C :: Using Structure In Union

May 27, 2013

I'm trying to use a structure in union in the following format:

Code:
union data
{
unsigned char All[10] ;
struct data_pkt
{
unsigned char ack;
unsigned short status;
unsigned short data_length;
unsigned char Data[5];
}format;
}adb; adb.

All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:

adb.format.ack should have the address of adb.All[0]
adb.format.status should have the address of adb.All[1]
adb.format.data_length should have the address of adb.All[3]
adb.format.Data[0] should have the address of adb.All[5]

But in actual case this is how memory is allocated:

adb.format.ack assigned to the address of adb.All[0]
adb.format.status assigned to the address of adb.All[2]
adb.format.data_length assigned to the address of adb.All[4]
adb.format.Data[0] assigned to the address of adb.All[6]

Why this is happening? How can I solve this?

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C++ :: Malloc For Union Inside Structure Fails

Dec 27, 2012

I have some problem while allocating memory to a union inside structure. Below is the code i am using

ON SYSTEM1:

This works fine

ON SYSTEM2:

compiler complains saying "need structure or union type" while allocating MYSTRUCT1.

If I change:

shreyas[0].UnionAttr.struct1 = (MYSTRUCT1 *) malloc (sizeof(MYSTRUCT1)
to
shreyas[0].UnionAttr->struct1 = (MYSTRUCT1 *) malloc (sizeof(MYSTRUCT1)

This compiler on SYSTEM2 is happy. but second way does not look correct to me and compiler on system 1 complains about it. Which is the correct way to allocate memory?

If first one is correct then what should i look in for to avoid this error? Could this be an issue with compiler on SYSTEM2? If i use second method on SYSTEM2 code segfaults during malloc.

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct mystruct1 {
int a;
int b;

[Code] ....

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C :: Bitfield Array - Using Standard Technique Of Creating A Structure Within Union

Mar 27, 2013

Any way that one could create a bitfield using the standard technique of creating a structure within a union, as follows:

Code:
typedef union {
struct {
unsigned b0 : 1;
unsigned b1 : 1;
:
:
unsigned b(n-1) : 1;
} bits;
unsigned int value;
}

BIT_FIELD_TYPE; Except, what I'd like to do is to replace all the single-bit elements in the bits structure with a single statement that creates an array of, say, 32 values. The clear advantage of this is that it could be traversed using an iterator, ...

Code:
main() {
BIT_FIELD_TYPE foo;
unsigned int i;
...
for (i = 0; i < n; i++) {
... (print out foo.bits.b[i]) ...
}

So far, I've not figured out a way to do it, either as an array, or using a pointer to iterate through the individual bits.

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C++ :: Using Union For Combining Registers

Nov 16, 2013

How I could use unions to combine registers elegantly. For example I have the 8 bit registers B and C & I have opcodes that work on each independent register such as add b, c, which is simple, but then I also have opcodes that work on both of them as if they're one like ld a, bc. I know I could go about that by just masking them together but I've seen it done with unions before & it made everything so much more simple.

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C++ :: Using Pointer In Union And Assigning Value

Jul 2, 2013

In the current code,We are using pointer of union and assigning value.

class sample {
union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
}; }

Than we assign value in following way.

sample.four_int[0] = (x + xoff); ( x and xoff and y and yoff all are integer)
sample.four_int[1] = (y + yoff);

Than we write data into file. it was working fine into 32 bit machine but it is not working 64bit machine. When I compare data and found that data is divided by 4. For Ex The File generating from 32 bit machine contain 80 than 64 bit . File contain 20.

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C++ :: Changes In Union Typedef Not Mirrored

Sep 1, 2013

I have made VGA emulation with registers and memory in my emulator. But for some reason the writes to the union array with CPU data (register 0-8 of the VGA's Graphics Controller Registers, referenced with <GRAPHREGS>.DATA[index]) don't reflect on the union's data.

typedef union __attribute__((packed)) {
byte DATA[9]; //9 registers present!
struct //Contains the registers itself! {
//Set/Reset Register (index 00h)
union {

[code]...

what's going wrong? Have I made an error in the registers?

(In this case I write to register <GRAPHREGS>.DATA[8] (which should be the <GRAPHREGS>.REGISTERS.BITMASKREGISTER)), but the BITMASKREGISTER stays 0, while DATA[8] gets the correct value.

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C++ :: Assigning Values To Union?

Sep 10, 2012

I have the following C++ code

typedef union UUID {
unsigned char byte[16]; /**< Array of 16 bytes. */
unsigned int ll[2]; /**< Array of two 64-bit words. */
} UUID;

[Code] ......

The compiler complains thus

$ g++ union.cpp
union.cpp: In function "int main()":
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: error: no match for "operator=" in "entry.EntryHeader::uuid = {0, 0, 0, 2}"
union.cpp:1:20: note: candidate is: UUID& UUID:perator=(const UUID&)

How do I go about assigning values to this union in C++.

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C++ :: Classes Defined With Struct And Union

Mar 12, 2013

Classes defined with struct and union

Classes can be defined not only with keyword class, but also with keywords struct and union.

The concepts of class and data structure are so similar that both keywords (struct and class) can be used in C++ to declare classes (i.e. structs can also have function members in C++, not only data members). The only difference between both is that members of classes declared with the keyword struct have public access by default, while members of classes declared with the keyword class have private access. For all other purposes both keywords are equivalent.

The concept of unions is different from that of classes declared with struct and class, since unions only store one data member at a time, but nevertheless they are also classes and can thus also hold function members. The default access in union classes is public.

The above is a statement taken from a C++ tutorial. So I understand classes a bit better now but the above quote doesnt make too much sense. Is it saying that you can have a class within a class?

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C :: Under-allocating Memory For A Tagged Union

Mar 6, 2015

What i'm interested in is the behavour of a struct/union constructed like this:

Code:
typedef struct {
uint64_t num1;
uint64_t num2;
} st_a;

typedef struct {
uint64_t num1;
uint32_t num2;

[Code] .....

What kind of behavour could I expect from object, in the following cases:

1. newsomestruct(0)->u.a.num1 = 2;
2. newsomestruct(1)->u.b.num1 = 2;
3. newsomestruct(0)->u.a.num2 = 2;
4. newsomestruct(1)->u.b.num2 = 2;
5. newsomestruct(0)->u.b.num1 = 2;
6. newsomestruct(1)->u.a.num1 = 2;
7. newsomestruct(0)->u.b.num2 = 2;
8. newsomestruct(1)->u.a.num2 = 2;
9. Code:

somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss1 = * ss2; 10. Code: somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss2 = * ss1;

This is what I'd expect, but I can't find any evidence online in C standards or elsewhere:

1. Works as expected, sets the value of a.num1 to 2.
2. Works as expected, sets the value of b.num1 to 2.
3. Works as expected, sets the value of a.num2 to 2.
4. Works as expected, sets the value of b.num2 to 2.
5. Works as expected, sets the value of b.num1 to 2.
6. Works as expected, sets the value of a.num1 to 2.
7. Works as expected, sets the value of b.num1 to 2.
8. Crashes/Memory Corruption, attempted to alter memory outside struct.
9. Works as expected, * ss1 == * ss2
10. Crashes/Memory Corruption, attempted to alter memory outside struct.

I've tested simular code on my machine (Xubuntu 14.04LTS compiled with gcc on -O3) and it appears to be reliable, given that you stick with acessing the type tagged in the struct or the common initial union struct members (in this case num1).

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C++ :: Pointer Of Union And Fwrite Operation

Jul 5, 2013

I have union of pointer.

union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
};

We have write function which write into file.

fwrite (r.one_ascii, 1, i, outstr);

I found one thing,When we write function, we fill only four int in following way.

r.four_int[0] = x + xoff;
r.four_int[1] = y + yoff;

So my question,we fill four_int but write one_ascii only.As is it union of pointer. So it does not matter. I am using 64bit machine and do not have any issue in 32 bit machine.

For more information: [URL] ....

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C++ :: How To Find Out Which Member Of Union Is Currently Set / Active

Jan 16, 2015

how to find out which member of union is currently set/active.

exm:
union myunion{
int i;
float f;
}

if i set myunion ob{7}, it set ob.i=7;

my q? is how to find out i is set f is not set/ not acrive

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C++ :: How To Program Boolean Union And Intersection

Jun 19, 2014

It involves some discrete mathematics. Any code snippet to get me started?

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C++ :: Find Intersection / Union And Difference Of Two Sets

Feb 17, 2014

The program is to find intersection,union and difference of two sets. The program take the input correctly but after it crashes with the message that some exe is not working...

Code:
#include<iostream>
using namespace std;
void Input(int *A, int*B, int size1, int size2)
//input function {

[Code] ....

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C++ :: Union Of Two Vector ADT Bags - Operator Overload

Apr 30, 2014

I'm trying to come up with the union of two Vector ADT bags, so I have to overload the '+' operator, but I'm getting a bunch of error messages saying:

VectorBag.cpp: In instantiation of ‘VectorBag<ItemType> VectorBag<ItemType>::operator+(VectorBag<ItemType>) [with ItemType = int]’:
proj2.cpp:161:42: required from here
VectorBag.cpp:81:24: error: no match for ‘operator[]’ (operand types are ‘VectorBag<int>’ and ‘int’)
newBag.add(anotherBag[i]);
^
Here is the function to overload the operator:

template<class ItemType>
VectorBag<ItemType>
VectorBag<ItemType>::operator+(VectorBag<ItemType> anotherBag) {
VectorBag<ItemType> newBag;
for (int i = 0; i < anotherBag.getCurrentSize(); i++)
newBag.add(anotherBag[i]);
}

The add() function is pre-defined by me somewhere else in the code. It basically does push_back().

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C# :: T-SQL Multi Table Union To Call Out Data

Jul 15, 2014

I'm trying to union eleven tables to call out data. Parent table is 'Events', child tables are 'SR1Laptimes', 'SR2Laptimes' and so on (there are ten SR... tables). Primary key in all tables is EventName. Parent/Child relationship is Events.EventName/SR1Laptimes.EventName etc All tables that start with SR have the same Schema. I'm trying to call out MIN(Q1) across all table but first need to Union them I believe. Here is my code.

myCommand.CommandText = "SELECT MIN(Q1), MIN(Q2), MIN(Q3), MIN(Q4), MIN(LaptimesMinutes), MIN(LaptimesSeconds) FROM (SELECT * FROM Events UNION ALL SELECT * FROM SR1Laptimes UNION ALL SELECT * FROM SR2Laptimes) WHERE (Events.Track = @track) AND (Events.Number = @number) AND (Events.Rider = @rider)";
myCommand.Parameters.AddWithValue("@track", analysisTrackComboBox.Text);
myCommand.Parameters.AddWithValue("@number", analysisNumberComboBox.Text);
myCommand.Parameters.AddWithValue("@rider", analysisRiderComboBox.Text);

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C++ :: Splitting RGBA Into Individual Bytes By Creating Union

Jan 16, 2013

I am currently working with win32 API , for image processing, one of the windows function returns RGBA ( colors ) as unsigned int , I then split it into individual bytes by creating a union ,

Code:
union colour {
unsigned int value;
unsigned char RGBA[4];
}

to spit the int into individual bytes, my Question is there a better or my convenient way of doing this.

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C/C++ :: Not Able To Initialize Structure Variable Inside Main Whose Structure Defined GL

Aug 27, 2013

I am trying to run a programme implementing a function with structures in c... which is:

#include<stdio.h>
#include<conio.h>
struct store  {
        char name[20];
        float price;    
        int quantity;

[Code] .....

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C++ :: How To Use Structure Pointer Through A Structure Public Member Definition

Dec 7, 2014

Why doesn't this compile?

struct hi(){
void other();
}histructure;

void hi::other(){
std::cout << "Hi!" << std::endl;

[Code] ....

Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...

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C/C++ :: Value Assignment To Structure Member Inside The Structure?

Oct 7, 2014

Is it possible to assign a value to structure member inside the structure.like.....

struct control{  
char tbi:2 =0;
char res:1 =0;
};

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C :: How To Create A Structure That Pointing To Another Different Structure

Mar 17, 2013

how I can create a structure that pointing to another different structure. And also passing structure to function.

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C :: Set Every Array Value In Structure To Zero

Nov 22, 2013

i'd like to ask if it's possible to fill every array in structure to zero. (Without using too much cycles)Something like this (I know that it doesn't work):

Code:

typedef struct {
char name[30], sname[30], adress[30], day, month; int year; char number[9], email[30];
} person;
void create_list(person z[100])
}

[code]....

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C++ :: Map With Pointer And Structure

Nov 28, 2013

Program to create client server interaction for store data into map using structure and pointer(without memory leak).

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C/C++ :: Using A Structure In Different Modules?

Aug 14, 2014

I'm trying to create a structure for a buffer that I can use in 2 different code modules. I've defined the structure in the main.h file

typedef struct
{
uint8_t frame[MRFI_MAX_FRAME_SIZE];
uint8_t rxMetrics[MRFI_RX_METRICS_SIZE];
} receiveBuffer_t; //SS; packetBuffer length is 24 Bytes, 20 for data packet, 1 for length, for rxMetrics, 1 for TxCount

Then set it up in main.c

static receiveBuffer_t XDATA receive_buf[8]; //SS; Store up to 16 received packets for debug

This works great in main but I want to also use this structure in another module. In other.c I've included main.h and am trying to use it as follows

extern receiveBuffer_t receive_buf[8]; // Receive buffer
for (i=0; i<PACKET_LENGTH+1; i++)
receive_buf[rec_head_ptr].frame[i] = mrfiIncomingPacket.frame[i];

I get the following error when I compile.

Error[e46]: Undefined external "receive_buf" referred in mrfi ( C:FlowTimerDebugObjmrfi.r51 )

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C++ :: Uninitialized Variables In Structure

Aug 7, 2013

I have a structure

Code: struct time{
char hours;
char minutes;
char seconds;
char dummy;
};

I have kept dummy as the data to be aligned.I will update hours, minutes, and seconds , but will not use dummy in any case.

If I don't initialize 'dummy' does it make any errors ?

Do I need to initialize hours, minutes, seconds as well before I use the structure ?

If so is there any particular reason ?

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C++ :: Randomizing Set Of Strings In Structure

Apr 16, 2014

I currently have a structure that contains strings.

What I would like to do is randomize these strings so that for example the user picks an input, one of these strings will display.

Is it possible to do with the rand function or do I have to go about creating my own functing, assigning values to these strings somehow etc. etc.

I tried reading up on it but as far as I could realize you could only use rand () with numbers, set values etc.


Code:
struct sample_a
{
string mot1 = "heej";
string mot2 = "haj";
};

[Code] ....

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C :: Read From File Into Structure?

Nov 24, 2013

When I tried to run my code I keep getting a "Segmentation fault".

I am trying to write a code that read from a file and put the data into a structure.

The file look like the following:
2001,ABBIGAEL,5
1994,ABBIGAIL,5
1996,ABBIGAIL,8
1997,ABBIGAIL,13

The file have 31 lines.

Code:
#include <stdio.h>
#include <string.h>
int main() {
/* Define a daydata structure */
typedef struct {

[Code]....

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