I'm currently having the following data structure:
typedef struct {
int a;
int b;
} S;
<vector <vector<S> > v;
Now I also have different pointers that can be set in connection with one instance of the above shown vector. Therefore I was attempting to work with a map:
map<p*, <vector<vector <S> >, vector<sI> > m;
However, it seems like it doesn't work that way. Therefore I tried the following:
So I have a two-dimensional array named temperatures[7][2] and I am trying to promt the user to input the highest temperatures for a 7 day period in the first column and the lowest temperatures in the second column. So far all I am getting when I test my code is the temperatures in the second column.
/*Intermediate23.cpp - This program inputs the highest and lowest temps. for seven days. It then displays the average high and low temps. and also diplays the highest temp. that's stored in the first column of the array and displays the lowest temp. stored in the second column of the array.*/
#include <iostream> #include <iomanip> using namespace std; int main() { //Declare array and variable int temperatures[7][2] = {0}; int avg = 0; int totalTemp = 0;
I am new to C++ and I am having an issue reading in a 2 Dimensional array from a data file. I am very close to reading it in perfectly except for one issue, the loop is ignoring the first value from the data file.
I would like to modify the composition of this struct, so that I can create a special data structure by
vector<stest*> data_test; for(int i = 0; i < 10; i++) data_test.push_Back(new stest);
within this structure, I have: only one na and one nb, but ten groups of combination of va, vb, vc, vd that I can access by pointer, which means na, nb are independent but still inside of the structure.
I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.
While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.
I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)
Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.
i j x y w h w*h 0 0 0 0 9 11 99 1 0 0 11 9 10 90 2 0 0 21 9 11 99 0 1 9 0 8 12 96 1 1 9 12 8 7 56 2 1 9 19 8 6 48
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Code:
struct data { //Here /*! horizontal position */ int x; /*! vertical position */ int y; /*! width */ int w; /
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data and then i have an array /*! it contain group_id of each data line*/ int group_id[16]={0,0,0,0,3,3,1,1,1,3,3,2,2,2,2,1}; I never worked with 2D array before. My problem is that i want to create a 2D array of that data for example if i write data[j][i].. It will give me the reference/value of all data lines that belongs to j column, and same with group_id[j][i]. I don't know how i can store these structure vaules in this like 2D array.
Write a program that uses a structure named CorpData to store the following information on a company division.
Division Name(North, South, East, Or West) First quarter sales Second quarter sales Third quarter sales Fourth quarter sales Total annual sales Average quarter sales
Include a constructor that allows the division name and four quarterly sales amounts to be specified at the time a CorpData variable is created.
The program should create four variables of this structure, each representing one of the following corporate divisions: North, South, East and West. Each variable should be passed in turn to a function that calculates and stores the total annual sales and average sales for that division.
Once this has been done for each division, each variable should be passed in turn to a function that displays the division name, total sales, and average sales.
To check if a set B is a subset of A or not. Which data structure to be used to store set A for quicker response(linked list/hash map)? What if I want to check intersection also?
So I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example: (**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream> #include <string> using namespace std; class CustomStack {
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]
Data handling for a UAV project I am trying. My background is in Microcontrollers but I have never had exposure to "sound" programming practice...
I have got 2 microcontrollers to drive a UAV craft I've made. One "firmware" micro collects all the sensor data and then passes it to the other "application" micro for control processing. Once decisions have been made this is sent back to the "firmware" micro so that actions are taken.
So in essence I am sharing a raw data chunk periodically between the 2 processors that has outputs and feedback data. For the moment this is captured as one big buffer array on either micro after receiving. For easier structure I thought of bouncing this buffer that contains all sensor information and control variables between the 2 processors (visualize a ping pong game with all the possible variables from both micros - bandwidth between the micros is not a limitation) There are quite a few modules that want to access information from this buffer and write control actions back to it.
I was thinking of constructing a struct on both micros to access this "raw data" from the buffer and set it up with variable names so that it is easier for functions to read info and write controls back.
But this would mean that the data is accessible to every function, and there is the fear that some functions will write to the input data or write to control variables that they should not have access to. I also need to reduce memory copies and the like due to limited memory on each micro.
Been given an assignment to create a predictive text program. What data structure I should use for this and the steps I should take when I make the program?
Data structure problem. I have a table of the following format:
Code: C/R 1 2 3 4 5 6 7 ... 1 x x x 2 x 3 x 4 x 5 x x x 6 ... s
So my column and row names are integer numbers if an outcome of some game for a certain column and row lable is a match then we have an x on that position. The size of the integer names for both column and row name is quite large (let us imagine that it is so large that you would need a machine with 500GB of RAM memory to hold this type of table even if x's are treated as regular char's) . In every row there is at least one x and for every column the same holds for the columns. However, the number of x's for a row or a column can be bigger then 1. How to store this table efficiently? (using as less memory as possible).
The data structure should be efficiently accessed in the column fashion that is, if i want to get all values for column 4 I should be able to do that in O(N) time where N= the number of rows.
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once #include "state.h" class FirstState : public State { public: FirstState(); ~FirstState(); void handle_action(); void update(); void render(); };
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?
Printing out a sequence data structure. I am using a PC running Windows 7 with Microsoft Visual Studio 2008. This sequence has a dynamic array which stores a value_type which can be any of the built in data types for C++. Initially the sequence is 30 slots long. When the program starts the user starts at the beginning of the sequence by choosing the "!" option from the menu. The user will then insert a number such as 11 by selecting the "I" option (upper or lower case). Then the user will go to the next position in the sequence by selecting the "+" option then insert 22, then go to the next position and insert 33.
To show that the numbers are actually in the sequence the user goes back to the beginning of the array by selecting "!" and then select "C" to display the current number of 11. Then the user goes to the next position by selecting "+" and then "C" to display 22 and so forth. At this point the member function called current() works just find , but when trying to print the contents of the entire sequence the program displays garbage. Why?
Code: // FILE: sequence_test.cpp // An interactive test program for the new sequence class #include <cctype> // Provides toupper #include <iostream> // Provides cout and cin #include <cstdlib> // Provides EXIT_SUCCESS #include "sequence2.h" // With value_type defined as double using namespace std; using namespace CISP430_A2;
i can't implement trie with dynamic array .the problem is in this line i think :
Code:
childs_size = (node_p -> childs_value_p)[0] + 1; here is my code : Code: #include <stdio.h> #include <stdlib.h> #include <string.h> struct trie_node { unsigned char *childs_value_p; // pointer to an array of child nodes value struct trie_node **childs_ptp; // pointer to an array of child nodes pointer struct trie_node *failure_node_p; // pointer to failure node
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i could write this code with binary tree instead of dynamic array but need a large amount of memory for about 13000000 strings of length 16 . is there any better solution with lower memory usage to implement trie ?
I'm having trouble reading my data from a .txt file into a structure of the format shown in my code. I've made my student database in the program below based on user input and I didn't have a problem with that, but now it's come to input from a file it's making it difficult.
My three tasks are:
(1) A table containing 1 row per student, containing the student ID number and all of the student's marks.
(2) Another table, containing 1 row per student, containing the student ID number and the average mark obtained by that student.
(3) The average mark for each subject.
The assumptions to be made are: The student ID can begin with a zero, and should therefore be read in as a string.The test data will contain 20 students but the program should be able to deal with up to 100 students.Assume there are no more than 4 different subjects.
So based on the first assumption I've arranged the data in the file in an order in which the student ID begins with a zero:
...for twenty students, 80 lines of data. Now, on the assumption they must be read in as strings, this is what's making it tricky to store in the structure because, I've got 80 ID numbers but 20 repeat themselves 4 times. Once I've got this data in the structure below the tasks I won't have a problem with because I can just base it on a user input program but the data's already stored instead.
Below is my code for user input associated with task (1). In this example the IDs are stored as ints but for the file they will be strings. It compiles fine, displays the data as shown in the assignment sheet, but I don't know how to get the data into my structure. I can store the data in a structure of three arrays using fscanf() no problem, but it's not very "workable" for what I need to do with it.
Suppose, I have point_c, line_c and block_c three classes:
class point_c { public: double x, y; };
class line_c { public: vector<point_c> Pt;
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As you can see, lines are composed of many points, and blocks are composed of lines and points. And I defined some member functions, so that I can add points or lines as required by line and block.
But, here comes the problem, if I use line.insertPoints(), or block.insertPoints(), the points will be stored in line or block. That is not what I want.
I want have a single place to store all points, a single place to store all lines, and a single place to store all blocks.
class point_c { public: double x, y; }; class line_c { public: vector<size_t> PtIndex;
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in this way, the member functions will create the real entities into the global vector and set an index pointing to that entity. But this approach just make me feel it is not OOP anymore. when people using these classes, they got be careful about the global variables.