C++ :: Object That Is Passed To Function Is Changed Although No Pointer Is Passed

Mar 22, 2013

I am posting this simplified piece of code that is a bit confusing for me. There are two functions that I call. One shows the expected results but the result of the other one rather puzzles me.

//#define defineVecTyp Vec3f
#define defineVecTyp float
template <typename vecTyp>
vecTyp buildLaplacianPyramid(cv::Mat inputmat) {
vecTyp lapPyr;

[Code].....

Calling the function sum1 does not change the values stored in the variables val1 and val2. The output of the program is as follows:

val1= 1 ## val2= 10 // before the call of function sum1
val1= 1 ## val2= 10 // after the call of function sum1
sumOfVals= 22

This is quite obvious and as expected and I just pasted this piece of code as an example for better clarification.

However, if I call the function buildLaplacianPyramid and apply a function for Gaussian Blurring, this also effects the cv::Mat passed to the function. The line imshow("M1, after buildLaplacianPyramid",M1); therefore shows an image that is blurred. Since I am not passing a pointer to the cv::Mat I do not understand why this should be happening. I was assuming that there would be a copy of the cv::Mat M1 to be used within the function. Therefore I was expecting the cv::Mat M1 to retain its original value. I was expecting that all changes applied to cv::Mat inputmat within the function would not have any influence on the cv::Mat M1. Just like in my other example with the sum.

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C++ :: Cloning Object Passed By Function?

May 21, 2014

Is it correct for me to make a clone of testobj in function AddTest below, before i add it to my map? What i want is an user pass testobj to me though AddTest, and after i add it into my map, i do not want to have anything to do with the original testobj anymore. I.e, they are two copies, one belong to Device, one belong to the caller, both has no link to each other.

Also regarding the GetTest method, i prefer to return a raw pointer, as i do not want to force the caller to use smart pointer. And i also do not want the caller to be able to do anything that may change testobj in the map. So i am not sure to return as const reference or make a clone of testobj on the map and return it to the user (but caller need to delete the testobj when it is not used).

Code:

class Device {
public:
void AddTest(const Test* const testobj) {
_pTest.insert("ss", QSharedPointer<Test>(test->clone()));
} const Test* const GetTest(QString str) {
return _pTest[str].data();

[code].....

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C++ :: Pointer Passed To Function Value Doesn't Change

Dec 24, 2014

when i pass a string pointer to a function such as string *str = new string(""); and pass that string to a handleElement() function e.g. handleElement(str), and i change the value in the function it simply doesn't change when the function exits as though it's passing it by value or something, even though it gives the pointer address.. I've now changed the code to use double pointers and pass the reference of the str pointer and it works but it seems ugly to use double pointers for this.

//handles when a new element is encountered when parsing and adds it to the parse tree
bool ParseBlock::handleElement(char cur, string *curString, int count, bool isOperator) {
countNode = new ParseNode(count);
//keep track of numbers and strings if they exist and insert them
if(!curString->empty()){
if(isNumber(*curString)

[code].....

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C++ :: Function Having Argument As A Pointer Passed By Reference

Dec 8, 2014

I have to write an example in which you use a function having as argument a pointer passed by reference in C++. Can you provide an example like this:

funz.h : void funz( int *&a );
funz.cpp : ? (1)
main.cpp:
#include "funz.h"
#include <iostream>

[Code]...

as I write in (1) and (2) ?

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C++ :: Pointer Passed Into A Function Looses Address It Points To

Mar 7, 2013

Sem is a pointer to semantic which is a struct type variable. I pass the sem into function yylex so i can fill the semantic.i and semantic.s(s points to an array). The problem is that when sem->i = a; is used inside yylex function, sem->s stops showing to the array.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <iostream>
using namespace std;
union SEMANTIC_INFO

[Code] ...

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C++ :: Linked List Node Passed As Parameter / Argument Pointer To Pointer Notation

Jan 17, 2014

I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this

bool deleteNode(struct node *head, struct node *delptr)

I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.

Would also like to know why the argument call needed &head instead of just head.

remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);

#include "stdafx.h"
#include<iostream>
struct node{

[Code].....

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C++ :: Constructor That Initializes A New Inventory Object With Values Passed As Arguments

Feb 23, 2014

Write a constructor that initializes a new inventory object with the values passed as arguments, but which also includes a reasonable default value for each parameter.

#include "stdafx.h"
#include <iostream.h>
#include <stdio.h>
#include <string.h>
class inventory {

[Code] ....

I am not trying to get my homewotk done, just to understand my errors. It complies without problem. But doesn't run.

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C++ :: Function Passed By Pointers Or Reference?

Sep 28, 2014

I am going to read some codes about image processing and I need to understand functions like this one below?

BOOL Trans_Geo_Affine(CImage *pImgSrc, CImage *pImgDst, BOOL bMatrix,
BOOL bHvInversed, double fScale_xx, double fFlex_xy, double fSkew_yx,
double fRotate_yy, double fTx, double fTy, int nInterpolation, BOOL bResize, BYTE cFill)

[URL]

two parameters, CImage *pImgSrc and CImage *pImgDst. I think they are class pointers and the function is passed by reference. What should I learn to understand this function and its parameters? How should I use this function? how to use the function with two parameters CImage *pImgSrc and CImage *pImgDst.

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C/C++ :: Values Passed To Put Function But Not Having Any Effect

Feb 9, 2015

I have this code:

tgaManager.fileWriter.put((unsigned char)min(blue*255.0f,255.0f)).put((unsigned char)min(green*255.0f, 255.0f)).put((unsigned char)min(red*255.0f, 255.0f));

that should pass the value decided by the min function to an ofstream object, filewriter, that call the put method to print chars in a tga image file. When I open the file, all I see it is a huge black screen. You may be thinking that the values of blue,green and red are all zero but it is not the case.

With this code:

if (x==50 && y==50) {
cout << "Min BGR: " << endl;
cout << min (blue*255.0f,255.0f) << ' ' << min (green*255.0f,255.0f) << ' ' << min (red*255.0f,255.0f) << ' ' << x << ' ' << y << endl;

I get: Min BGR: 9.54167 29.9188 47.8701 50 50

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C++ :: Variadic Function - Parameters Get Passed In Reverse

Nov 17, 2014

I noticed that when using variadic functions, if I pass the va_arg() as parameter to a function, the parameters get passed in reverse. Is that expected?

For example, the following code outputs
Code:
1 2
2 1

Code:
#include <iostream>
#include <stdarg.h>

void foo_func(int v1, int v2)
{
std::cout << v1 << " " << v2 << std::endl;

[Code] .....

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Feb 20, 2013

I have to write a c++ program with my own function which consists of two parameters (day, month). Function have to return number of days since the begining of this year. Using this function i have to find out how many days are left till birthday (or how many days have passed since last birthday)

This is how far i am:

Code:

#include <iostream>
using namespace std;
int cikDienu(int diena, int menesis);
int main()

[Code] ....

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Mar 9, 2013

I currently have multiple functions that use globally declared arrays in my code.

I want to turn them so that arrays are no longer globally declared, but instead are passed by references to the function.

And I have a function caller inside main, and other functions are called within the function.

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C++ :: Multiple Objects Passed As Reference To Function

Apr 23, 2013

Essentially, the 'Sequence' below uses linked lists to store data. If 'result' refers to the same sequence as 'seq1' or 'seq2', I want 'result' to refer to a new sequence. This new sequence can be default constructed (no copy of 'seq1' or 'seq2' is required). I can't seem to do this correctly. Also, the prototype of the function cannot be altered.

void fun(const Sequence& seq1, const Sequence& seq2, Sequence& result) {
// Check for reference to same sequence. If they are the same,
// create new sequence for 'result' to refer to
if ((&seq1 == &result) || (&seq2 == &result)) {

[Code] ......

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Mar 24, 2015

I have the following code, but it crashes on the "data = " line...

Code:
void Test(string& data) {
unsigned char* msg = (unsigned char*)malloc(MAX_LENGTH));
...
data = string(reinterpret_cast<const char*>(msg), MAX_LENGTH);
}

I know I could just return string, but what is wrong with this code that is making it crash?

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Jul 10, 2014

I'm making a .json loader for a project that I'm working on, and to simplify things, I decided to make all the root attributes named in a separate file. Here's my problem: my loading function, Add(const char* id), works just fine when I pass it a string literal.

However, when I use a function that iterates through a vector list, even with the exact same definitions as the literal, it returns the error: std::out_of_range at memory location 0x0026fb30

I've stepped through it with the VS2010 debugger about a hundred times, checked against memory locations, and just have done everything I can think of, all to no avail..

The code, with data-checking omitted:

The std::map I'm adding to:

static std::map<const char*, Item*> *s_mItems;
Initialized as std::map<const char*, Item*> *Item::s_mItems;

Add() Function (Works by itself with a literal):

static bool Add(const char* id) {
...
std::string name = node.Get("name").ToString();
std::string desc = node.Get("description").ToString();
int rarity = StrToRarity(node.Get("rarity").ToString());

[Code] ....

AddList() function, where the program always breaks:

static void AddList(std::vector<std::string> list) {
for(std::vector<std::string>::iterator it = list.begin(); it != list.end(); it++) {
Add(it->c_str());
}
}

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C/C++ :: Find Average Of 10 Numbers Passed To Array Using Function?

Jun 20, 2012

find the average of 10 numbers to an array using function .the array should be controlled by while loop?

#include <iostream.h>
float sum(float x[],int size);
    main() {
   float a[10];
int n=10;

[Code] .....

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Feb 24, 2015

How to check the type of argument passed to each function, checktype, in below?.

void checktype(void *p)
{
}
or
template <typename Type>
Type checktype(Type t) {
}

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Mar 15, 2015

We're assigned a project working with classes and fractions. My goal is to display a fraction in proper from based on 2 arguments passed to a class member function proper();

My strategy was to utilize the greatest common factor between the 2 arguements, then divide both the numerator and denominator by that number and then it would display.

The program actually runs, but only seems to divide the numerator and not the denominator. This in return makes my other class member functions have incorrect comparisons and sums.

Code:
#include<iostream>
#include<conio.h>
class Fraction {
friend void compare(Fraction a, Fraction b);
friend void sum(Fraction a, Fraction b);

[Code] ....

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C :: Will Return Root Statement At End Ever Return Value Other Than Value Passed To Function?

Mar 29, 2013

I'm writing some functions pertaining to binary trees. I've used recursion once before while learning quicksort but am still quite new and unfamiliar with it. And this is my first time touching a binary tree. So my question: In my addnode function, will the return root statement at the end ever return a value other than the value passed to the function?

Code:

#include <stdlib.h>
struct tnode
{
int data;
struct tnode * left;
struct tnode * right;
}

[code]....

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C :: Integers Are Not Passed Through Functions

Nov 12, 2013

I am trying to create a program that reads my file filled with random words, it then compares the words after they are put into a 2d array and sees if there is any matching words.. unfortunately the count is not working for me (in function2 and function3) and I am not sure why..

Code:

#include<stdio.h>
#include<string.h>
char function1(char words_array[][17]);
int function2(char words_array[][17]);
void function3(int pairs, char words_array[][17]);
int main( void )
{ char words_array[20][17];
int x = 0;

[Code]...

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Dec 14, 2014

I am writing a code that creates a deck of cards using a doubly linked list. One function, newDeck(), is made to create a new deck if the user wants. I don't have any problems creating the deck and it all seems to work fine, but when I run the whole program and a separate function needs to utilize the nodes in my deck, I get an error. Trying to find where there was a problem, I tried displaying the values of a card node in random parts of my code. At the end of the newDeck function, after the whole deck has been created, the card still displays correctly, yet when I return back to main immediately after newDeck has been called, I noticed that the values of my cards changed to either random values or they became null. I found this strange because in between the end of my newDeck function and at this point, there is no extra code so it doesn't seem as if there is any way the pointers could have been changed. Maybe It's because I don't have a complete understanding of pointers yet but is there any way that pointers can change values when returning from a function to main?

newDeck(head, tail, n); //this is how I call the function from main.
void newDeck(Card* head, Card* tail, Card* n) //this is my function body
{
for (int i = 0; i < 4; i++)
{

[Code]....

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C++ :: Program That Can Draw Total Of Passed Value

Feb 4, 2014

Draw the total of a passed value, or value in general, without checking how many values there are individually.

Here's a pseudo-example:

int aliens = 10; // This should be changed as desired.
void drawaliens(int value) {
aliens.draw(value); // Instead of having a test of how many to draw, draw the amount there is from one check
}

I want to draw the amount of aliens passed or called to the alien draw function.

However, I don't want the function to check every possible value of aliens which could be passed before drawing, and just check the value once and draw that value.

IF x ALIENS, DRAW x ALIENS instead of...

IF 1 ALIEN, DRAW ALIEN(1);
IF 2 ALIEN, DRAW ALIEN(2);
IF 3 ALIEN, DRAW ALIEN(3);
.... and so on.

If there can be hundreds of aliens, it seems impractical to check every single possible value before drawing, and just check the value and draw that value.

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Apr 12, 2014

So here I have a program that is supposed to basically sort out who passed and failed. I am currently stuck on the switch statement, I'm trying to count how many students received an A, B, C, etc.

Here's what I have so far:

#include <iostream>
#include <fstream>
#include <iomanip>
using namespace std;
void printIdInfo(ofstream &fout);
void printColumnHeaders(ofstream &fout);

[Code] ....

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Aug 25, 2013

I have a function :

void UpdateNotefications(vector <string> &Notefic)

Where I change a vector...

I called it with a thread :

thread t1 (UpdateNotefications, Notefic);
t1.detach();

Though I see that inside the func, Notefic has a val, and outside, it is still empty (after the function is over)...

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C# :: Get The Actual String Passed By Reference?

Apr 8, 2015

I have a list of Strings that are passed to a method consecutively by reference from a class. I want to get the string value passed to the method at a point in time. The reason is to perform an if statement.

//this is the class that holds that holds the constants.
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace xxx.Functional.xyz.Login {
public class Constants {
public static String Username = "paul";
public static String Code = "4";

[code].....

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C++ :: Choose Second Argument Passed To Nth Element

Jun 18, 2013

Here is the code,

Code:
vector<int> vec;
for(int i=0;i<10;++i)
vec.push_back(i);
random_shuffle(vec.begin(), vec.end());
nth_element(vec.begin(), vec.begin()+7, vec.end());

No matter how I choose the second argument passed to nth_element, the elements in vec are always sorted as,
0,1,2,3,4,5,6,7,8,9

What is the use of second argument here?

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