C++ :: Complete Graph Data Structure
Apr 13, 2013
I need building a complete graph from a file. The format in the file is as follows.
[ vertex 1] [ x_coordinate 1] [ y_coordinate 1] [cityname 1]
[ vertex 2] [ x_coordinate 2] [ y_coordinate 2] [cityname 2]
. . .
[ vertex n] [ x_coordinate n] [ y_coordinate n] [cityname n]
What kind of data structure shall I use in order to store date in a complete graph so there is an edge between every pair?
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Oct 9, 2013
how to solve this undeclared error when compiling this code. I assume it has something to do with scope.
C code - 47 lines - codepad
Code:
#include <stdio.h>
int main(void) {
struct bank_account {
[Code].....
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Mar 18, 2013
I am trying to create an structure of data with following elements:
struct stest {
std::vector<int> na;
std::vector<double> nb;
std::vector<double> va;
std::vector<double> vb;
std::vector<double> vc;
std::vector<double> vd;
}
I would like to modify the composition of this struct, so that I can create a special data structure by
vector<stest*> data_test;
for(int i = 0; i < 10; i++)
data_test.push_Back(new stest);
within this structure, I have: only one na and one nb, but ten groups of combination of va, vb, vc, vd that I can access by pointer, which means na, nb are independent but still inside of the structure.
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Apr 4, 2013
I'm currently having the following data structure:
typedef struct {
int a;
int b;
} S;
<vector <vector<S> > v;
Now I also have different pointers that can be set in connection with one instance of the above shown vector. Therefore I was attempting to work with a map:
map<p*, <vector<vector <S> >, vector<sI> > m;
However, it seems like it doesn't work that way. Therefore I tried the following:
map<p*, map<<vector<vector <S> >, vector<S> > > m2;
With this attempt I do now, however, get another mistake here, that [] cannot be used here:
S s;
m2[p][0].push_back(s);
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Dec 14, 2013
Does it use Linked List or Dynamic Array?
I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.
While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.
I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)
Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.
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Jul 2, 2014
I created one structure and the created structure is using in few more structures, but i did not get the proper data.
typedef struct _MSG_HEADER{
//MESSAGE_HEADER 40 bytes
short iApiTcode;
short iApiFuncId;
int LogTime;
char AlphaChar[2];
[Code]...
My requirement is have to fill the MessageHeader structure & we can use that header in all the structures entire program.
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Nov 26, 2014
I have two structs like below,
struct SP {
string sp1;
string sp2;
};
struct SL {
[Code] ....
How to add data to slVect ?
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Oct 27, 2014
When we want to use custom classes for the STL set data structure, how to do it?
I look around and see people passing comparators, overloading operator(), and also overloading operator< in the class itself.
Which one's the idiomatic c++ way?
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Mar 22, 2013
I have this data store into a data structure.
i j x y w h w*h
0 0 0 0 9 11 99
1 0 0 11 9 10 90
2 0 0 21 9 11 99
0 1 9 0 8 12 96
1 1 9 12 8 7 56
2 1 9 19 8 6 48
[Code]...
Code:
struct data {
//Here
/*! horizontal position */
int x;
/*! vertical position */
int y;
/*! width */
int w;
/
[Code]...
data and then i have an array /*! it contain group_id of each data line*/ int group_id[16]={0,0,0,0,3,3,1,1,1,3,3,2,2,2,2,1}; I never worked with 2D array before. My problem is that i want to create a 2D array of that data for example if i write data[j][i].. It will give me the reference/value of all data lines that belongs to j column, and same with group_id[j][i]. I don't know how i can store these structure vaules in this like 2D array.
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Nov 20, 2013
Corporate Data Sales
Write a program that uses a structure named CorpData to store the following information on a company division.
Division Name(North, South, East, Or West)
First quarter sales
Second quarter sales
Third quarter sales
Fourth quarter sales
Total annual sales
Average quarter sales
Include a constructor that allows the division name and four quarterly sales amounts to be specified at the time a CorpData variable is created.
The program should create four variables of this structure, each representing one of the following corporate divisions: North, South, East and West. Each variable should be passed in turn to a function that calculates and stores the total annual sales and average sales for that division.
Once this has been done for each division, each variable should be passed in turn to a function that displays the division name, total sales, and average sales.
Here is my code:
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
struct CorpData {
[Code] ....
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Feb 9, 2013
To check if a set B is a subset of A or not. Which data structure to be used to store set A for quicker response(linked list/hash map)? What if I want to check intersection also?
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Mar 7, 2014
So I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.
#ifndef H_stackADT
#define H_stackADT
template <class Type>
class stackADT {
public:
virtual void initializeStack() = 0;
virtual bool isEmptyStack() const = 0;
[Code]...
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Nov 3, 2013
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example:
(**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream>
#include <string>
using namespace std;
class CustomStack {
[Code] ....
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May 23, 2014
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]
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Apr 16, 2014
Data handling for a UAV project I am trying. My background is in Microcontrollers but I have never had exposure to "sound" programming practice...
I have got 2 microcontrollers to drive a UAV craft I've made. One "firmware" micro collects all the sensor data and then passes it to the other "application" micro for control processing. Once decisions have been made this is sent back to the "firmware" micro so that actions are taken.
So in essence I am sharing a raw data chunk periodically between the 2 processors that has outputs and feedback data. For the moment this is captured as one big buffer array on either micro after receiving. For easier structure I thought of bouncing this buffer that contains all sensor information and control variables between the 2 processors (visualize a ping pong game with all the possible variables from both micros - bandwidth between the micros is not a limitation) There are quite a few modules that want to access information from this buffer and write control actions back to it.
I was thinking of constructing a struct on both micros to access this "raw data" from the buffer and set it up with variable names so that it is easier for functions to read info and write controls back.
But this would mean that the data is accessible to every function, and there is the fear that some functions will write to the input data or write to control variables that they should not have access to. I also need to reduce memory copies and the like due to limited memory on each micro.
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Jan 19, 2014
Been given an assignment to create a predictive text program. What data structure I should use for this and the steps I should take when I make the program?
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Jul 19, 2013
Data structure problem. I have a table of the following format:
Code:
C/R 1 2 3 4 5 6 7 ...
1 x x x
2 x
3 x
4 x
5 x x x
6
... s
So my column and row names are integer numbers if an outcome of some game for a certain column and row lable is a match then we have an x on that position. The size of the integer names for both column and row name is quite large (let us imagine that it is so large that you would need a machine with 500GB of RAM memory to hold this type of table even if x's are treated as regular char's) . In every row there is at least one x and for every column the same holds for the columns. However, the number of x's for a row or a column can be bigger then 1. How to store this table efficiently? (using as less memory as possible).
The data structure should be efficiently accessed in the column fashion that is, if i want to get all values for column 4 I should be able to do that in O(N) time where N= the number of rows.
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Apr 3, 2013
// This program creates a structure to hold data for a kennel
#include<iostream.h>
struct KennelList {
int dogID;
char gender;
int age;
[Code] ....
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Dec 31, 2014
well i create a State.h class
#ifndef STATE.H
#define STATE_H
class State {
public:
virtual void handle_action() = 0;
virtual void update() = 0;
virtual void render() = 0;
};
#endif //STATE.H
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once
#include "state.h"
class FirstState : public State {
public:
FirstState();
~FirstState();
void handle_action();
void update();
void render();
};
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?
[URL]....
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Oct 1, 2013
There seems to be lacking support for tree data structure. You have to implement it yourself?
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Sep 15, 2012
Printing out a sequence data structure. I am using a PC running Windows 7 with Microsoft Visual Studio 2008. This sequence has a dynamic array which stores a value_type which can be any of the built in data types for C++. Initially the sequence is 30 slots long. When the program starts the user starts at the beginning of the sequence by choosing the "!" option from the menu. The user will then insert a number such as 11 by selecting the "I" option (upper or lower case). Then the user will go to the next position in the sequence by selecting the "+" option then insert 22, then go to the next position and insert 33.
To show that the numbers are actually in the sequence the user goes back to the beginning of the array by selecting "!" and then select "C" to display the current number of 11. Then the user goes to the next position by selecting "+" and then "C" to display 22 and so forth. At this point the member function called current() works just find , but when trying to print the contents of the entire sequence the program displays garbage. Why?
Code:
// FILE: sequence_test.cpp
// An interactive test program for the new sequence class
#include <cctype> // Provides toupper
#include <iostream> // Provides cout and cin
#include <cstdlib> // Provides EXIT_SUCCESS
#include "sequence2.h" // With value_type defined as double
using namespace std;
using namespace CISP430_A2;
[Code].....
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Jun 23, 2013
i can't implement trie with dynamic array .the problem is in this line i think :
Code:
childs_size = (node_p -> childs_value_p)[0] + 1; here is my code : Code: #include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct trie_node {
unsigned char *childs_value_p; // pointer to an array of child nodes value
struct trie_node **childs_ptp; // pointer to an array of child nodes pointer
struct trie_node *failure_node_p; // pointer to failure node
[code]...
i could write this code with binary tree instead of dynamic array but need a large amount of memory for about 13000000 strings of length 16 . is there any better solution with lower memory usage to implement trie ?
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Aug 5, 2014
I'm having trouble reading my data from a .txt file into a structure of the format shown in my code. I've made my student database in the program below based on user input and I didn't have a problem with that, but now it's come to input from a file it's making it difficult.
My three tasks are:
(1) A table containing 1 row per student, containing the student ID number and all of the student's marks.
(2) Another table, containing 1 row per student, containing the student ID number and the average mark obtained by that student.
(3) The average mark for each subject.
The assumptions to be made are: The student ID can begin with a zero, and should therefore be read in as a string.The test data will contain 20 students but the program should be able to deal with up to 100 students.Assume there are no more than 4 different subjects.
So based on the first assumption I've arranged the data in the file in an order in which the student ID begins with a zero:
003953 Computing 38
003953 English 88
003953 Mathematics 29
003953 Physics 83
073241 Computing 63
073241 English 99
073241 Mathematics 32
073241 Physics 73
...for twenty students, 80 lines of data. Now, on the assumption they must be read in as strings, this is what's making it tricky to store in the structure because, I've got 80 ID numbers but 20 repeat themselves 4 times. Once I've got this data in the structure below the tasks I won't have a problem with because I can just base it on a user input program but the data's already stored instead.
Below is my code for user input associated with task (1). In this example the IDs are stored as ints but for the file they will be strings. It compiles fine, displays the data as shown in the assignment sheet, but I don't know how to get the data into my structure. I can store the data in a structure of three arrays using fscanf() no problem, but it's not very "workable" for what I need to do with it.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
[Code].....
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Mar 27, 2014
Suppose, I have point_c, line_c and block_c three classes:
class point_c {
public:
double x, y;
};
class line_c {
public:
vector<point_c> Pt;
[Code] ....
As you can see, lines are composed of many points, and blocks are composed of lines and points. And I defined some member functions, so that I can add points or lines as required by line and block.
But, here comes the problem, if I use line.insertPoints(), or block.insertPoints(), the points will be stored in line or block. That is not what I want.
I want have a single place to store all points, a single place to store all lines, and a single place to store all blocks.
Then I guess I need some global variables
vector<point_c> Pt;
vector<line_c> Ln;
vector<block_c> Bk;
And I should change the classes into:
class point_c {
public:
double x, y;
};
class line_c {
public:
vector<size_t> PtIndex;
[Code] .....
in this way, the member functions will create the real entities into the global vector and set an index pointing to that entity. But this approach just make me feel it is not OOP anymore. when people using these classes, they got be careful about the global variables.
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Feb 20, 2015
I have a structure
struct Wine
{
string wineName;
int vintage;
int rating;
double price;
};
how can i store the file data below in an array with the structure type???
Dow Vintage Port ;2011;99;82
Mollydooker Shiraz Carnival of Love ;2012;95;75
Prats & Symington Douro Chryseia ;2011;97;55
Quinta do Vale Meão Douro ;2011;97;76
Leeuwin Chardonnay River Art Series ;2011;96;89
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Mar 21, 2014
I have an assignment that wants me to better understand how certain calls like malloc() and free() work. I'm supposed to have one function that allocates a pool of memory for the program to use (this is the only place where I'm allowed to use the malloc function. Anyplace else is off limits, except when allocating space for data structures.) Another function needs to be defined that allocates memory from this large pool of memory that we have already allocated. A third function needs to free a block of memory when a call from function main is made and a fourth does something else (haven't gotten that far yet.) I'm not sure if it's ok or not, but I'll attach the pdf form that describes all the requirements. If that's not ok, I'll delete it.)
Anyways, when thinking of data structures to use for this particular problem, one doesn't jump out at me as being THE data structure that would be most useful. How I would imagine using it is to store the addresses currently being used as well as the block length of those addresses (so basically, each node of the linkedlist would have a pointer that points to an allocated address and another field that told the size of the allocated block of memory.) How to communicate to the large pool of memory that a certain block of memory has been allocated and shouldn't be used until a free is made on that specific block of memory.
Attached File(s)
pa3.pdf (61.07K)
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