
int main() {
int count = 0 ;
char d[2][20] = { "hi" , "di" } ;

[code]....

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C/C++ :: Syntax For Inserting Strings Into A List Maintaining Alpha Order

Oct 10, 2012

Why the first code snippet inserts properly into a list and the second code snippet does not. The position of the bold expressions are the only differences. iter, s and LS were declared elsewhere in main().

snippet 1.)
while (true) {
    cout << "Enter string (ENTER to exit): ";
    getline(cin, s);
    if (s.size() == 0)

[Code] .....

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C++ :: Convert Passed String Into Proper Alpha Case And Sort Array Of Names

Apr 25, 2013

I want to create 2 functions to (1) convert a passed string into proper case (capitalize the first alpha character of a string and every alpha character that follows a non-alpha character); (2) sort the array of names (after it has been converted to proper case).

I tried these two:

console.writeline (lower.toUpper());
void bubblesort (string array[],int length);

but I don't know if they are good.

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C++ :: How To Load / Run File

Sep 26, 2013

Let's say I create a small program or just want to open any kind of file on my computer, but I want to run a program that forces the user to enter a password or something (I already know this part). How does one create the code that would open the file?

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C++ :: OpenGL And 2D Games

Sep 12, 2013

How I can make 2D games in OpenGL. I have sprites, but when I load them in game, they're all big and stuff, not pixel for pixel how I'd like them. How can I do this?

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C++ ::  Use DirectX Or OpenGL?

Feb 6, 2014

I am because I don't know what to use OpenGL or DirectX? I heard some people saying I can use both. How is this? What is better for online games? And when I choose I will need some tutorials too ....

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C :: Save And Load Game

Nov 26, 2013

I am trying to put my Save and Load function in my game, this is what i have:

Code:
/* Save game */
void GuardarJuego() {
FILE *fsave;
char turno;
fsave=fopen("SAVE.txt", "w");
fputs(*****, fsave);

[Code] .....

My game code is this: [C] GameCode - Pastebin.com

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C++ :: How Does SDL Load Bitmap Images

Apr 8, 2013

I don't mean how do I load a bmp, I mean how does SDL manage to do this?

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C/C++ :: How To Load Maps From A Txt File

Dec 29, 2014

i have made this first level in this ascii game, and i realized that if i want to continue, i must rewrite the switch statement and write thousands of lines of code. how can i load a map from a txt file?

#include <iostream>
#include <windows.h>
using namespace std;

[Code].....

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C++ :: Cannot Load OpenCV Library

Mar 22, 2014

I am trying to run a console program but for any reason it displays an error on the cv.h line.

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Visual C++ :: How To Load Satellite DLL For A DLL

Jan 18, 2013

I have a Visual C++ workspace that has 2 projects (1 exe & 1 DLL). I used Serge Wautier's tutorial [URL] .... to create (multi-language) resource DLLs (satellite DLLs) branching off the exe.

Now I have a collection of strings in the DLL that are shared in other projects. I created a satellite DLL for that DLL but can't figure out how to load it on-demand just like the exe's satellite DLL.

He used:
HINSTANCE hDll = LoadLibrary(szFilename);
AfxSetResourceHandle(hDll);
void CLanguageSupport::UnloadResourceDll() {
if (m_hDll!=NULL) {
SetResourceHandle(AfxGetApp()->m_hInstance); // Restores the EXE as the resource container.
FreeLibrary(m_hDll);
m_hDll= NULL;
}
}

etc etc ... for the unloading/loading satellite DLLs for the exe. But how to do the same for the DLL?

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C++ :: OpenGL - Draw On Top Of Image

Jun 22, 2014

This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.

#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>

int n;
int m;
int *image;

[Code] ....

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