C++ :: Convert Passed String Into Proper Alpha Case And Sort Array Of Names
Apr 25, 2013
I want to create 2 functions to (1) convert a passed string into proper case (capitalize the first alpha character of a string and every alpha character that follows a non-alpha character); (2) sort the array of names (after it has been converted to proper case).
Write a program that inputs a string and then converts each 1st letter of a word in the string into capital case. An example run of the program is shown below:
Enter string: introduction to programming Output string: Introduction To Programming
How can I write program that can convert an input string into a form that only the first letter of the string is a capital letter and the rest is lower-case?
We're assigned a project working with classes and fractions. My goal is to display a fraction in proper from based on 2 arguments passed to a class member function proper();
My strategy was to utilize the greatest common factor between the 2 arguements, then divide both the numerator and denominator by that number and then it would display.
The program actually runs, but only seems to divide the numerator and not the denominator. This in return makes my other class member functions have incorrect comparisons and sums.
Code: #include<iostream> #include<conio.h> class Fraction { friend void compare(Fraction a, Fraction b); friend void sum(Fraction a, Fraction b);
I am trying to understand why i keep getting errors in my code. The errors are after the string is converted in my console window. I have to allocate and delete memory via dynamic array to do the problem.
#include<iostream> #include<string> #include<cctype> using namespace std; int main() { string sentence; int size;
[code]....
I just want to know why the extra characters are at the end of my conversion and how to make them stop.
This code ran well until i added in the ToLower function which is supposed to convert the char array string to lower case (based off ascii strategy -32). correct this function so it converts string to lower case and doesn't get errors.
#include <iostream> #include <string> using namespace std; const int MAX = 81; //max char is sting is 80 void ToLower(char s[]); int main(){ string y_n;
I found a targa loader that works great and implemented it in my code.
But for some reason, the alpha region of my texture , just won't be alpha when I load the Texture in my code.
If I make a texture that is a full purple colored rectangle, and carve out the central part with an alpha zone, in-game the quad is all full purple, instead of having the central part being transparent.
I tried the following code too, and it doesn't work, I don't understand
//NPC glEnable(GL_BLEND);// Enable Blending NPC00->Draw(); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);// Set The Blending To A Nice 50/50 Mode glDisable(GL_BLEND);// Disable Blending
Draw Function, basically draws a Quad and applies the texture to it.
I'm just trying to get textures with alpha to work, I usually work with targas, so thats why I got a targa loader.
Square.cpp:30:8: error: prototype for ‘std::string Square::int2string(int*)’ does not match any in class ‘Square’ Square.h:21:10: error: candidate is: std::string Square::int2string()
I declared the following in header file.
string int2string();
The error is due to variable type does not match. Is there a better way to convert int array to string?
What I'm trying to achieve is a string printed in the following manner:
How do I convert a string of unknown length to a char array? I am reading strings from a file and checking if the string is a Palindrome or not. I think my palindrome function is correct, but do I do something like char [] array = string.length(); ??
I'm just learning and C. Here is a code snippit from a program that will compile. It's function is to validate credit card numbers. I have an error I can't find though. the last print statement shows the conversion in reverse string (as integers). Here is the code:
int main (void) { char cn[17]; char *cardtype; int n0,n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11,n12,n13,n14, n15; int s1,s2,s3,s4,s5,s6,s7,s8; int oddsum; int sum; int total; int validate; }
// prompts the user for a non-negative numbers (>= 0) // reads in the a number and checks // keeps re-prompting user if the input is invalid (negative)
[Code].....
How do I go about Populating the elements in the array created, I keep getting a compiler error on this vArr[i] = tmp_stream.str.at(i);
I have a list of Strings that are passed to a method consecutively by reference from a class. I want to get the string value passed to the method at a point in time. The reason is to perform an if statement.
//this is the class that holds that holds the constants. using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace xxx.Functional.xyz.Login { public class Constants { public static String Username = "paul"; public static String Code = "4";
I am posting this simplified piece of code that is a bit confusing for me. There are two functions that I call. One shows the expected results but the result of the other one rather puzzles me.
Calling the function sum1 does not change the values stored in the variables val1 and val2. The output of the program is as follows:
val1= 1 ## val2= 10 // before the call of function sum1 val1= 1 ## val2= 10 // after the call of function sum1 sumOfVals= 22
This is quite obvious and as expected and I just pasted this piece of code as an example for better clarification.
However, if I call the function buildLaplacianPyramid and apply a function for Gaussian Blurring, this also effects the cv::Mat passed to the function. The line imshow("M1, after buildLaplacianPyramid",M1); therefore shows an image that is blurred. Since I am not passing a pointer to the cv::Mat I do not understand why this should be happening. I was assuming that there would be a copy of the cv::Mat M1 to be used within the function. Therefore I was expecting the cv::Mat M1 to retain its original value. I was expecting that all changes applied to cv::Mat inputmat within the function would not have any influence on the cv::Mat M1. Just like in my other example with the sum.
I have a 3x3 array which is filled up of random numbers, the limit being set by the user. So if the user chooses 3, the array will be filled up of 1s, 2s and 3s randomly. That bit is fine.
So when I display the array I use:
Console.WriteLine("The values in the 2 dimensional array are: "); foreach (int number in twoDimensional) Console.Write(number.ToString() + " ");
The output will then be 3 3 2 1 3 1 2 3 3. Is there a way I can display it like:
I'm making a .json loader for a project that I'm working on, and to simplify things, I decided to make all the root attributes named in a separate file. Here's my problem: my loading function, Add(const char* id), works just fine when I pass it a string literal.
However, when I use a function that iterates through a vector list, even with the exact same definitions as the literal, it returns the error: std::out_of_range at memory location 0x0026fb30
I've stepped through it with the VS2010 debugger about a hundred times, checked against memory locations, and just have done everything I can think of, all to no avail..
Background: I'm using SDL and CodeBlocks and trying to make a Graphics class that would simplify some SDL operations such as drawing and loading images.
Issue: The loadImage function in the graphics class fails to load the image correctly and so the program prints out a blank window during run-time. I've tried multiple ways of passing a string literal into the function the surface temp fails to load and so background in Game fails to load. After testing it several times, I'm pretty sure that the issue lies with SDL_LoadBMP not registering the passed variable for whatever reason. I know the image is in the right place as writing SDL_LoadBMP("./Graphics/image.bmp"); brings it up just fine.
Current Code:
Main simply creates a Game object and execute(), so I didn't feel the need to put it on here.
Output: A blank window. (It should show the background image but doesn't.)
Note: I originally wrote it as gfx.loadImage(background, "./Graphics/image.bmp") but that gives me a conversion warning and still fails to show the image when the program runs. I've tried looking up examples similar to what I was doing but no one else seems to have this problem.
Example radix sort function to sort an array of 64 bit unsigned integers. To allow for variable bin sizes, the array is scanned one time to create a matrix of 8 histograms of 256 counts each, corresponding to the number of instances of each possible 8 bit value in the 8 bytes of each integer, and the histograms are then converted into indices by summing the histograms counts. Then a radix sort is performed using the matrix of indices, post incrementing each index as it is used.
Code: typedef unsigned long long UI64; typedef unsigned long long *PUI64; PUI64 RadixSort(PUI64 pData, PUI64 pTemp, size_t count) { size_t mIndex[8][256] = {0}; /* index matrix */ PUI64 pDst, pSrc, pTmp; size_t i,j,m,n; UI64 u;