C++ :: Reference To A String In Function Parameters
Feb 22, 2015
So I was reading my book and it listed this piece of code. The first piece of code is in the book and the 2nd is just my test on the piece of code. I am curious as to why in the functions parameters there is a reference to aString. I've noticed that removing it has no affect on the outcome of the code.
I'm fairly new to C++ and programming in general and I'm trying to get a program to check the parameters of a binary string before converting that string to dec values. I have the user input 'num' line 39 - 42, but I want to reuse that same value in the 'void bin_to_dec()' function. Is there anyway I can use the same variable between void functions?
In my program I created three separate return functions. Each function is labeled:
int boxes(int x, int y); int leftOver(int x, int y); double avgItemsShipped(int x, int y, int z);
Is it bad programming practice to use 'x' and 'y' in all of my functions? Should I use the this keyword inside the function? We use this often in my Java class and I know it exists in C++, but I haven't actually seen it used (or used it myself yet).
So in this function it is already passing the array into the function but the thing is one parameter being passed into the function and if so how do I go about passing 3 arrays as parameters into the function? Also the program only asks for a user entry of hours for three different cars so why would there be a point in making two additional arrays to be passed into the function?
#include <iostream> #include <iomanip> using namespace std; //passing array into function double calculateCharges(double hours[], int HoursArrayLocation);//call function
So I'm writing a data structure from scratch as part of a university assignment in c++, and I have to write an iterator for it. The problem involves comparison between constant iterators and normal iterators, and I'm going about it in this way: I wrote a constructor of normal iterator which takes a const iterator as its only parameter, hoping that the comparison operator between two normal iterators will be enough:
btree<int> bl(5);//the data structure auto iter = bl.begin(); iter != bl.cend(); //trying to compare iterator with const iterator
but apparently this is wrong, since the compiler tells me something along the line of "no function 'operator!=' which takes ......" It seems the constructor is alright, since the following works:
btree<int>::iterator i(bl.cend());
Am I getting something fundamentally wrong about it? How is this functionality actually implemented in C++ library containers like vector?
I am creating code for a group project in my class. All my group members made a header file with an object in it with their functions. One of the functions in my partner's code uses a data member of mine in the function, so she has the function parameter a object of my object. (This isn't the code but for example)
class B { friend class A; void displayAthing(A object) { cout<<object.thing<<endl; }
I have this when I call the function in the cpp file
int main() { A object; B b; b.displayAthing(object); return 0; }
However, when I compile, it gives me an error that the function does not take 1 arguments.
I'm creating simple console application using Code::Blocks to allow me to pass parameters from other application to replace string within text/registry file before execute the registry merge. Passing parameters to console already success. Now I only have problem with reading file. Example of first line in the registry file is as below.
Windows Registry Editor Version 5.00
However when read into string and output to console using 'cout', it will be show as below with spaces in between.
W i n d o w s R e g i s t r y E d i t o r V e r s i o n 5 . 0 0
I noticed that when using variadic functions, if I pass the va_arg() as parameter to a function, the parameters get passed in reverse. Is that expected?
For example, the following code outputs Code: 1 2 2 1
Need setting up counters for this program which should
Given a file of text, assume that a "word" is 1 or more consecutive, non-whitespace characters a "sentence" is a series of words terminated by either a period, exclamation point, or question mark
Design a C++ program (using functions/passing parameters) that will
-interactively prompt for and read the name of an input file -interactively prompt for and read a string to search for -open the input file (using an input filestream variable) and with one pass through the file -count the number of "words" in the file -for each word, make sure all letters, except the first, are lower case - leave the first character unchanged -count the number of "sentences" in the file -count the number of letters in the file (A-Z,a-z) -count the number of consonants in the file (consonants are letters that are not vowels - the vowels are: a, e, i, o, u, A, E, I, O, and U) -count the number of nonwhitespace characters in the file that are NOT letters -count the number of times the search string is found in the file (must be an exact match) - search for matches AFTER upper case letters have been coverted to lower case
test.cpp: In function ‘int main()’: test.cpp:20:30: error: no matching function for call to ‘func1(std::vector<int>&)’ test.cpp:20:30: note: candidate is: test.cpp:8:45: note: template<class T, class U> std::map<T, T> func1(U) test.cpp:8:45: note: template argument deduction/substitution failed: test.cpp:20:30: note: couldn't deduce template parameter ‘T’
I'm using the Visual C++ Express 2008 and i need to pass as parameters to a function characters coded in UTF 8. My environment is Windows 7. The editor of the VC++ write in UTF 8 or UTF 16? If it writes in UTF 16 how can i change it?
I have been experimenting with variadic templates with the aim of caching a call to a class method by storing away the object pointer, method pointer and parameters. I've actually had some reasonable success but have now hit a stumbling block. I now wish to wrap my parameters in a simple template class when I cache them. My success is as follows:
Using variadic template functions to store these pointers and paremeters;
I'm able to pass a method pointer and unwrapped parametersI'm able to pass wrapped parameters on their own.I'm NOT able to pass a method pointer and wrapped parameters I set up a little prototype project to demonstrate the issue and added comments above the function calls to indicate the compilation results. Here is the code:
Code: #include "stdafx.h" ////////////////////////////////////////////////// // Basic class with a simple method ////////////////////////////////////////////////// class MyClass { public: char Method( int i, float f ) { return 'A';
[code]....
But I'm convinced it should take three arguments, the method pointer and two wrapped parameters. Visual studio even suggested it should as shown below:
I have a list of Strings that are passed to a method consecutively by reference from a class. I want to get the string value passed to the method at a point in time. The reason is to perform an if statement.
//this is the class that holds that holds the constants. using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace xxx.Functional.xyz.Login { public class Constants { public static String Username = "paul"; public static String Code = "4";
I'm wanting to convert the reference address held by a pointer into a character string, combine the hexes into a single unsigned long int(using bitwise operators )so I can use the 32bits in conjunction with a separate algorithm to develop a more efficient, but less 'random', number, or should I say bit, generator that I'll be using in a Neural Network, with Genetic Algorithms used to modify the weights.
following code that I'm reading out of the book "The C++ Standard Library".
class C { public: explicit C(const std::string & s); // explicit(!) type conversion from strings. ...
[Code].....
Now I understand that they are saying that an explicit conversion isn't allowed but what I don't understand is what explicit conversion would be happening if there was one allowed.
Specifically I don't understand the const C & elem syntax. How does this work since the collection holds strings. What would be the syntax for how this:
const C & elem
gets strings. I was thinking it was a class reference that someone how converts to a constructor function pointer or something but i'm really confused.
I'm making a program that's essentially a Text-Based Fire Emblem game; it runs calculations and rolls dice and has all sorts of Goodies. However, I have hit a block to the tune of
#ifndef ITEM_H #define ITEM_H class Item {
[Code]....
Up Until I called up a Sword object, it worked fine. But when I compiled it, I got an Undefined Reference to Item::Item() error in Line 8 of Weapon.cpp.
Everything seems to be in order and I know my code still has mistakes. I'm just trying to get it to compile and it won't allow it. I've narrowed it down to when I call the functions in main but beyond that I have no clue.
#include <iostream> #include <cstring> using namespace std; void getSize(int num); void getSpace(int num, int ptr); void inputData(); void printData(); void destroy(); const int BIG_NUMBER = 100;