C++ :: Find Intersection / Union And Difference Of Two Sets
Feb 17, 2014
The program is to find intersection,union and difference of two sets. The program take the input correctly but after it crashes with the message that some exe is not working...
Code:
#include<iostream>
using namespace std;
void Input(int *A, int*B, int size1, int size2)
//input function {
Develop a function that finds the greatest difference between two consecutive elements stored in an array. Develop a 9 element array of doubles to test your code. Print to the screen which two numbers have the greatest difference as well as the value of the difference. Finally include an overloaded version of the function that will work if the array is composed of integers. Include your code used to test this function.
I'm trying to write a simple program that finds the minimum difference between two pairs of integers in a list/array. Of no surprise, it not work the first time I ran it so naturally i chucked in a whole bunch of print statements to debug
I encountered a peculiar error that is really stumping me.
#include <iostream> using namespace std; int closest_pair(int arr[]) { int i=0; int j=0; int size=0; int min=0;
I'm printing the size of the array in main and inside the function...and inside the function its giving me a size = 2 which is incorrect though the size printed in main is correct (size = 20). I further narrowed down the discrepancy to this statement: sizeof(arr)
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> int main() { int a[10],b[10],c[10],i,j,k,n,m; printf ("Enter the size of the first vector: "); scanf ("%d", &n);
[Code] .....
Now, this is what I've been able to do so far, i know it's very basic but I just started learning programming! I tried different methods found on internet but none of them work for me. I want to find the intersection of arrays a & b then put them in array c(or just display them?)
Program which accepts two lines and and determines their intersection point and whether they lie within a circle, also given interactively. I'm racing against time and I've racked my skull to no avail
Today i am going find out solution of two ellipses intersection points using C programming, I solved using geometry equation substitute method but i am not unable to do same thing in C programming.I am talking example as following two ellipses (x^2)/4+y^2=1 , ((x-2)^2)/4+y^2=1
I need updating binary search three. I am working on implementation of Bentley-Ottoman algorithm for finding intersections of line segments in the plane. Code I designed works properly for all, but certain types of triangles. What is happening is that one intersection inside the triangle is never detected due to a fact that segments which intersect in that point never become neighbors in binary search tree.
Night now I'm working on part of a function that scans in two sets of coordinates. Is there a way I can scan both sets of coordinates in with the same scanf?
Code: printf("What are the first coordinates for destroyer: "); scanf_s("%d%d", &destroyer_1, &destroyer_2); gameboard[destroyer_1][destroyer_2] = 'd'; printf("What are the second coordinates for destroyer:
Ok so I am currently trying to add and subtract two sets of integer arrays. When I run my program, the program does not subtract the numbers from the first set with the numbers from the second set. Could anyone here take a look at my code and help me figure out what the problem is?
#include <iostream> #include "SafeArray.h" using namespace std;
I have a vector of sets, which I am removing any element which contains a certain value. For example, if I was looking for 2:
[0] 1 2 3 [1] 4 5 6
After the program was run, I would be left with just [0]4 5 6.
This is the code I have been using
auto iter = std::remove_if( clauseVector.begin(), clauseVector.end(),[propagator] ( const std::set<int>& i ){ return i.find(propagator) != i.end() ; } ) ; clauseVector.erase( iter, clauseVector.end() ) ;
I want to know, is there any way I can tweak this code so that it only removes one part of the set rather than the whole thing. For example with above example, I would be left with
So I'm attempting to write a program that will parse through a large file (genome sequences) and I'm basically wondering what options I should consider if I wanted to either:
a) store the entire genome in memory and then parse through it b) parse through a file in small portions
If I go with "a", should I just read a file into a vector and then parse through it? And if I go with "b" would I just use an input/output stream?
I've recently started to learn C++ and I'm using codeblocks as my IDE, but I keep getting problems with AVG free edition picking up random pieces of code as Trojans ?! I've put an example of some code that sets it off below, and the error message I get. Is there anyway I can set AVG not to trigger with any codeblocks coding I've done? I guess I could tell AVG not to trigger for that folder, if that's even possible?
Code:
#include <iostream> using namespace std; class MyClass{ public: void coolSaying(){ cout << "BUST A MOVE!!" << endl;
[Code] ....
Error I get:
File name: h:DesktopC++ projectsclasses and objects 1 inDebugclasses and projects 1.exe Threat name: Trojan horse Agent3.BMSZ Detected on open.
I have come across a problem lately. You are given a set of n sets with m variables.. for instance {a,b,c,d}, {b,c,d}, {b,c}, {c,e,f}, {e,f}. And you want to eliminate elements from these sets with the restriction that you can only eliminate one item from each set and each item can only be eliminated from one set (i.e. if you've eliminated b from set {a,b,c,d}, then you cannot eliminate it from {b,c,d}). The problem is writing an algorithm which determines the maximum number of elements you can eliminate. And I'm hopelessly stuck... of course, you could backtrack it and determine this number but I feel it could be done more efficiently..
I'm currently writing a program and a portion of it needs to have a function that computes the result of a formula for two sets of inputs. It then has to calculate and display the difference between the two results.
I have code that takes the input from the user and converts it to the type that I need. In this case we are talking about latitudes and longitudes that will be converted to degrees, then to xyz coordinates.
I'm trying to use a structure in union in the following format:
Code: union data { unsigned char All[10] ; struct data_pkt { unsigned char ack; unsigned short status; unsigned short data_length; unsigned char Data[5]; }format; }adb; adb.
All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:
adb.format.ack should have the address of adb.All[0] adb.format.status should have the address of adb.All[1] adb.format.data_length should have the address of adb.All[3] adb.format.Data[0] should have the address of adb.All[5]
But in actual case this is how memory is allocated:
adb.format.ack assigned to the address of adb.All[0] adb.format.status assigned to the address of adb.All[2] adb.format.data_length assigned to the address of adb.All[4] adb.format.Data[0] assigned to the address of adb.All[6]
How I could use unions to combine registers elegantly. For example I have the 8 bit registers B and C & I have opcodes that work on each independent register such as add b, c, which is simple, but then I also have opcodes that work on both of them as if they're one like ld a, bc. I know I could go about that by just masking them together but I've seen it done with unions before & it made everything so much more simple.
In the current code,We are using pointer of union and assigning value.
class sample { union { short *two_int; int *four_int; double *eight_real; char *one_ascii; // void *v; }; }
Than we assign value in following way.
sample.four_int[0] = (x + xoff); ( x and xoff and y and yoff all are integer) sample.four_int[1] = (y + yoff);
Than we write data into file. it was working fine into 32 bit machine but it is not working 64bit machine. When I compare data and found that data is divided by 4. For Ex The File generating from 32 bit machine contain 80 than 64 bit . File contain 20.
I have made VGA emulation with registers and memory in my emulator. But for some reason the writes to the union array with CPU data (register 0-8 of the VGA's Graphics Controller Registers, referenced with <GRAPHREGS>.DATA[index]) don't reflect on the union's data.
typedef union __attribute__((packed)) { byte DATA[9]; //9 registers present! struct //Contains the registers itself! { //Set/Reset Register (index 00h) union {
[code]...
what's going wrong? Have I made an error in the registers?
(In this case I write to register <GRAPHREGS>.DATA[8] (which should be the <GRAPHREGS>.REGISTERS.BITMASKREGISTER)), but the BITMASKREGISTER stays 0, while DATA[8] gets the correct value.
typedef union UUID { unsigned char byte[16]; /**< Array of 16 bytes. */ unsigned int ll[2]; /**< Array of two 64-bit words. */ } UUID;
[Code] ......
The compiler complains thus
$ g++ union.cpp union.cpp: In function "int main()": union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x union.cpp:15:17: error: no match for "operator=" in "entry.EntryHeader::uuid = {0, 0, 0, 2}" union.cpp:1:20: note: candidate is: UUID& UUID:perator=(const UUID&)
How do I go about assigning values to this union in C++.
Classes can be defined not only with keyword class, but also with keywords struct and union.
The concepts of class and data structure are so similar that both keywords (struct and class) can be used in C++ to declare classes (i.e. structs can also have function members in C++, not only data members). The only difference between both is that members of classes declared with the keyword struct have public access by default, while members of classes declared with the keyword class have private access. For all other purposes both keywords are equivalent.
The concept of unions is different from that of classes declared with struct and class, since unions only store one data member at a time, but nevertheless they are also classes and can thus also hold function members. The default access in union classes is public.
The above is a statement taken from a C++ tutorial. So I understand classes a bit better now but the above quote doesnt make too much sense. Is it saying that you can have a class within a class?