C :: How To Create A Structure That Pointing To Another Different Structure
Mar 17, 2013how I can create a structure that pointing to another different structure. And also passing structure to function.
View 3 Replieshow I can create a structure that pointing to another different structure. And also passing structure to function.
View 3 RepliesCam is a pointer to a structure and viewpoint is a vector located within the struct. I am trying to read in from a file the coordinates for the vector. I have also tried &cam->view_point->x as well as &cam.view_point.x and it tells me that I am requesting something not in a struct
Code: count= fscanf(in,"%d %d %d", &cam->view_point.x, &cam->view_point.y,&cam->view_point.z);
I am trying to run a programme implementing a function with structures in c... which is:
#include<stdio.h>
#include<conio.h>
struct store {
char name[20];
float price;
int quantity;
[Code] .....
Why doesn't this compile?
struct hi(){
void other();
}histructure;
void hi::other(){
std::cout << "Hi!" << std::endl;
[Code] ....
Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...
Is it possible to assign a value to structure member inside the structure.like.....
struct control{
char tbi:2 =0;
char res:1 =0;
};
We are told to modify this code following the instructions given within the code. It is a tictactoe program.
Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
void info(void) {
printf("
[Code] ....
I've ended up with the following code, but the part about the name of the datafile is giving errors upon running the program.
Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
typedef struct {
[Code] ....
// This program creates a structure to hold data for a kennel
#include<iostream.h>
struct KennelList {
int dogID;
char gender;
int age;
[Code] ....
well i create a State.h class
#ifndef STATE.H
#define STATE_H
class State {
public:
virtual void handle_action() = 0;
virtual void update() = 0;
virtual void render() = 0;
};
#endif //STATE.H
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once
#include "state.h"
class FirstState : public State {
public:
FirstState();
~FirstState();
void handle_action();
void update();
void render();
};
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?
[URL]....
I was trying to apply what is here (as someone who writes rarely and has to relearn everything each time): [URL] ....
I'm using a header file to define the structure:
#ifndef EINSTEIN_H
#define EINSTEIN_H
#include <stdio.h>
#include <vector>
struct SizeAll{
double year;
double R;
SizeAll() { year = 0; R = 0; }
[Code] ...
This creates quite a mess. It seems that somehow the "vector" declaration isn't working as the referenced web link seems to suggest that it should. I presume that, as usual, clearing one real error will eliminate the cascade of errors the first real error produces. Why won't VC++ accept the "vector" identifier?
The error messages that follow the build attempt are:
Friedman.cpp
d:documents and settingsxxmy documentsvisual studio 2010projectsfriedmanfriedmanEinstein.h(22):
warning C4996: 'fopen': This function or variable may be unsafe.
Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
There seems to be lacking support for tree data structure. You have to implement it yourself?
View 2 Replies View RelatedI need to dynamically create a new Memo structure to hold memorized fib #'s.I have two structures:
Code:
typedef struct HugeInteger
{
//array to hold the digits of a huge integer
int *digits;
//number of digits in the huge integer
int length;
}
[code]....
am having trouble with initializing the struct inside of the new Memo, I need the digit fields to null and the length field to 0 to indicate that F[i] has not yet been memoized...I have F->digits and F->length in the for loop but this just simply doesn't work..
I am using Dev C++ compiler on Windows 7 and was programming a piece of code that is supposed to do the following -
Create a structure to store information about products for sale in a store. It should store information about the product name, the price, and the product number and then create an array of products called Inventory. Add five products to your inventory.
But for some reason, which is unknown to me, I always seem to get a compiler error. And this is what i have so far -
Code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
struct product{
char name[30];
int product_number;
double price;
[Code] ....
I am trying to create a class type structure using struct instead of classes.
Code:
#include <iostream>
#include <stdlib.h>
using namespace std;
struct myclass {
int * array;
int nelements;
[Code] ....
Guess what I am asking is using the pointer in the first code section better or is there another way'. I don't know about making the second code work.
how to use a Class structure to create a program that reads in two rational numbers and adds them, subtracts, multiplies, and divides them.
View 3 Replies View RelatedI'm trying to use a structure in union in the following format:
Code:
union data
{
unsigned char All[10] ;
struct data_pkt
{
unsigned char ack;
unsigned short status;
unsigned short data_length;
unsigned char Data[5];
}format;
}adb; adb.
All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:
adb.format.ack should have the address of adb.All[0]
adb.format.status should have the address of adb.All[1]
adb.format.data_length should have the address of adb.All[3]
adb.format.Data[0] should have the address of adb.All[5]
But in actual case this is how memory is allocated:
adb.format.ack assigned to the address of adb.All[0]
adb.format.status assigned to the address of adb.All[2]
adb.format.data_length assigned to the address of adb.All[4]
adb.format.Data[0] assigned to the address of adb.All[6]
Why this is happening? How can I solve this?
i'd like to ask if it's possible to fill every array in structure to zero. (Without using too much cycles)Something like this (I know that it doesn't work):
Code:
typedef struct {
char name[30], sname[30], adress[30], day, month; int year; char number[9], email[30];
} person;
void create_list(person z[100])
}
[code]....
Program to create client server interaction for store data into map using structure and pointer(without memory leak).
View 1 Replies View RelatedI'm trying to create a structure for a buffer that I can use in 2 different code modules. I've defined the structure in the main.h file
typedef struct
{
uint8_t frame[MRFI_MAX_FRAME_SIZE];
uint8_t rxMetrics[MRFI_RX_METRICS_SIZE];
} receiveBuffer_t; //SS; packetBuffer length is 24 Bytes, 20 for data packet, 1 for length, for rxMetrics, 1 for TxCount
Then set it up in main.c
static receiveBuffer_t XDATA receive_buf[8]; //SS; Store up to 16 received packets for debug
This works great in main but I want to also use this structure in another module. In other.c I've included main.h and am trying to use it as follows
extern receiveBuffer_t receive_buf[8]; // Receive buffer
for (i=0; i<PACKET_LENGTH+1; i++)
receive_buf[rec_head_ptr].frame[i] = mrfiIncomingPacket.frame[i];
I get the following error when I compile.
Error[e46]: Undefined external "receive_buf" referred in mrfi ( C:FlowTimerDebugObjmrfi.r51 )
I have a structure
Code: struct time{
char hours;
char minutes;
char seconds;
char dummy;
};
I have kept dummy as the data to be aligned.I will update hours, minutes, and seconds , but will not use dummy in any case.
If I don't initialize 'dummy' does it make any errors ?
Do I need to initialize hours, minutes, seconds as well before I use the structure ?
If so is there any particular reason ?
I currently have a structure that contains strings.
What I would like to do is randomize these strings so that for example the user picks an input, one of these strings will display.
Is it possible to do with the rand function or do I have to go about creating my own functing, assigning values to these strings somehow etc. etc.
I tried reading up on it but as far as I could realize you could only use rand () with numbers, set values etc.
Code:
struct sample_a
{
string mot1 = "heej";
string mot2 = "haj";
};
[Code] ....
When I tried to run my code I keep getting a "Segmentation fault".
I am trying to write a code that read from a file and put the data into a structure.
The file look like the following:
2001,ABBIGAEL,5
1994,ABBIGAIL,5
1996,ABBIGAIL,8
1997,ABBIGAIL,13
The file have 31 lines.
Code:
#include <stdio.h>
#include <string.h>
int main() {
/* Define a daydata structure */
typedef struct {
[Code]....
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <conio.h>
#define MAX 200
[Code] .....
I made a txt file which contains a necessary information into my project file and tried to read and print it. However, seems like my program is not reading my file at allI named my file as student
I'm trying to write a simple program that extract the FAT information from a FAT32 virtual Hard Disk.I have the following structures regarding the FAT format:
Code:
//BOOT RECORD
typedef struct NF_BOOT_RECORD
{
unsigned char BS_jumpBoot[3]; //EB 58 90 = JUMP 58 NOP (Jumps to boot code). Also E9 is acceptable.
unsigned char BS_OEMName[8]; //Either MSWIN4.1 or mkdosfs
unsigned short BS_BytesPerSec; //Little endian. The size of a sector. 128,256,512,1024...
unsigned char BS_SecPerClus; //The number of sectors per cluster (1 CLUSTER = BPS*SPC BYTES)
unsigned short BS_RsvdSecCnt; //The boot sectors (this) are included. That makes at least 1.
}
[code]...
Everything seems to work fine. Mostly. The only problem, is that the program gives me the following output:BS_NumFATs shouldn't be 0. In fact, I've checked inside the structure memory, and the information seems correct. BS_NumFATs is 0x02, not 0x00 (It's the byte at offset 0x10, starting at 0x00).
I've checked the order of the structure fields, and their types, comparing them to the FAT specification given by Microsoft (File fatgen103.pdf), and it seems fine, unless I'm missing something. So I don't know why it gives 0 instead of 2, if I'm missing something.It's a Win32 program compiled with GCC version 4.4.0
Ok, so this assignment is to create a structure that allows input for up to 6 employees that then makes a 6 structure array showing Employee ID, Employee Last Name, Employee Pay Rate, Employee Hours Worked, Employee Pay, and Total Gross Pay for All Employees.
I don't have a printf yet for total gross, but right now I am just trying to tackle the input. Obviously I am not doing it right because although gcc complier is not giving errors the program is not ending when I type 'q' (sentinel issue) or when I reach 6 employees. It just continues input forever. Here is my code so far:
Code:
//Cameron Taylor
#include <stdio.h>
#define MAXARRAY 6
struct Record{
int idnum;
char lname[20];
double pay_rate;
[Code] ........
I want to get the starting index of structure elements, whoz id are 0,1,2,3 Like in below code col_data[0] (starting id=0) col_data[3] (starting id=1) col_data[5] (starting id=2) col_data[8] (starting id=3) Code:
Code:
typedef struct gg{
int id;
int value;
}
[code]....
How can i skip remaining loop iterations when it get that index and will go back to loop again for getting next element index?
Code:
#include<stdio.h>
#include<strings.h>
main() {
} struct employ {
char name[50];
float age ;
[Code] .....