how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks
I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.
This has happened before, when I try to run a code it will say "blah.exe has stopped working" and I would have to change the code in some way to make it work.
I'm using Code Blocks but for some reason it doesn't process alt symbols. You know... alt symbols are like this: ☺♫↓☻♪♥↕. Code Blocks says that they're "invalid characters". Is there any attatchments or mods so Code Blocks can process them or will changing the settings?
I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?
I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...
At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?
In my c project in code blocks , I have added another source file (KillerMoves.c) and a header file under the same name (KillerMoves.h). I added the "include guard" to prevent double inclusion. But from some reason, the program suddenly crashes with no warning or specific error. Without the new files,the program runs without any problems. This is the source .c file:
Code:
#include "KillerMoves.h" void initKillersTable(){ for(int i = 0; i < 15; i++){ killersTable[i] = -1;
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds) 0 errors, 0 warnings (0 minutes, 0 seconds)
I want to show my output in one line. But my output breaks to next line even before endl is encountered.code blocks horizontal scroll bar in console? is it c++ formatting issue or console issue?
I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.
for exmaple
class2: int hi = 1; class1: class2 a; hi = 2; cout << hi; 2
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.
the design is right, but after choosing it 90 degrees it stops to draw.
for example
1-30 degrees - draws 2-45 degrees ---- draws 3 draws -90 degrees --- 4-60 degrees --- not drawing 5 --- 80 degrees --- not drawing * *
(Then i have the glew.h that is about 17000 lines of code)
I get this errors:
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h| c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type| c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|
I created a .txt file that I called in.txt. It has the letters: a b c d e. I put it in the same folder as the c++ code below. I was hoping that I after I compile and run the code, the in.txt file would read: e d c b a. Unfortunately, it doesn't. Even when I give the ofstream file another name, it does not create another text file.
i have turbo c++ 3.0 installed . my program is compiled without error and is running. but when i choose option to display scores in the consol , it hangs . check my code. i have to run this on same compiler. i just want to display all the contenets of text file .
I'm not sure what I'm missing. It is supposed to input and display player's name and score, calculate the average score, and display the players who scored below average.
It simply doesn't work. All I get is a black screen. Debug spits out an exit code of 1073741510 (0xc000013a).
Code: #include <iostream> #include <string> #include <iomanip> using namespace std;
const int arSize = 100; int inputPlayerData (string playerName [], int playerScore [], int &numPlayers);
I am creating linked list of memory blocks. Allocate a block of 512 bytes and insert into the first node of list. then Allocate a 2nd block of same size and add to the list. now free each block from the list.
I am trying to find the size of an array using a Try-Catch block. As seen on the code, I want the error to be caught when the index is out of range in "while" loop but at each time, program stops working.
int x[] = {34,5,1,536,2}; int length = 0; int tt = 0; try {
I have a file that is like the following, with patterns of pipes in it:
Code: ||| || | | | ||| | | | || || ||
I have to consider each row of pipe characters to be in blocks of 3 characters each (e.g. - positions 1-3, then 4-6, etc, etc...) but I have to capture all of the pipes, in sequence, like so:
positions 1-3 for lines 1-3, then positions 4-6 for lines 1-3, etc, etc...
How to get this done besides writing severely redundant control structures like loops, one after the other?
I have a file that I need to read in blocks. I need to read in n lines at a time, do some processing, and then read in the next block of n lines until the file is done. I know the size of the block, but not the number of lines in the file unless I check that first. Normally I would read in like,
Code: // declarations string new_input_line, input_file; // create an input stream and open the input_file ifstream input_file_istream; input_file_istream.open( input_file.c_str() );
[Code] .....
// process through data_block
With this approach, I'm not sure how I would keep looping to read the next block until I hit the end of the file without knowing how many lines are in the input file. I could process the file to find that out, or get that number from bash and pass it it as an argument, but it seems like that shouldn't be necessary.
I could also read in and store the entire file as a vector of string and then process through it afterwords, but that would not be a very efficient use of memory.