C++ :: Ball Collecting Game - EXE Not Running Outside Code Blocks
Apr 13, 2014
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>
const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;
[Code] .....
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Nov 26, 2013
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <windows.h>
[Code] ....
CodeBlocks Project file: Download BattleShip-ProyectoARREGLADO.rar from Sendspace
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Dec 29, 2013
The situation is , I have a ball which should move on a flat horizontal surface which i have created in a display of 800 x 400 . Right now!I am able to make it move left or right in direction using key inputs at a fixed speed.
But I want to make it move horizontally at a constant velocity without using keys. Like in copter game.
It should be able to move automatically , towards the right side.
Increment x position by speed variable does the trick but When I used it with keys I used to limit the movement like.
ball.x += ball.speed;
if(ball.x > 750)
ball.x = 750; // because my screen width is 800.
[URL] .... < this video will show what I really want to do with the ball
If you saw the game video in the link i gave, the ball kept moving with constant velocity. But it never went out of bound. What is keeping it from not getting out of display screen. Instead! its moving continuously... but stays almost at the center of screen. How?
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Feb 24, 2015
I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.
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Nov 20, 2014
I was trying to make boost's serialization use less bytes, and I stumbled upon this, which removes the big debugging symbols:
strip --strip-debug
or
strip -w -K '!*serialization*'
This seems like a working command on msys, but how to implement this into code blocks.
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Jun 9, 2013
This has happened before, when I try to run a code it will say "blah.exe has stopped working" and I would have to change the code in some way to make it work.
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Apr 30, 2013
I'm using Code Blocks but for some reason it doesn't process alt symbols. You know... alt symbols are like this: ☺♫↓☻♪♥↕. Code Blocks says that they're "invalid characters". Is there any attatchments or mods so Code Blocks can process them or will changing the settings?
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Jan 30, 2014
I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?
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May 15, 2013
I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...
At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?
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Dec 28, 2013
how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks
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May 14, 2014
I've been using code::blocks to work on text files through fstream. But i cannot make it append using my code.
Here's my code:
#include <iostream>
#include <fstream>
using namespace std;
int main() {
fstream dataFile;
dataFile.open("demofile.txt", ios::out);
[Code] ....
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Aug 27, 2013
In my c project in code blocks , I have added another source file (KillerMoves.c) and a header file under the same name (KillerMoves.h). I added the "include guard" to prevent double inclusion. But from some reason, the program suddenly crashes with no warning or specific error. Without the new files,the program runs without any problems. This is the source .c file:
Code:
#include "KillerMoves.h"
void initKillersTable(){
for(int i = 0; i < 15; i++){
killersTable[i] = -1;
[code]....
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Jun 8, 2013
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)
Which is not particularly useful for debugging.
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Oct 4, 2014
I want to show my output in one line. But my output breaks to next line even before endl is encountered.code blocks horizontal scroll bar in console? is it c++ formatting issue or console issue?
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May 20, 2013
I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.
for exmaple
class2:
int hi = 1;
class1:
class2 a;
hi = 2;
cout << hi;
2
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Apr 29, 2013
I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?
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Jan 26, 2015
This program works on an online compiler but force closes on codeblocks after entering the elements.
#include<iostream>
using namespace std;
int two_print(int x, int one[999]) {
int two[999][999];
for(int k=0, r=x; k<=x; k++, r--)
[code]....
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Mar 12, 2013
I want to create a text-based game with C++, running on the console. I have made some other text-based console games.
Which is the most interesting text-based game to learn how to program for beginners?
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Jul 3, 2012
I've recently started to learn C++ and I'm using codeblocks as my IDE, but I keep getting problems with AVG free edition picking up random pieces of code as Trojans ?! I've put an example of some code that sets it off below, and the error message I get. Is there anyway I can set AVG not to trigger with any codeblocks coding I've done? I guess I could tell AVG not to trigger for that folder, if that's even possible?
Code:
#include <iostream>
using namespace std;
class MyClass{
public:
void coolSaying(){
cout << "BUST A MOVE!!" << endl;
[Code] ....
Error I get:
File name: h:DesktopC++ projectsclasses and objects 1 inDebugclasses and projects 1.exe
Threat name: Trojan horse Agent3.BMSZ
Detected on open.
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Apr 16, 2013
I want to implement some "debugger like" tool (very limited one, just identify at running time the current stack trace, and print messages from the user) on some code that the user wrote. what I get from the user is a function name (in the beginning of it's declaration), and when the user want to print some message he uses some print macro I should implement.
My target is printing the stack call, and all the messages that the user wrote, in the right place on the running place.
By what c++ feature can know on running time that a specific function code has ended??
Its easy to push a function to some vector when it called (since I get its name from the user), but when it ends and return to the function called it...
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Mar 6, 2013
My code won't run properly. The error says unresolved externals.
#include <iostream>
#include <cstring>
using namespace std;
char again;
void reverse(char*);
[Code] ....
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May 28, 2014
I have a C++ code reading large data from an input txt file, doing some calculation on the data, and writing the result of calculation in another txt file.
I have about 300 input files, and the calculation time for each input file is pretty long (~4 days on a single CPU), so I would like to run the same code on multiple CPUs for different inputs.
Which is the most appropriate strategy in this case, multithreading, mpi or something else?
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Jan 1, 2015
I actually need to create a labyrinth and a player who needs to go thru the map collecting objects (like bags, water etc...). I planned to do the map with a bidimentional array (5x5) but I dont know how to put different objects on an index.. Ex: array[3][2] will have a Botte of water and an energy bar..
Someone told me to use structs but I dont really understand how this would work... I've tried so many times bit I cant do it...
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Jun 23, 2014
How to structure something like Game Menu. I was googling and did not find anything useful. I am coding a little game and Menu part with few sections like START GAME - SELECT LEVEL - SETTINGS (SOUND, MUSIC AND VIBRATION ON/OF) - CREDITS - EXIT.
And just menu alone seems to have tones of code. I have my state machine working but it seems every subsection of the menu has its own state sort if and duplicate code.
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Jan 3, 2015
I want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
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Mar 12, 2014
As you can see my code runs fine but I have a small problem. I am trying to spin the ball around the roulette but the ball appears 37 times instead of 1. I want only one ball to spin around and not 37.
#include <math.h>
#include <gdfontg.h>
#include <stdio.h>
#include <stdlib.h>
#include <gd.h>
#define USE_GLOBAL_COLORMAP 1
#define USE_LOCAL_COLORMAP 0
[Code] ....
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