C :: Compact Table Representation - Data Structure
Jul 19, 2013
Data structure problem. I have a table of the following format:
Code:
C/R 1 2 3 4 5 6 7 ...
1 x x x
2 x
3 x
4 x
5 x x x
6
... s
So my column and row names are integer numbers if an outcome of some game for a certain column and row lable is a match then we have an x on that position. The size of the integer names for both column and row name is quite large (let us imagine that it is so large that you would need a machine with 500GB of RAM memory to hold this type of table even if x's are treated as regular char's) . In every row there is at least one x and for every column the same holds for the columns. However, the number of x's for a row or a column can be bigger then 1. How to store this table efficiently? (using as less memory as possible).
The data structure should be efficiently accessed in the column fashion that is, if i want to get all values for column 4 I should be able to do that in O(N) time where N= the number of rows.
I have matrix in C with size m x n. Size n isn't known. I want to have operations on matrix such as : delete first element and find i-th element. (where size m woudn't be too big , from 10 to 50 columns).
What is more efficient to use, linked list or hash table? How can I map each column of matrix to different element of linked list or hash table; depends what I choose to use?
I have a C# .NET Application which get data from QuickBooks via the ODBC Driver and save the result to C# data table. So, I want to transfer this data table to a mysql table on my own server. That's the code I use:
using System.IO; using MySql.Data.MySqlClient; //Add mysql dll on the .NET Tab in Project's references string connStr = "DSN=QBTest;"; string myServerAddress = "192.168.0.243"; string myDataBase = "CostTest";
My specific request is for retrieving values that are stored to a CompactFlash card. I am able to store values (we call them recipes) to the CompactFlash card as .csv file. I just haven't been able to figure out the code to retrieve this information back to the touchscreen.
Code: // Create a new folder if it doesn't exist CreateDirectory("/recipes"); //Create the file if it doesn't exist CreateFile("/recipes/recipe.csv"); //open the file hfile = OpenFile("/recipes/recipe.csv", 2);
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Now with that said, I would like to retrieve these values from the .csv file.
I know how to make a namespace i just want to know why someone would. because it just seems like a way to show a bunch of variables and functions into a compact area.
So when you enter the number 99 its supposed to quit the program and it wasnt so i fixed that then i noticed that if you don't hit the green its supposed to loop back to a certain point but it was going to far back so i put a goto statement in and now it wont output my data table.
I'm trying to union eleven tables to call out data. Parent table is 'Events', child tables are 'SR1Laptimes', 'SR2Laptimes' and so on (there are ten SR... tables). Primary key in all tables is EventName. Parent/Child relationship is Events.EventName/SR1Laptimes.EventName etc All tables that start with SR have the same Schema. I'm trying to call out MIN(Q1) across all table but first need to Union them I believe. Here is my code.
myCommand.CommandText = "SELECT MIN(Q1), MIN(Q2), MIN(Q3), MIN(Q4), MIN(LaptimesMinutes), MIN(LaptimesSeconds) FROM (SELECT * FROM Events UNION ALL SELECT * FROM SR1Laptimes UNION ALL SELECT * FROM SR2Laptimes) WHERE (Events.Track = @track) AND (Events.Number = @number) AND (Events.Rider = @rider)"; myCommand.Parameters.AddWithValue("@track", analysisTrackComboBox.Text); myCommand.Parameters.AddWithValue("@number", analysisNumberComboBox.Text); myCommand.Parameters.AddWithValue("@rider", analysisRiderComboBox.Text);
I am trying to make a table class that will be able to have multiple columns of data. I want it to have something to hold data (I was using a 2D vector for only one data type) in it, somewhat like a pair, but for any number of data types. The class is a template to make it generalized.
I have looked a little at variadic templates, but I don't know how to declare the vectors for each data types then.
I have an abstract based class and three derived classes. I also have a templated hash table class(using chaining as my collision resolution method, an array of stl lists), and a class to parse commands from a file, this also holds the instantiation of the hash table. My question is that since my command parsing class's constructor instantiates the hash table in the main driver(unable to modify) how can I make this dynamically allocated using data from the file?
template<class T> class hashTable{ public: hashTable(int size); ~hashTable();
I am having a lot of trouble trying to save and upload a data table from a text file ,the data table which is bound to a datagrid, creates its own columns at the formloading event, and everytime a user clicks a button row is added to the data table. With the loading i put this code which i thought would read a text file and put all the content my datatable however a exception pops up saying Duplicate Name exeption. Heres the loading piece of code :
{ string filePath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\DG1.txt "; if(File.Exists(filePath)) { StreamReader reader = new StreamReader(filePath); string line = reader.ReadLine();
How to validate the data if the data already exist in the table record in c#?
For example I wanted to add the student roll no. if roll no. is 134 and if we are adding rollno. 134 student then we get the warning like roll no. 134 is already exist ....
I would like to modify the composition of this struct, so that I can create a special data structure by
vector<stest*> data_test; for(int i = 0; i < 10; i++) data_test.push_Back(new stest);
within this structure, I have: only one na and one nb, but ten groups of combination of va, vb, vc, vd that I can access by pointer, which means na, nb are independent but still inside of the structure.
I'm currently having the following data structure:
typedef struct { int a; int b; } S; <vector <vector<S> > v;
Now I also have different pointers that can be set in connection with one instance of the above shown vector. Therefore I was attempting to work with a map:
map<p*, <vector<vector <S> >, vector<sI> > m;
However, it seems like it doesn't work that way. Therefore I tried the following:
I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.
While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.
I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)
Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.
i j x y w h w*h 0 0 0 0 9 11 99 1 0 0 11 9 10 90 2 0 0 21 9 11 99 0 1 9 0 8 12 96 1 1 9 12 8 7 56 2 1 9 19 8 6 48
[Code]...
Code:
struct data { //Here /*! horizontal position */ int x; /*! vertical position */ int y; /*! width */ int w; /
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data and then i have an array /*! it contain group_id of each data line*/ int group_id[16]={0,0,0,0,3,3,1,1,1,3,3,2,2,2,2,1}; I never worked with 2D array before. My problem is that i want to create a 2D array of that data for example if i write data[j][i].. It will give me the reference/value of all data lines that belongs to j column, and same with group_id[j][i]. I don't know how i can store these structure vaules in this like 2D array.
Write a program that uses a structure named CorpData to store the following information on a company division.
Division Name(North, South, East, Or West) First quarter sales Second quarter sales Third quarter sales Fourth quarter sales Total annual sales Average quarter sales
Include a constructor that allows the division name and four quarterly sales amounts to be specified at the time a CorpData variable is created.
The program should create four variables of this structure, each representing one of the following corporate divisions: North, South, East and West. Each variable should be passed in turn to a function that calculates and stores the total annual sales and average sales for that division.
Once this has been done for each division, each variable should be passed in turn to a function that displays the division name, total sales, and average sales.
To check if a set B is a subset of A or not. Which data structure to be used to store set A for quicker response(linked list/hash map)? What if I want to check intersection also?
So I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example: (**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream> #include <string> using namespace std; class CustomStack {
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]