C :: Retrieving Values That Are Stored To Compact Flash Card
Sep 19, 2013
My specific request is for retrieving values that are stored to a CompactFlash card. I am able to store values (we call them recipes) to the CompactFlash card as .csv file. I just haven't been able to figure out the code to retrieve this information back to the touchscreen.
Code:
// Create a new folder if it doesn't exist
CreateDirectory("/recipes");
//Create the file if it doesn't exist
CreateFile("/recipes/recipe.csv");
//open the file
hfile = OpenFile("/recipes/recipe.csv", 2);
[Code]....
Now with that said, I would like to retrieve these values from the .csv file.
I'm making a flash card type console application using visual studios 2013. The flash cards contain character that I can display using unicode. So far I am looking at about 200 characters across 2 unicode blocks which I don't want to hard code into my arrays. I thought of initializing my arrays using a loop. The only problem is I don't know how to add in hexadecimal. So is there a way to initialize my array without having to input 200 values my self? Also is hexadecimal addition possible without me having to write a function for it?
I want to get or view the SIM card number from the dongle (the dongle will b already connected to the computer where the SIM card will be inserted into it) but the coding should be done by C programming / Language.
Goal: Write a program that compares the values stored in the first array to the user inputted values in the second array.
In order to fix this error: [URL]...
I had to change my array initialization to one with a star in front of it:
char a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"}; to: char *a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"};
I also changed my 2nd array to one with a star in front of it: char *a2[20];
What does this mean exactly? Putting a star in front of an array?
Also, I am now getting an "unhandled exception" when I try to get input for my 2nd array:
This seems like a fairly straight forward assignment. Load up a file that contains a series of int values stored in ASCII and print out the ASCII characters to the console.
The problem I am having is that I am getting the numerical value of bytes ("40" for 10 numerical values, "200" for 50 values). The numbers are generated randomly by another file, but I can control how many numbers are generated. For example, if I type in:
Data structure problem. I have a table of the following format:
Code: C/R 1 2 3 4 5 6 7 ... 1 x x x 2 x 3 x 4 x 5 x x x 6 ... s
So my column and row names are integer numbers if an outcome of some game for a certain column and row lable is a match then we have an x on that position. The size of the integer names for both column and row name is quite large (let us imagine that it is so large that you would need a machine with 500GB of RAM memory to hold this type of table even if x's are treated as regular char's) . In every row there is at least one x and for every column the same holds for the columns. However, the number of x's for a row or a column can be bigger then 1. How to store this table efficiently? (using as less memory as possible).
The data structure should be efficiently accessed in the column fashion that is, if i want to get all values for column 4 I should be able to do that in O(N) time where N= the number of rows.
I know how to make a namespace i just want to know why someone would. because it just seems like a way to show a bunch of variables and functions into a compact area.
I'm currently involved in an embedded (cortex M3) C++ project where we're about to run out of flash.
A quick check of the map file give that, in our case, the destructors consume about 10-15% of the available space. Since we're allocating all things that are needed at startup but never delete anything (both a requirement & also impossible due to the lack of a proper memory manager) the thought of getting rid of all destructors in the target build is appealing.
I know that this question is somewhat crazy/desperate but is there a safe way of telling gcc not to emit any code for destructors? If so, can that be made in such a way that a linker error catch for instance mistakes such as creating an object on stack?
I have written some code to make two partitions in USB flash drive. When I ran it I am not able to make partitions on usb. What'll be the problem in this code.
Code: /-------------------INITIALIZE AND PARTITION-------------------------------// #include "stdafx.h" #include <Windows.h> #include <stdio.h>
I am trying to write a to a specific sector in a flash drive. The problem is that it will only allow me to write to sectors 0 to 15. When I try sector 16 or higher nothing happens, but in sector 0 to 15 is is working fine.
#define BUFFER_SIZE 512 int main(void) { FILE *volume; int k = 0; long long sector = 0; char buf[BUFFER_SIZE] = {0};
I want to read a file from my flash drive called text.csv. However, I cannot even open the port where my flash drive is connected. This is the code that I am using, but I get error since the first part. When I run the program it says "fopen Error". I am using Ubuntu 12.04.
I have a flash movie that is bigger than the axShockwaveFlash placeholder that plays it. The axShockwaveFlash placeholder expands to the size of the movie.
I have found a website at [URL] but asp is totaly different from c#.
How can I make the movie shrink to fit in the axShockwaveFlash placeholder?
I have a C# program going and want to be able to call the DLL and receive back the data requested through a pointer.Below is the DLL import within my C# code.
Code:
[DllImport("MyTest.dll")] public static extern int ReadNetwork(Byte[] ROM_ID); Below is the code in the DLL Code: int _stdcall ReadNetwork(unsigned char* Array1) { ReadDevice(readBackArray); for(i = 0; i < 20; i++) { Array1[i] = readBackArray[i]; }
[code]....
I've tried changing the return values in the DLL's ReadNetwork() function and that works ok, so I know I'm calling the DLL and it runs ok, but printing the result back is where I'm having the problem.
I am trying to retrieve the first three bits of a number. The code that I am using should work but it isn't giving me the correct result when trying certain numbers. Below is the code I am using:
unsigned short num1, num2 = 0; unsigned short num = 65535// binary 111111111111111 num1 = num && 0x07;// gives me 1 but should give 7(111) num2 = num >>3;//gives me 8191, which is correct
Why I am not getting the first three correct bits(111)?
When i execute the program it gets the right data for the first array but the scound either doesn't work at all or just gets to much data. i've tryed using getline and the "cin" for what the file would be in this case "myfile" there is also one more array that must be retrieved from the file.
#include <iostream> #include <fstream> #include <string> using namespace std;
I was struggling the last 2 days with this C script supposing to open a list of strings (input as fopen(argv[1])and allowing to access to any element of the list. I created an array *gcm[10000] and a pointer *(*gcm_ptr[10000] = &gcm. However, when I try to list whatever n[i], it always gives me the last entry.
I'm writing a simple text adventure style program in order to practice C++. I originally used char to get whether the user wanted to go north, south etc, requiring they enter W, A, S, or D, and then I used a switch statement, rather than a bunch of else if blocks to move in the appropriate direction. Last night I started updating the code and wanted to require the user type an actual string like "go north" to move, so I'm in the process of converting it over to getline();.
The way it works is the user will input "go north", and if the string is equal to "go north" it will set a variable to 1, 2, 3, or 4, so I can keep the switch statement. The program compiles but whenever it asks for user input, it always hangs waiting for 2 separate lines of input regardless of whether or not you put a space between your command. The move function is as follows:
void movement() { bool loop = true; int roomNorth = 0; int roomWest = 0; int roomSouth = 0; int roomEast = 0; int dirOption; string dir = "";
[code]....
I read that it could be an issue with getline and the new line characters, which is why I added the cin.ignore in there...so yea the code will wait for 2 separate lines of input and then always outputs "Invalid direction!" regardless of the input.
Suppose your program has many concrete subtypes of Person, and each person will have their own file saved, with their type stored in that file. When reading the files to create the people again (of their proper types), what is the best method to maximize performance (and elegance by shortening the code)? Here is what I have so far.
First I used if statements, which is terrible, and now I've improved the performance logarithmically using std::map. I still suspect there is a better way, especially if there are going to be hundreds of different classes. If you want to test it, you can change the PATH constant to whatever path you want, or just leave it as an empty string, and the files will be created in the same directory as your cpp file. The part I'm trying to improve is pointed out in the comments.
struct Person { std::string name; Person (const std::string& newName) : name (newName) {} virtual ~Person() = default; }; struct Guy : Person {using Person::Person;}; struct Girl : Person {using Person::Person;};