C++ :: Data Structure - To Check If A Set B Is A Subset Of A Or Not
Feb 9, 2013
To check if a set B is a subset of A or not. Which data structure to be used to store set A for quicker response(linked list/hash map)? What if I want to check intersection also?
A program is a set of all subsets of this part of the show. Users can enter a number., For example, if n = 2 the output looks like this:
{} {1} {2} {1,2} or for n=3 we have: {} {1} {2} {3} {1,2} {1,3} {2,3} {1,2,3}
meantime this program should be solved with tow way. recursive function and Non-recursive.Can also be used in solving the problem of bitwise operations.
i'm making a for loop for a mini game which required the user to enter the input number.Let say if the user accidently entered a character instead of integer the whole program will go haywire so is there anyway to check for the error and prompt the user to input the data again?Here is the simple program...
I am working on this project where I need to see if data in a struct has changed and if so I need to do something. With that being said, is there a way to check to see if data in a struct has changed. My first approach was to make a copy of the struct and compare the original struct with the copy but I was having problems with the operator==.
The problem is that you have a set of numbers and you need to divide that set into two subsets where the difference between the sums of the subset is minimal.
Example: a set of numbers {1,5,9,3,8}, now the solution is two subsets, one subset with elements {9,3} and the other {8,5,1} the sum of the first one is 13 and the sum of the second is 13 so the difference between the sums is 0. The result shows the difference between the sums.
Another example: a set of numbers where the difference between the subsets cannot be zero, {9 51 308 107 27 91 62 176 28 6}, the minimal difference between the two subsets is 2.
I want to know how the function finds the two subsets, it works great because I've tested it for up to 300 inputs which sum adds up to 100,000.
Code: #include <iostream> #include <stdio.h> #include <math.h> #include <stdlib.h> #include <limits.h> using namespace std; int BalancedPartition ( int a[] , int n ) {
I would like to modify the composition of this struct, so that I can create a special data structure by
vector<stest*> data_test; for(int i = 0; i < 10; i++) data_test.push_Back(new stest);
within this structure, I have: only one na and one nb, but ten groups of combination of va, vb, vc, vd that I can access by pointer, which means na, nb are independent but still inside of the structure.
I'm currently having the following data structure:
typedef struct { int a; int b; } S; <vector <vector<S> > v;
Now I also have different pointers that can be set in connection with one instance of the above shown vector. Therefore I was attempting to work with a map:
map<p*, <vector<vector <S> >, vector<sI> > m;
However, it seems like it doesn't work that way. Therefore I tried the following:
I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.
While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.
I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)
Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.
i j x y w h w*h 0 0 0 0 9 11 99 1 0 0 11 9 10 90 2 0 0 21 9 11 99 0 1 9 0 8 12 96 1 1 9 12 8 7 56 2 1 9 19 8 6 48
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Code:
struct data { //Here /*! horizontal position */ int x; /*! vertical position */ int y; /*! width */ int w; /
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data and then i have an array /*! it contain group_id of each data line*/ int group_id[16]={0,0,0,0,3,3,1,1,1,3,3,2,2,2,2,1}; I never worked with 2D array before. My problem is that i want to create a 2D array of that data for example if i write data[j][i].. It will give me the reference/value of all data lines that belongs to j column, and same with group_id[j][i]. I don't know how i can store these structure vaules in this like 2D array.
Write a program that uses a structure named CorpData to store the following information on a company division.
Division Name(North, South, East, Or West) First quarter sales Second quarter sales Third quarter sales Fourth quarter sales Total annual sales Average quarter sales
Include a constructor that allows the division name and four quarterly sales amounts to be specified at the time a CorpData variable is created.
The program should create four variables of this structure, each representing one of the following corporate divisions: North, South, East and West. Each variable should be passed in turn to a function that calculates and stores the total annual sales and average sales for that division.
Once this has been done for each division, each variable should be passed in turn to a function that displays the division name, total sales, and average sales.
So I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.
Given a set of different types of paired symbols; determine whether it is balanced or not (the opening and closing version of each type are paired correctly). Any other type of characters may appear in the input will be neglected.
For example: (**(*[*])****) is balanced, also [{}**[]**()]** is balanced. But ((*{*)*}) is unbalanced as well as [()***[]***{*(*)}.
Write a C++ program that requires a string containing and expression as an input from the user and check for balanced bracket pairs using stack data structure.
Here is my code which give me nothing when I run it.
#include <iostream> #include <string> using namespace std; class CustomStack {
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]
Data handling for a UAV project I am trying. My background is in Microcontrollers but I have never had exposure to "sound" programming practice...
I have got 2 microcontrollers to drive a UAV craft I've made. One "firmware" micro collects all the sensor data and then passes it to the other "application" micro for control processing. Once decisions have been made this is sent back to the "firmware" micro so that actions are taken.
So in essence I am sharing a raw data chunk periodically between the 2 processors that has outputs and feedback data. For the moment this is captured as one big buffer array on either micro after receiving. For easier structure I thought of bouncing this buffer that contains all sensor information and control variables between the 2 processors (visualize a ping pong game with all the possible variables from both micros - bandwidth between the micros is not a limitation) There are quite a few modules that want to access information from this buffer and write control actions back to it.
I was thinking of constructing a struct on both micros to access this "raw data" from the buffer and set it up with variable names so that it is easier for functions to read info and write controls back.
But this would mean that the data is accessible to every function, and there is the fear that some functions will write to the input data or write to control variables that they should not have access to. I also need to reduce memory copies and the like due to limited memory on each micro.
Been given an assignment to create a predictive text program. What data structure I should use for this and the steps I should take when I make the program?
Data structure problem. I have a table of the following format:
Code: C/R 1 2 3 4 5 6 7 ... 1 x x x 2 x 3 x 4 x 5 x x x 6 ... s
So my column and row names are integer numbers if an outcome of some game for a certain column and row lable is a match then we have an x on that position. The size of the integer names for both column and row name is quite large (let us imagine that it is so large that you would need a machine with 500GB of RAM memory to hold this type of table even if x's are treated as regular char's) . In every row there is at least one x and for every column the same holds for the columns. However, the number of x's for a row or a column can be bigger then 1. How to store this table efficiently? (using as less memory as possible).
The data structure should be efficiently accessed in the column fashion that is, if i want to get all values for column 4 I should be able to do that in O(N) time where N= the number of rows.
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once #include "state.h" class FirstState : public State { public: FirstState(); ~FirstState(); void handle_action(); void update(); void render(); };
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?