C++ :: Running Certain Code In Codeblocks Sets Off AVG?
Jul 3, 2012
I've recently started to learn C++ and I'm using codeblocks as my IDE, but I keep getting problems with AVG free edition picking up random pieces of code as Trojans ?! I've put an example of some code that sets it off below, and the error message I get. Is there anyway I can set AVG not to trigger with any codeblocks coding I've done? I guess I could tell AVG not to trigger for that folder, if that's even possible?
Code:
#include <iostream>
using namespace std;
class MyClass{
public:
void coolSaying(){
cout << "BUST A MOVE!!" << endl;
[Code] ....
Error I get:
File name: h:DesktopC++ projectsclasses and objects 1 inDebugclasses and projects 1.exe
Threat name: Trojan horse Agent3.BMSZ
Detected on open.
I want to implement some "debugger like" tool (very limited one, just identify at running time the current stack trace, and print messages from the user) on some code that the user wrote. what I get from the user is a function name (in the beginning of it's declaration), and when the user want to print some message he uses some print macro I should implement.
My target is printing the stack call, and all the messages that the user wrote, in the right place on the running place.
By what c++ feature can know on running time that a specific function code has ended??
Its easy to push a function to some vector when it called (since I get its name from the user), but when it ends and return to the function called it...
I have a C++ code reading large data from an input txt file, doing some calculation on the data, and writing the result of calculation in another txt file.
I have about 300 input files, and the calculation time for each input file is pretty long (~4 days on a single CPU), so I would like to run the same code on multiple CPUs for different inputs.
Which is the most appropriate strategy in this case, multithreading, mpi or something else?
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
I am trying to use Intel's Threading building blocks with Code::Blocks (On windows 7) I am really struggling with getting this to actually compile. It just throws various errors depending on what I try.
how to use SDL just today, installed the standard SDL library on the compiler. But when i got to the point where I needed to install the SDL image extension library I thought I had everything correct but when I tried running a program using it I got errors. The non-extension SDL apps work just fine but when I try using SDL_image functions in my code I get problems, although when I begin typing the function the name shows up and i do not get issues with the .h, I feel its a link issue because I get errors such as:
I'm confident I have my /includes installed correctly. Also I was unable to find the 1.2 version for the Img extension so i reluctantly went ahead with 2.0 if that is perhaps causing issues.
I'm using Codeblocks 13.12 in Windows. I want to compile and run c++ files with the console inputs are automatically extracted from a file. More importantly, I do not want to change the code to read files. I just have written codes to read them from the console. Any change in settings?
I upgraded to code::blocks and now I have the errors while trying to install sfml and sdl (to use in a dual project): Codeblocks libs:Permission Denied
Codeblocks libs is a custom folder I created and copied libs from the lib folders to because I got the same errors in the actual folders and thought it might be because of their location. What should I do?
-the number of problems they want to do -the type of problem (addition, subtraction, multiplication, division) -the range of numbers for the problems (like 0 to 9, -100 to 100, etc.) [random numbers in the range]
Your program will then display the given number of problems and get the answer from the user. It will tell the user it they are correct or not. If they are incorrect, it will print the correct answer.
After the given number of problems are displayed, the program will give the user the final number correct and percentage correct. The user will be asked if they want to go again. If so, you will reprompt the user for all the information and run again.
I came up with code thinking I was going in the right direction but it doesn't work correctly at all. We have to use functions. My main issue is how do i call variables from another function so all of the functions work together. I repeat I don't understand parameters and calling functions. here's the code:
#include <iostream> #include <cstdlib> #include <iomanip> using namespace std; int get_user_range(int &x, int &y); int get_random_number ();
Night now I'm working on part of a function that scans in two sets of coordinates. Is there a way I can scan both sets of coordinates in with the same scanf?
Code: printf("What are the first coordinates for destroyer: "); scanf_s("%d%d", &destroyer_1, &destroyer_2); gameboard[destroyer_1][destroyer_2] = 'd'; printf("What are the second coordinates for destroyer:
Ok so I am currently trying to add and subtract two sets of integer arrays. When I run my program, the program does not subtract the numbers from the first set with the numbers from the second set. Could anyone here take a look at my code and help me figure out what the problem is?
#include <iostream> #include "SafeArray.h" using namespace std;
I have a vector of sets, which I am removing any element which contains a certain value. For example, if I was looking for 2:
[0] 1 2 3 [1] 4 5 6
After the program was run, I would be left with just [0]4 5 6.
This is the code I have been using
auto iter = std::remove_if( clauseVector.begin(), clauseVector.end(),[propagator] ( const std::set<int>& i ){ return i.find(propagator) != i.end() ; } ) ; clauseVector.erase( iter, clauseVector.end() ) ;
I want to know, is there any way I can tweak this code so that it only removes one part of the set rather than the whole thing. For example with above example, I would be left with
So I'm attempting to write a program that will parse through a large file (genome sequences) and I'm basically wondering what options I should consider if I wanted to either:
a) store the entire genome in memory and then parse through it b) parse through a file in small portions
If I go with "a", should I just read a file into a vector and then parse through it? And if I go with "b" would I just use an input/output stream?
The program is to find intersection,union and difference of two sets. The program take the input correctly but after it crashes with the message that some exe is not working...
Code: #include<iostream> using namespace std; void Input(int *A, int*B, int size1, int size2) //input function {
I have come across a problem lately. You are given a set of n sets with m variables.. for instance {a,b,c,d}, {b,c,d}, {b,c}, {c,e,f}, {e,f}. And you want to eliminate elements from these sets with the restriction that you can only eliminate one item from each set and each item can only be eliminated from one set (i.e. if you've eliminated b from set {a,b,c,d}, then you cannot eliminate it from {b,c,d}). The problem is writing an algorithm which determines the maximum number of elements you can eliminate. And I'm hopelessly stuck... of course, you could backtrack it and determine this number but I feel it could be done more efficiently..
I'm currently writing a program and a portion of it needs to have a function that computes the result of a formula for two sets of inputs. It then has to calculate and display the difference between the two results.
I have code that takes the input from the user and converts it to the type that I need. In this case we are talking about latitudes and longitudes that will be converted to degrees, then to xyz coordinates.
I have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
I have a COM exe which runs fine on all machines that I have used except one. On a particular machine, the COM exe does not start even after trying to execute it manually (do a double click on the file from explorer).
There are no error messages as well. what could be happening ?