C++ :: How To Program Boolean Union And Intersection

Jun 19, 2014

It involves some discrete mathematics. Any code snippet to get me started?

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C++ :: Find Intersection / Union And Difference Of Two Sets

Feb 17, 2014

The program is to find intersection,union and difference of two sets. The program take the input correctly but after it crashes with the message that some exe is not working...

Code:
#include<iostream>
using namespace std;
void Input(int *A, int*B, int size1, int size2)
//input function {

[Code] ....

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C :: Intersection Of 2 Arrays

Jan 12, 2015

Code:

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
int main() {
int a[10],b[10],c[10],i,j,k,n,m;
printf ("Enter the size of the first vector: ");
scanf ("%d", &n);

[Code] .....

Now, this is what I've been able to do so far, i know it's very basic but I just started learning programming! I tried different methods found on internet but none of them work for me. I want to find the intersection of arrays a & b then put them in array c(or just display them?)

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C++ :: Equations And Intersection Point

Aug 17, 2013

Program which accepts two lines and and determines their intersection point and whether they lie within a circle, also given interactively. I'm racing against time and I've racked my skull to no avail

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C :: Finding Intersection Points Of Two Ellipses

Oct 16, 2014

Today i am going find out solution of two ellipses intersection points using C programming, I solved using geometry equation substitute method but i am not unable to do same thing in C programming.I am talking example as following two ellipses (x^2)/4+y^2=1 , ((x-2)^2)/4+y^2=1

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C++ :: Finding Intersection Point Between A Plane And A Line

Mar 25, 2013

I'm following this example on finding the intersection point between a plane and a line. (it's about three quarters down) [URL] .....

However this seems to only show how to solve u.

1. I don't understand what u is.
2. How do I find out the intersection point, in terms of (x, y, z)?

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C++ :: Sweep Line Algorithm Applied To Segment Intersection?

Apr 26, 2013

I need updating binary search three. I am working on implementation of Bentley-Ottoman algorithm for finding intersections of line segments in the plane. Code I designed works properly for all, but certain types of triangles. What is happening is that one intersection inside the triangle is never detected due to a fact that segments which intersect in that point never become neighbors in binary search tree.

class segment{
double x1,y1,x2,y2;
int name;

[Code]....

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C :: Using Structure In Union

May 27, 2013

I'm trying to use a structure in union in the following format:

Code:
union data
{
unsigned char All[10] ;
struct data_pkt
{
unsigned char ack;
unsigned short status;
unsigned short data_length;
unsigned char Data[5];
}format;
}adb; adb.

All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:

adb.format.ack should have the address of adb.All[0]
adb.format.status should have the address of adb.All[1]
adb.format.data_length should have the address of adb.All[3]
adb.format.Data[0] should have the address of adb.All[5]

But in actual case this is how memory is allocated:

adb.format.ack assigned to the address of adb.All[0]
adb.format.status assigned to the address of adb.All[2]
adb.format.data_length assigned to the address of adb.All[4]
adb.format.Data[0] assigned to the address of adb.All[6]

Why this is happening? How can I solve this?

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C++ :: Using Union For Combining Registers

Nov 16, 2013

How I could use unions to combine registers elegantly. For example I have the 8 bit registers B and C & I have opcodes that work on each independent register such as add b, c, which is simple, but then I also have opcodes that work on both of them as if they're one like ld a, bc. I know I could go about that by just masking them together but I've seen it done with unions before & it made everything so much more simple.

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C++ :: Using Pointer In Union And Assigning Value

Jul 2, 2013

In the current code,We are using pointer of union and assigning value.

class sample {
union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
}; }

Than we assign value in following way.

sample.four_int[0] = (x + xoff); ( x and xoff and y and yoff all are integer)
sample.four_int[1] = (y + yoff);

Than we write data into file. it was working fine into 32 bit machine but it is not working 64bit machine. When I compare data and found that data is divided by 4. For Ex The File generating from 32 bit machine contain 80 than 64 bit . File contain 20.

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C++ :: Changes In Union Typedef Not Mirrored

Sep 1, 2013

I have made VGA emulation with registers and memory in my emulator. But for some reason the writes to the union array with CPU data (register 0-8 of the VGA's Graphics Controller Registers, referenced with <GRAPHREGS>.DATA[index]) don't reflect on the union's data.

typedef union __attribute__((packed)) {
byte DATA[9]; //9 registers present!
struct //Contains the registers itself! {
//Set/Reset Register (index 00h)
union {

[code]...

what's going wrong? Have I made an error in the registers?

(In this case I write to register <GRAPHREGS>.DATA[8] (which should be the <GRAPHREGS>.REGISTERS.BITMASKREGISTER)), but the BITMASKREGISTER stays 0, while DATA[8] gets the correct value.

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C++ :: Assigning Values To Union?

Sep 10, 2012

I have the following C++ code

typedef union UUID {
unsigned char byte[16]; /**< Array of 16 bytes. */
unsigned int ll[2]; /**< Array of two 64-bit words. */
} UUID;

[Code] ......

The compiler complains thus

$ g++ union.cpp
union.cpp: In function "int main()":
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: error: no match for "operator=" in "entry.EntryHeader::uuid = {0, 0, 0, 2}"
union.cpp:1:20: note: candidate is: UUID& UUID:perator=(const UUID&)

How do I go about assigning values to this union in C++.

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C++ :: Classes Defined With Struct And Union

Mar 12, 2013

Classes defined with struct and union

Classes can be defined not only with keyword class, but also with keywords struct and union.

The concepts of class and data structure are so similar that both keywords (struct and class) can be used in C++ to declare classes (i.e. structs can also have function members in C++, not only data members). The only difference between both is that members of classes declared with the keyword struct have public access by default, while members of classes declared with the keyword class have private access. For all other purposes both keywords are equivalent.

The concept of unions is different from that of classes declared with struct and class, since unions only store one data member at a time, but nevertheless they are also classes and can thus also hold function members. The default access in union classes is public.

The above is a statement taken from a C++ tutorial. So I understand classes a bit better now but the above quote doesnt make too much sense. Is it saying that you can have a class within a class?

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C :: Under-allocating Memory For A Tagged Union

Mar 6, 2015

What i'm interested in is the behavour of a struct/union constructed like this:

Code:
typedef struct {
uint64_t num1;
uint64_t num2;
} st_a;

typedef struct {
uint64_t num1;
uint32_t num2;

[Code] .....

What kind of behavour could I expect from object, in the following cases:

1. newsomestruct(0)->u.a.num1 = 2;
2. newsomestruct(1)->u.b.num1 = 2;
3. newsomestruct(0)->u.a.num2 = 2;
4. newsomestruct(1)->u.b.num2 = 2;
5. newsomestruct(0)->u.b.num1 = 2;
6. newsomestruct(1)->u.a.num1 = 2;
7. newsomestruct(0)->u.b.num2 = 2;
8. newsomestruct(1)->u.a.num2 = 2;
9. Code:

somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss1 = * ss2; 10. Code: somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss2 = * ss1;

This is what I'd expect, but I can't find any evidence online in C standards or elsewhere:

1. Works as expected, sets the value of a.num1 to 2.
2. Works as expected, sets the value of b.num1 to 2.
3. Works as expected, sets the value of a.num2 to 2.
4. Works as expected, sets the value of b.num2 to 2.
5. Works as expected, sets the value of b.num1 to 2.
6. Works as expected, sets the value of a.num1 to 2.
7. Works as expected, sets the value of b.num1 to 2.
8. Crashes/Memory Corruption, attempted to alter memory outside struct.
9. Works as expected, * ss1 == * ss2
10. Crashes/Memory Corruption, attempted to alter memory outside struct.

I've tested simular code on my machine (Xubuntu 14.04LTS compiled with gcc on -O3) and it appears to be reliable, given that you stick with acessing the type tagged in the struct or the common initial union struct members (in this case num1).

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C++ :: Pointer Of Union And Fwrite Operation

Jul 5, 2013

I have union of pointer.

union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
};

We have write function which write into file.

fwrite (r.one_ascii, 1, i, outstr);

I found one thing,When we write function, we fill only four int in following way.

r.four_int[0] = x + xoff;
r.four_int[1] = y + yoff;

So my question,we fill four_int but write one_ascii only.As is it union of pointer. So it does not matter. I am using 64bit machine and do not have any issue in 32 bit machine.

For more information: [URL] ....

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C++ :: How To Find Out Which Member Of Union Is Currently Set / Active

Jan 16, 2015

how to find out which member of union is currently set/active.

exm:
union myunion{
int i;
float f;
}

if i set myunion ob{7}, it set ob.i=7;

my q? is how to find out i is set f is not set/ not acrive

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C++ :: Union Of Two Vector ADT Bags - Operator Overload

Apr 30, 2014

I'm trying to come up with the union of two Vector ADT bags, so I have to overload the '+' operator, but I'm getting a bunch of error messages saying:

VectorBag.cpp: In instantiation of ‘VectorBag<ItemType> VectorBag<ItemType>::operator+(VectorBag<ItemType>) [with ItemType = int]’:
proj2.cpp:161:42: required from here
VectorBag.cpp:81:24: error: no match for ‘operator[]’ (operand types are ‘VectorBag<int>’ and ‘int’)
newBag.add(anotherBag[i]);
^
Here is the function to overload the operator:

template<class ItemType>
VectorBag<ItemType>
VectorBag<ItemType>::operator+(VectorBag<ItemType> anotherBag) {
VectorBag<ItemType> newBag;
for (int i = 0; i < anotherBag.getCurrentSize(); i++)
newBag.add(anotherBag[i]);
}

The add() function is pre-defined by me somewhere else in the code. It basically does push_back().

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C# :: T-SQL Multi Table Union To Call Out Data

Jul 15, 2014

I'm trying to union eleven tables to call out data. Parent table is 'Events', child tables are 'SR1Laptimes', 'SR2Laptimes' and so on (there are ten SR... tables). Primary key in all tables is EventName. Parent/Child relationship is Events.EventName/SR1Laptimes.EventName etc All tables that start with SR have the same Schema. I'm trying to call out MIN(Q1) across all table but first need to Union them I believe. Here is my code.

myCommand.CommandText = "SELECT MIN(Q1), MIN(Q2), MIN(Q3), MIN(Q4), MIN(LaptimesMinutes), MIN(LaptimesSeconds) FROM (SELECT * FROM Events UNION ALL SELECT * FROM SR1Laptimes UNION ALL SELECT * FROM SR2Laptimes) WHERE (Events.Track = @track) AND (Events.Number = @number) AND (Events.Rider = @rider)";
myCommand.Parameters.AddWithValue("@track", analysisTrackComboBox.Text);
myCommand.Parameters.AddWithValue("@number", analysisNumberComboBox.Text);
myCommand.Parameters.AddWithValue("@rider", analysisRiderComboBox.Text);

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C++ :: Malloc For Union Inside Structure Fails

Dec 27, 2012

I have some problem while allocating memory to a union inside structure. Below is the code i am using

ON SYSTEM1:

This works fine

ON SYSTEM2:

compiler complains saying "need structure or union type" while allocating MYSTRUCT1.

If I change:

shreyas[0].UnionAttr.struct1 = (MYSTRUCT1 *) malloc (sizeof(MYSTRUCT1)
to
shreyas[0].UnionAttr->struct1 = (MYSTRUCT1 *) malloc (sizeof(MYSTRUCT1)

This compiler on SYSTEM2 is happy. but second way does not look correct to me and compiler on system 1 complains about it. Which is the correct way to allocate memory?

If first one is correct then what should i look in for to avoid this error? Could this be an issue with compiler on SYSTEM2? If i use second method on SYSTEM2 code segfaults during malloc.

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct mystruct1 {
int a;
int b;

[Code] ....

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C++ :: Splitting RGBA Into Individual Bytes By Creating Union

Jan 16, 2013

I am currently working with win32 API , for image processing, one of the windows function returns RGBA ( colors ) as unsigned int , I then split it into individual bytes by creating a union ,

Code:
union colour {
unsigned int value;
unsigned char RGBA[4];
}

to spit the int into individual bytes, my Question is there a better or my convenient way of doing this.

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C :: Bitfield Array - Using Standard Technique Of Creating A Structure Within Union

Mar 27, 2013

Any way that one could create a bitfield using the standard technique of creating a structure within a union, as follows:

Code:
typedef union {
struct {
unsigned b0 : 1;
unsigned b1 : 1;
:
:
unsigned b(n-1) : 1;
} bits;
unsigned int value;
}

BIT_FIELD_TYPE; Except, what I'd like to do is to replace all the single-bit elements in the bits structure with a single statement that creates an array of, say, 32 values. The clear advantage of this is that it could be traversed using an iterator, ...

Code:
main() {
BIT_FIELD_TYPE foo;
unsigned int i;
...
for (i = 0; i < n; i++) {
... (print out foo.bits.b[i]) ...
}

So far, I've not figured out a way to do it, either as an array, or using a pointer to iterate through the individual bits.

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C :: Boolean Value Use For If And Else Statements

Apr 20, 2013

Am i using boolean values correctly? our professor wanted boolean value use for the if and else statements.

Code:
#include <stdio.h>
#include <math.h>
#define GRAVITY 9.8
#define LIMIT 500
#define SEC 5

[Code] ....

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C++ :: Negating Boolean Values

Mar 22, 2013

I made some research on how to negate a boolean value but none seemed to work. Ok, so I have the following code:

Code:

#include <iostream>
using namespace std;
int main() {
bool Turn = true;
for (int i = 1; i < 11; i++)

[Code]....

As of now the code prints "XXXXXXXXXX". And I want it to print "XOXOXOXOXO", so I tried 2 different things, which did not work:

Code:

#include <iostream>
using namespace std;
int main()
{
bool Turn = true;
for (int i = 1; i < 11; i++)
{

[Code]...

Code:

#include <iostream>
using namespace std;
int main()
{
bool Turn = true;
for (int i = 1; i < 11; i++)

[Code]...

Ok so I made those changes so that the boolean 'Turn' would change everytime the loop executed. Guess it doesn't work.

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C++ :: Casting A Logical Boolean As Int?

Jun 8, 2013

Let's say I have a product that needs service after 500 hours at 100 RPM. I can dsiplay the remaining hours only as an integer and we only have integer math. Management wants it to display 500 for the first hour, not 499 after the first minute is ticked off. But after a few minutes fullHours will be 499 and partialHours will have some value. I have 3 ways to determine displayHours to suit management and I want to know if the first is ligit.

short fullHours = 500;
short partialHours = 0;
short displayedHours = 0;

// Method 1 - Is is Kosher to cast a boolean as an int? Is TRUE always a 1 or is that a bad assumption?

displayedHours = fullHours + (short) (partialHours != 0);

//Method 2 - Works but some have disdain for the ternary conditional

displayHours = fullHours + (partialHours ? 1 : 0);

//Method 3 - seems a bit pedantic

displayHours = fullHours;
if (partialHours != 0) {
displayHours++;
}

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C++ :: Boolean Function In Turbo?

Jan 9, 2015

Is the boolean function already defined under the default headers? Else, how would I create one? Would this work? :

#define true 1
#define false 0
typedef int bool;
Bool x=true;

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C++ :: 2D Array In Boolean Function

Apr 24, 2014

i have a Boolean function containing 2D dynamic array, it'll retain either 0 or 1, how can i delete the dynamic array?

bool something (int** a,int b, int c) {
int **arr = new int*[b];
for(int i=0;i<b;i++)
arr[i]= new int[c];
if (...) return 0;
else ...
if (...) return 0;
}

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