C++ :: Variadic Function - Parameters Get Passed In Reverse

Nov 17, 2014

I noticed that when using variadic functions, if I pass the va_arg() as parameter to a function, the parameters get passed in reverse. Is that expected?

For example, the following code outputs
Code:
1 2
2 1

Code:
#include <iostream>
#include <stdarg.h>

void foo_func(int v1, int v2)
{
std::cout << v1 << " " << v2 << std::endl;

[Code] .....

View 3 Replies


ADVERTISEMENT

C++ :: Variadic Template Function Parameters And Method Pointers?

Oct 24, 2013

I have been experimenting with variadic templates with the aim of caching a call to a class method by storing away the object pointer, method pointer and parameters. I've actually had some reasonable success but have now hit a stumbling block. I now wish to wrap my parameters in a simple template class when I cache them. My success is as follows:

Using variadic template functions to store these pointers and paremeters;

I'm able to pass a method pointer and unwrapped parametersI'm able to pass wrapped parameters on their own.I'm NOT able to pass a method pointer and wrapped parameters I set up a little prototype project to demonstrate the issue and added comments above the function calls to indicate the compilation results. Here is the code:

Code:
#include "stdafx.h"
//////////////////////////////////////////////////
// Basic class with a simple method
//////////////////////////////////////////////////
class MyClass {
public:
char Method( int i, float f ) {
return 'A';

[code]....

But I'm convinced it should take three arguments, the method pointer and two wrapped parameters. Visual studio even suggested it should as shown below:

View 3 Replies View Related

C++ :: Object That Is Passed To Function Is Changed Although No Pointer Is Passed

Mar 22, 2013

I am posting this simplified piece of code that is a bit confusing for me. There are two functions that I call. One shows the expected results but the result of the other one rather puzzles me.

//#define defineVecTyp Vec3f
#define defineVecTyp float
template <typename vecTyp>
vecTyp buildLaplacianPyramid(cv::Mat inputmat) {
vecTyp lapPyr;

[Code].....

Calling the function sum1 does not change the values stored in the variables val1 and val2. The output of the program is as follows:

val1= 1 ## val2= 10 // before the call of function sum1
val1= 1 ## val2= 10 // after the call of function sum1
sumOfVals= 22

This is quite obvious and as expected and I just pasted this piece of code as an example for better clarification.

However, if I call the function buildLaplacianPyramid and apply a function for Gaussian Blurring, this also effects the cv::Mat passed to the function. The line imshow("M1, after buildLaplacianPyramid",M1); therefore shows an image that is blurred. Since I am not passing a pointer to the cv::Mat I do not understand why this should be happening. I was assuming that there would be a copy of the cv::Mat M1 to be used within the function. Therefore I was expecting the cv::Mat M1 to retain its original value. I was expecting that all changes applied to cv::Mat inputmat within the function would not have any influence on the cv::Mat M1. Just like in my other example with the sum.

View 3 Replies View Related

C :: Variadic Macro Function

Sep 12, 2013

I'm doing right now is creating a function that callocs (I prefer this to malloc) and returns a string, and it will work similar to printf, I'm calling the function alloCpy(),I have several values that I need in a malloced string, so I call Code: myAllocedString = alloCpy("Value 1 is %s, value 2 is %s, and value 3 is %d", str1, str2, num); To do this I'm using the Variadic Macro, the reason I'm not just using a Variadic Function such as this: Code: char* alloCpy(char *format, ...) {} is because I need to append NULL to the end for the sake of looping through arguments, and I'm understanding it thusfar, but I have a few issues, first of all, I tried defining the Macro in a header file, but when I try to call it I get the error "Undefined reference to alloCpy". Also, to loop through arguments to get string lengths I'm using va_arg(args, char*) which requires all the arguments to be of type char*. Here is my code:
myheader.h:

Code:

#define alloCpy(format, ...) _alloCpy(format, ##__VA_ARGS__, NULL);
char* _alloCpy(char *format, ...); mycfile.c: Code: char* _alloCpy(char *format, ...) {
va_list args;
va_start(args, format);
int args_len = 0;
}

[code]....

So, how can I do this to, first of all, make my macro function accessible from other files importing myheader.h, and second, how can I make it accept any type of argument like printf, so that my example above would work?

View 3 Replies View Related

C++ :: Passing Variadic References To Template Function?

Dec 14, 2014

I'm having some problems in understanding how the code below works and why it produces the output it produces.. What I'd expect is that both functions, namely `add_1' and `add_2', would print the same output; but I've been proven wrong :/ So why does the second one get different memory addresses for the same variable?

Code should be self-explaining:

Code: template<typename... Types>
void add_1(Types&&... values)
{
// by the way: why do i have to use `const int' instead of `int'?
std::vector<std::reference_wrapper<const int>> vector{
std::forward<Types>(values)...};
std::cout << "add_1:" << std::endl;
for (const auto& value:vector) {
std::cout << &value.get() << std::endl;

[code].....

View 4 Replies View Related

C++ :: Variadic Templates - Enter Unlimited Amount Of Types In Function

Feb 25, 2013

I'm looking for a way to enter an unlimited amount of types in the <> part of a template function, I found Variadic templates but I'm not sure if it can do it, all the examples I've found are similar to the C argument list and don't use the <> part of the template at all.

I tried this, but the overload is ambiguous?

#include <iostream>
#include <typeinfo>
template<typename T>
void stuff() {
std::cout << typeid(T).name() << "

[Code] ....

View 2 Replies View Related

C++ :: Function Passed By Pointers Or Reference?

Sep 28, 2014

I am going to read some codes about image processing and I need to understand functions like this one below?

BOOL Trans_Geo_Affine(CImage *pImgSrc, CImage *pImgDst, BOOL bMatrix,
BOOL bHvInversed, double fScale_xx, double fFlex_xy, double fSkew_yx,
double fRotate_yy, double fTx, double fTy, int nInterpolation, BOOL bResize, BYTE cFill)

[URL]

two parameters, CImage *pImgSrc and CImage *pImgDst. I think they are class pointers and the function is passed by reference. What should I learn to understand this function and its parameters? How should I use this function? how to use the function with two parameters CImage *pImgSrc and CImage *pImgDst.

View 11 Replies View Related

C/C++ :: Values Passed To Put Function But Not Having Any Effect

Feb 9, 2015

I have this code:

tgaManager.fileWriter.put((unsigned char)min(blue*255.0f,255.0f)).put((unsigned char)min(green*255.0f, 255.0f)).put((unsigned char)min(red*255.0f, 255.0f));

that should pass the value decided by the min function to an ofstream object, filewriter, that call the put method to print chars in a tga image file. When I open the file, all I see it is a huge black screen. You may be thinking that the values of blue,green and red are all zero but it is not the case.

With this code:

if (x==50 && y==50) {
cout << "Min BGR: " << endl;
cout << min (blue*255.0f,255.0f) << ' ' << min (green*255.0f,255.0f) << ' ' << min (red*255.0f,255.0f) << ' ' << x << ' ' << y << endl;

I get: Min BGR: 9.54167 29.9188 47.8701 50 50

View 3 Replies View Related

C++ :: Cloning Object Passed By Function?

May 21, 2014

Is it correct for me to make a clone of testobj in function AddTest below, before i add it to my map? What i want is an user pass testobj to me though AddTest, and after i add it into my map, i do not want to have anything to do with the original testobj anymore. I.e, they are two copies, one belong to Device, one belong to the caller, both has no link to each other.

Also regarding the GetTest method, i prefer to return a raw pointer, as i do not want to force the caller to use smart pointer. And i also do not want the caller to be able to do anything that may change testobj in the map. So i am not sure to return as const reference or make a clone of testobj on the map and return it to the user (but caller need to delete the testobj when it is not used).

Code:

class Device {
public:
void AddTest(const Test* const testobj) {
_pTest.insert("ss", QSharedPointer<Test>(test->clone()));
} const Test* const GetTest(QString str) {
return _pTest[str].data();

[code].....

View 6 Replies View Related

C :: Reverse Function That Inserts And Prints Binary Function Correctly

Nov 3, 2013

I have written a function that inserts and prints a binary function correctly.

For example a tree like this [URL] ..... would print like this

Code:
node: 10
node: 7
node: 6
node: 8
node: 9

[Code] ....

Here is my print function

Code:
void prt_tree(struct node *tree) {
if (tree == NULL) {
printf("Null Tree
");
return;

[Code] .....

Could I just make some adjustments to my function to reverse it? and if so, how?

View 2 Replies View Related

C++ :: Function To Find Out How Many Days Have Passed Since Last Birthday

Feb 20, 2013

I have to write a c++ program with my own function which consists of two parameters (day, month). Function have to return number of days since the begining of this year. Using this function i have to find out how many days are left till birthday (or how many days have passed since last birthday)

This is how far i am:

Code:

#include <iostream>
using namespace std;
int cikDienu(int diena, int menesis);
int main()

[Code] ....

View 9 Replies View Related

C++ :: Pointer Passed To Function Value Doesn't Change

Dec 24, 2014

when i pass a string pointer to a function such as string *str = new string(""); and pass that string to a handleElement() function e.g. handleElement(str), and i change the value in the function it simply doesn't change when the function exits as though it's passing it by value or something, even though it gives the pointer address.. I've now changed the code to use double pointers and pass the reference of the str pointer and it works but it seems ugly to use double pointers for this.

//handles when a new element is encountered when parsing and adds it to the parse tree
bool ParseBlock::handleElement(char cur, string *curString, int count, bool isOperator) {
countNode = new ParseNode(count);
//keep track of numbers and strings if they exist and insert them
if(!curString->empty()){
if(isNumber(*curString)

[code].....

View 2 Replies View Related

C++ :: Function Having Argument As A Pointer Passed By Reference

Dec 8, 2014

I have to write an example in which you use a function having as argument a pointer passed by reference in C++. Can you provide an example like this:

funz.h : void funz( int *&a );
funz.cpp : ? (1)
main.cpp:
#include "funz.h"
#include <iostream>

[Code]...

as I write in (1) and (2) ?

View 5 Replies View Related

C++ :: Global Arrays - Passed By Reference To Function

Mar 9, 2013

I currently have multiple functions that use globally declared arrays in my code.

I want to turn them so that arrays are no longer globally declared, but instead are passed by references to the function.

And I have a function caller inside main, and other functions are called within the function.

View 3 Replies View Related

C++ :: Multiple Objects Passed As Reference To Function

Apr 23, 2013

Essentially, the 'Sequence' below uses linked lists to store data. If 'result' refers to the same sequence as 'seq1' or 'seq2', I want 'result' to refer to a new sequence. This new sequence can be default constructed (no copy of 'seq1' or 'seq2' is required). I can't seem to do this correctly. Also, the prototype of the function cannot be altered.

void fun(const Sequence& seq1, const Sequence& seq2, Sequence& result) {
// Check for reference to same sequence. If they are the same,
// create new sequence for 'result' to refer to
if ((&seq1 == &result) || (&seq2 == &result)) {

[Code] ......

View 4 Replies View Related

C++ :: Unsigned Char To String And Being Passed Into Function

Mar 24, 2015

I have the following code, but it crashes on the "data = " line...

Code:
void Test(string& data) {
unsigned char* msg = (unsigned char*)malloc(MAX_LENGTH));
...
data = string(reinterpret_cast<const char*>(msg), MAX_LENGTH);
}

I know I could just return string, but what is wrong with this code that is making it crash?

View 6 Replies View Related

C++ :: Pointer Passed Into A Function Looses Address It Points To

Mar 7, 2013

Sem is a pointer to semantic which is a struct type variable. I pass the sem into function yylex so i can fill the semantic.i and semantic.s(s points to an array). The problem is that when sem->i = a; is used inside yylex function, sem->s stops showing to the array.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <iostream>
using namespace std;
union SEMANTIC_INFO

[Code] ...

View 2 Replies View Related

C++ :: Function Works When Passed String Literal But Not A Variable

Jul 10, 2014

I'm making a .json loader for a project that I'm working on, and to simplify things, I decided to make all the root attributes named in a separate file. Here's my problem: my loading function, Add(const char* id), works just fine when I pass it a string literal.

However, when I use a function that iterates through a vector list, even with the exact same definitions as the literal, it returns the error: std::out_of_range at memory location 0x0026fb30

I've stepped through it with the VS2010 debugger about a hundred times, checked against memory locations, and just have done everything I can think of, all to no avail..

The code, with data-checking omitted:

The std::map I'm adding to:

static std::map<const char*, Item*> *s_mItems;
Initialized as std::map<const char*, Item*> *Item::s_mItems;

Add() Function (Works by itself with a literal):

static bool Add(const char* id) {
...
std::string name = node.Get("name").ToString();
std::string desc = node.Get("description").ToString();
int rarity = StrToRarity(node.Get("rarity").ToString());

[Code] ....

AddList() function, where the program always breaks:

static void AddList(std::vector<std::string> list) {
for(std::vector<std::string>::iterator it = list.begin(); it != list.end(); it++) {
Add(it->c_str());
}
}

View 3 Replies View Related

C/C++ :: Find Average Of 10 Numbers Passed To Array Using Function?

Jun 20, 2012

find the average of 10 numbers to an array using function .the array should be controlled by while loop?

#include <iostream.h>
float sum(float x[],int size);
    main() {
   float a[10];
int n=10;

[Code] .....

View 2 Replies View Related

Visual C++ :: Check Type Of Argument Passed To Each Function?

Feb 24, 2015

How to check the type of argument passed to each function, checktype, in below?.

void checktype(void *p)
{
}
or
template <typename Type>
Type checktype(Type t) {
}

View 3 Replies View Related

C/C++ :: Using X And Y Variables In Function Parameters?

Jan 24, 2015

In my program I created three separate return functions. Each function is labeled:

int boxes(int x, int y);
int leftOver(int x, int y);
double avgItemsShipped(int x, int y, int z);

Is it bad programming practice to use 'x' and 'y' in all of my functions? Should I use the this keyword inside the function? We use this often in my Java class and I know it exists in C++, but I haven't actually seen it used (or used it myself yet).

View 3 Replies View Related

C :: What Does Collection Of Parameters As Argument Of A Function Mean

Aug 27, 2013

What does collection of parameters as argument of a function in C mean? Also any place I can refer to find those parameters?

Googling gives me Parameters and Arguments But not really sure whether that is what is needed.

View 6 Replies View Related

C++ :: Number Of Array Parameters In Function?

Mar 19, 2014

So in this function it is already passing the array into the function but the thing is one parameter being passed into the function and if so how do I go about passing 3 arrays as parameters into the function? Also the program only asks for a user entry of hours for three different cars so why would there be a point in making two additional arrays to be passed into the function?

#include <iostream>
#include <iomanip>
using namespace std;
//passing array into function
double calculateCharges(double hours[], int HoursArrayLocation);//call function

[Code] ....

View 12 Replies View Related

C++ :: Reference To A String In Function Parameters

Feb 22, 2015

So I was reading my book and it listed this piece of code. The first piece of code is in the book and the 2nd is just my test on the piece of code. I am curious as to why in the functions parameters there is a reference to aString. I've noticed that removing it has no affect on the outcome of the code.

#include <iostream>
#include <string>
#include <algorithm>
using namespace std;
bool isPalindrome (string & aString) {

[Code] ....

View 2 Replies View Related

C++ :: Advanced Default Parameters Function

Jul 7, 2014

I'm asking how to create a function with default parameters with the possibility to init the parameters that you need.

Code Example :

#include <iostream>
int func(int a = 1, int b = 2, int c = 3, int d = 4) {
return a + b * c / d;

[Code] .....

View 3 Replies View Related

C++ :: Automatic Conversion For Function Parameters?

Nov 19, 2013

So I'm writing a data structure from scratch as part of a university assignment in c++, and I have to write an iterator for it. The problem involves comparison between constant iterators and normal iterators, and I'm going about it in this way: I wrote a constructor of normal iterator which takes a const iterator as its only parameter, hoping that the comparison operator between two normal iterators will be enough:

btree_iterator(const_btree_iterator<T>&conv):_target(conv._target),_index(conv._index),_last(conv._last){}

(and somewhere else)

template <typename T>
bool operator!=(btree_iterator<T> one,btree_iterator<T> other){
return !(other == one);
}

and I'm testing it in this way:

btree<int> bl(5);//the data structure
auto iter = bl.begin();
iter != bl.cend(); //trying to compare iterator with const iterator

but apparently this is wrong, since the compiler tells me something along the line of "no function 'operator!=' which takes ......" It seems the constructor is alright, since the following works:

btree<int>::iterator i(bl.cend());

Am I getting something fundamentally wrong about it? How is this functionality actually implemented in C++ library containers like vector?

View 9 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved