I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?
Code: #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int cube; int number[4];
I am writing a game that is 2 to 4 players. i am wondering how to ask how many players, and make the score stay with each player. it is a rip off of zombie dice, this is what i have so far the playerScore array is to hold the score for each player and the turn array is hold hold the values that they rolled that turn, i also dont know how to clear out the turn array when it goes to the next player.
#include <iostream> #include <cstdlib> #include <cmath> #include <ctime> using namespace std; int main() { int playerScore[4];
I actually need to create a labyrinth and a player who needs to go thru the map collecting objects (like bags, water etc...). I planned to do the map with a bidimentional array (5x5) but I dont know how to put different objects on an index.. Ex: array[3][2] will have a Botte of water and an energy bar..
Someone told me to use structs but I dont really understand how this would work... I've tried so many times bit I cant do it...
I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.
What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.
#pragma once #include "state.h" class FirstState : public State { public: FirstState(); ~FirstState(); void handle_action(); void update(); void render(); };
So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.
What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?
This creates quite a mess. It seems that somehow the "vector" declaration isn't working as the referenced web link seems to suggest that it should. I presume that, as usual, clearing one real error will eliminate the cascade of errors the first real error produces. Why won't VC++ accept the "vector" identifier?
The error messages that follow the build attempt are:
Friedman.cpp d:documents and settingsxxmy documentsvisual studio 2010projectsfriedmanfriedmanEinstein.h(22): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
I need to dynamically create a new Memo structure to hold memorized fib #'s.I have two structures:
Code:
typedef struct HugeInteger { //array to hold the digits of a huge integer int *digits; //number of digits in the huge integer int length; }
[code]....
am having trouble with initializing the struct inside of the new Memo, I need the digit fields to null and the length field to 0 to indicate that F[i] has not yet been memoized...I have F->digits and F->length in the for loop but this just simply doesn't work..
I am using Dev C++ compiler on Windows 7 and was programming a piece of code that is supposed to do the following -
Create a structure to store information about products for sale in a store. It should store information about the product name, the price, and the product number and then create an array of products called Inventory. Add five products to your inventory.
But for some reason, which is unknown to me, I always seem to get a compiler error. And this is what i have so far -
#include <stdio.h> float total, avg, max, min; float judge[4]; int index; int array[4]; int main() { total = 0.0; max = array[0]; min = array[0];
[Code] ....
I dont understand how to make the array when it prints out only print out the final average and the final maximum score with the final minimum score but what its doing at the moment is just giving an average for each individual score taken...
Minimum and maximum scores are displaying 0.0
And it displays these things 4 times in a row i just want it to be displayed once.
What I am trying to do is a small program that creates accounts (User name, age,...), and stores it on a CSV file. And later I can search for a user and edit some information about him (example, his age).
Looking at the "old code" ("void searchaccountold()"), I am sure the problem is on the "while" part ("while (myfile >> name >> age >> money)").
It should work, but it doesnt. I am almost sure the problem lies on the ";"... Because the CSV uses cells, and to pass to the second cell I would normaly need an ";" and in my case I have ">>". I have tryed to change them, to use getline, etc... and didnt work.
I'm writing a function that stores a number into an array. If the number is greater that the lowest number in the array then it replaces it. The array size is 10. When the number is stored in the array. The lowest number must then be remove.
I have a program that needs to calculate the total for three stores payrolls.
Inputs would be the three stores payrolls Output would be the total of all three
I HAVE to use the while statement.
I have also read the articles on the while statement on here and on other sites. I'm having trouble because every site I've seen so far has only been giving examples of numbers(like counting down or repeating a statement so many times).
Code:
#include <iostream> #include <cmath> using namespace std; int main() { //declare variables int storePayroll = 0; int totalPayroll = 0; int storeNum = 0;
Write a program which stores 10 decimal numbers in an array. For these numbers accept input from the users. Once the array is populated do the followings:
Display each elements of the array Display the sum of all the elements of array
class A (abstract) class B : A class C { void add ( A(&*?) a ) std::vector<std::unique_ptr<A>> data; //unique_ptr<A> because A is abstract and therefore vector<A> isn't possible }
upper situation. What is the best way to pass add an object of class B to C?
with C::add(A* a){ vector.push_back( unique_ptr<A>(a) ); } and int main() { C c; c.add( new B() ); }
This works, but i don't think it's very nice, because you could delete the pointer in main. What happens then with the unique_ptr? I could probably make C::add( std::unique_ptr<A> u_p ); but maybe it can be avoided that the "user" (in main() ) has to create the unique_ptr itself.
Basically the question is to develop an application that allows: Create an application which stores information about people, along with a task list.
The user should be able to Store people's information
Name, Age, Telephone number, Address
-Retrieve information by entering name - Remove a person's record by entering their name -Return records for all people, sorted according to an information type other than age -Enter a task which needs doing, a priority entered for its urgency -View highest priority task on the list -User should be able to remove highest priority item on the list
How to develop this application on a console command line interface style or any other style.
This is what I got so far. It creates a vector in a direction I want to move, then just normalizes the vector. Simple as that. But I'm having 2 problems..
AI moves towards player only when Im at like the end of screen and the AI is on the other side, I must keep a certain distance for it to be able to move towards me. Basically, its not constantly moving towards the player. I also tried it with trig, using atan2 for angle and sin / cos for speed. Also didn't work, same result.
The other problem is when I want to add i.e 5 more AIs. For each new AI it creates, it makes a new update.. So, to kinda clear it up. If I'm in middle of the screen and an AI is spawned above me, it will move towards me. But when after that one, 2nd AI spawns beneath me, both 1st and 2nd AI move up. Basically, previous AIs take the update from last one that is created. For updating I'm using lists, objects and iters.
I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:
public void MoveOpponents() { if (nextPlayer == 0) { if (Main.dir == Direction.Clockwise) nextPlayer = 1; else nextPlayer = numPlayers - 1;
[Code] .....
The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.
Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.