C++ :: Create Structure To Hold Data For A Kennel
Apr 3, 2013// This program creates a structure to hold data for a kennel
#include<iostream.h>
struct KennelList {
int dogID;
char gender;
int age;
[Code] ....
// This program creates a structure to hold data for a kennel
#include<iostream.h>
struct KennelList {
int dogID;
char gender;
int age;
[Code] ....
I need to dynamically create a new Memo structure to hold memorized fib #'s.I have two structures:
Code:
typedef struct HugeInteger
{
//array to hold the digits of a huge integer
int *digits;
//number of digits in the huge integer
int length;
}
[code]....
am having trouble with initializing the struct inside of the new Memo, I need the digit fields to null and the length field to 0 to indicate that F[i] has not yet been memoized...I have F->digits and F->length in the for loop but this just simply doesn't work..
well i create a State.h class
#ifndef STATE.H
#define STATE_H
class State {
public:
virtual void handle_action() = 0;
virtual void update() = 0;
virtual void render() = 0;
};
#endif //STATE.H
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once
#include "state.h"
class FirstState : public State {
public:
FirstState();
~FirstState();
void handle_action();
void update();
void render();
};
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?
[URL]....
There seems to be lacking support for tree data structure. You have to implement it yourself?
View 2 Replies View Relatedhow I can create a structure that pointing to another different structure. And also passing structure to function.
View 3 Replies View RelatedWe are told to modify this code following the instructions given within the code. It is a tictactoe program.
Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
void info(void) {
printf("
[Code] ....
I've ended up with the following code, but the part about the name of the datafile is giving errors upon running the program.
Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
typedef struct {
[Code] ....
I was trying to apply what is here (as someone who writes rarely and has to relearn everything each time): [URL] ....
I'm using a header file to define the structure:
#ifndef EINSTEIN_H
#define EINSTEIN_H
#include <stdio.h>
#include <vector>
struct SizeAll{
double year;
double R;
SizeAll() { year = 0; R = 0; }
[Code] ...
This creates quite a mess. It seems that somehow the "vector" declaration isn't working as the referenced web link seems to suggest that it should. I presume that, as usual, clearing one real error will eliminate the cascade of errors the first real error produces. Why won't VC++ accept the "vector" identifier?
The error messages that follow the build attempt are:
Friedman.cpp
d:documents and settingsxxmy documentsvisual studio 2010projectsfriedmanfriedmanEinstein.h(22):
warning C4996: 'fopen': This function or variable may be unsafe.
Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
I am using Dev C++ compiler on Windows 7 and was programming a piece of code that is supposed to do the following -
Create a structure to store information about products for sale in a store. It should store information about the product name, the price, and the product number and then create an array of products called Inventory. Add five products to your inventory.
But for some reason, which is unknown to me, I always seem to get a compiler error. And this is what i have so far -
Code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
struct product{
char name[30];
int product_number;
double price;
[Code] ....
I am trying to create a class type structure using struct instead of classes.
Code:
#include <iostream>
#include <stdlib.h>
using namespace std;
struct myclass {
int * array;
int nelements;
[Code] ....
Guess what I am asking is using the pointer in the first code section better or is there another way'. I don't know about making the second code work.
how to use a Class structure to create a program that reads in two rational numbers and adds them, subtracts, multiplies, and divides them.
View 3 Replies View RelatedI'm trying to create a new data type Data declared as int. What comes up to my mind is to create a structure like
Code:
typedef struct Data {
int number;
} Data;
but when I need to use the data I need to go through the structure. Is this a good way to declare a new data type?
how to solve this undeclared error when compiling this code. I assume it has something to do with scope.
C code - 47 lines - codepad
Code:
#include <stdio.h>
int main(void) {
struct bank_account {
[Code].....
I am trying to create an structure of data with following elements:
struct stest {
std::vector<int> na;
std::vector<double> nb;
std::vector<double> va;
std::vector<double> vb;
std::vector<double> vc;
std::vector<double> vd;
}
I would like to modify the composition of this struct, so that I can create a special data structure by
vector<stest*> data_test;
for(int i = 0; i < 10; i++)
data_test.push_Back(new stest);
within this structure, I have: only one na and one nb, but ten groups of combination of va, vb, vc, vd that I can access by pointer, which means na, nb are independent but still inside of the structure.
I'm currently having the following data structure:
typedef struct {
int a;
int b;
} S;
<vector <vector<S> > v;
Now I also have different pointers that can be set in connection with one instance of the above shown vector. Therefore I was attempting to work with a map:
map<p*, <vector<vector <S> >, vector<sI> > m;
However, it seems like it doesn't work that way. Therefore I tried the following:
map<p*, map<<vector<vector <S> >, vector<S> > > m2;
With this attempt I do now, however, get another mistake here, that [] cannot be used here:
S s;
m2[p][0].push_back(s);
Does it use Linked List or Dynamic Array?
I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.
While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.
I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)
Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.
I created one structure and the created structure is using in few more structures, but i did not get the proper data.
typedef struct _MSG_HEADER{
//MESSAGE_HEADER 40 bytes
short iApiTcode;
short iApiFuncId;
int LogTime;
char AlphaChar[2];
[Code]...
My requirement is have to fill the MessageHeader structure & we can use that header in all the structures entire program.
I have two structs like below,
struct SP {
string sp1;
string sp2;
};
struct SL {
[Code] ....
How to add data to slVect ?
When we want to use custom classes for the STL set data structure, how to do it?
I look around and see people passing comparators, overloading operator(), and also overloading operator< in the class itself.
Which one's the idiomatic c++ way?
I have this data store into a data structure.
i j x y w h w*h
0 0 0 0 9 11 99
1 0 0 11 9 10 90
2 0 0 21 9 11 99
0 1 9 0 8 12 96
1 1 9 12 8 7 56
2 1 9 19 8 6 48
[Code]...
Code:
struct data {
//Here
/*! horizontal position */
int x;
/*! vertical position */
int y;
/*! width */
int w;
/
[Code]...
data and then i have an array /*! it contain group_id of each data line*/ int group_id[16]={0,0,0,0,3,3,1,1,1,3,3,2,2,2,2,1}; I never worked with 2D array before. My problem is that i want to create a 2D array of that data for example if i write data[j][i].. It will give me the reference/value of all data lines that belongs to j column, and same with group_id[j][i]. I don't know how i can store these structure vaules in this like 2D array.
Corporate Data Sales
Write a program that uses a structure named CorpData to store the following information on a company division.
Division Name(North, South, East, Or West)
First quarter sales
Second quarter sales
Third quarter sales
Fourth quarter sales
Total annual sales
Average quarter sales
Include a constructor that allows the division name and four quarterly sales amounts to be specified at the time a CorpData variable is created.
The program should create four variables of this structure, each representing one of the following corporate divisions: North, South, East and West. Each variable should be passed in turn to a function that calculates and stores the total annual sales and average sales for that division.
Once this has been done for each division, each variable should be passed in turn to a function that displays the division name, total sales, and average sales.
Here is my code:
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
struct CorpData {
[Code] ....
To check if a set B is a subset of A or not. Which data structure to be used to store set A for quicker response(linked list/hash map)? What if I want to check intersection also?
View 1 Replies View RelatedSo I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.
#ifndef H_stackADT
#define H_stackADT
template <class Type>
class stackADT {
public:
virtual void initializeStack() = 0;
virtual bool isEmptyStack() const = 0;
[Code]...
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example:
(**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream>
#include <string>
using namespace std;
class CustomStack {
[Code] ....
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]
View 5 Replies View RelatedI need building a complete graph from a file. The format in the file is as follows.
[ vertex 1] [ x_coordinate 1] [ y_coordinate 1] [cityname 1]
[ vertex 2] [ x_coordinate 2] [ y_coordinate 2] [cityname 2]
. . .
[ vertex n] [ x_coordinate n] [ y_coordinate n] [cityname n]
What kind of data structure shall I use in order to store date in a complete graph so there is an edge between every pair?
Data handling for a UAV project I am trying. My background is in Microcontrollers but I have never had exposure to "sound" programming practice...
I have got 2 microcontrollers to drive a UAV craft I've made. One "firmware" micro collects all the sensor data and then passes it to the other "application" micro for control processing. Once decisions have been made this is sent back to the "firmware" micro so that actions are taken.
So in essence I am sharing a raw data chunk periodically between the 2 processors that has outputs and feedback data. For the moment this is captured as one big buffer array on either micro after receiving. For easier structure I thought of bouncing this buffer that contains all sensor information and control variables between the 2 processors (visualize a ping pong game with all the possible variables from both micros - bandwidth between the micros is not a limitation) There are quite a few modules that want to access information from this buffer and write control actions back to it.
I was thinking of constructing a struct on both micros to access this "raw data" from the buffer and set it up with variable names so that it is easier for functions to read info and write controls back.
But this would mean that the data is accessible to every function, and there is the fear that some functions will write to the input data or write to control variables that they should not have access to. I also need to reduce memory copies and the like due to limited memory on each micro.