C++ :: Alpha Zone Just Won't Be Alpha

Jun 28, 2014

I found a targa loader that works great and implemented it in my code.

But for some reason, the alpha region of my texture , just won't be alpha when I load the Texture in my code.

If I make a texture that is a full purple colored rectangle, and carve out the central part with an alpha zone, in-game the quad is all full purple, instead of having the central part being transparent.

I tried the following code too, and it doesn't work, I don't understand

//NPC
glEnable(GL_BLEND);// Enable Blending
NPC00->Draw();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);// Set The Blending To A Nice 50/50 Mode
glDisable(GL_BLEND);// Disable Blending

Draw Function, basically draws a Quad and applies the texture to it.

I'm just trying to get textures with alpha to work, I usually work with targas, so thats why I got a targa loader.

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