C# :: Three And Four Player Uno Game

Feb 26, 2015

I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:

public void MoveOpponents() {
if (nextPlayer == 0) {
if (Main.dir == Direction.Clockwise) nextPlayer = 1;
else nextPlayer = numPlayers - 1;

[Code] .....

The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.

Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.

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C++ :: Two Player Tic Tac Toe Game - Use Enums When Possible To Represent Values

Apr 19, 2013

Here is the code I have written so far. My problem is that when the second user enters its position the last user's position is wiped of the board. I want to know how I can hold that position and keep doing so until the game is finished. I thought that calling the previous function would do that (and you can see where I have put that into a comment) but it doesn't.

Code:
#include <iostream> //includes header file
using namespace std;
//function prototypes
void printLeftUpper(int i, int j);
void printMiddleUpper(int i, int j);

[Code] ....

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C++ :: Text Game - How To Make Player Go Back To Previous Location

Mar 19, 2013

I have started making a text adventure game.

if (Choice == 2) {
cout << "" << endl << "You follow the light to the end of the hallway, you find your self in a room" << endl
<< "with natural light coming from a hole in the ceiling." << endl << "" << endl << "You hear the door you just came through, slam behind you!" << endl << "" << endl
<< "There are three possible directions." << endl << "" << endl << "Do you:" << endl << "" << endl << "1) Go forward" << endl << "" << endl << "2) Go left" << endl

[Code] .....

Ignore the if (Choice == 2) at the beginning, that's linked to some previous code.

I want to make the player go back to the first bit of text but i'm not sure how to do this if they keep choosing to go back and forth from one location.

I first thought of doing it by just putting the text back in after they have chosen the option, but I can't do this infinite times.

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C++ ::  Making Simple Game In SMFL - Player Class Does Not Have Type

Jul 20, 2013

I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.

#include <sfml.h>
#include <list>
class Playerclass{
public:
int xspeed, yspeed;
float health;
sf::Sprite entsprite();

[Code] ....

The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".

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C++ :: Two Player Strategic Battle Turn Based Game - Assigning Controls

Nov 1, 2014

I am making a game which is a two player strategic battle turn based game..... The game will require each player to choose a attack. What would be the best key configuration for set of four attack. Like

player 1: 1,2,3,4;
player 2: 7,8,9,0;
where 1&7 are for kick 2&8 are for punch etc.....
or
player 1: q,w,e,r;
player 2: u,i,o,p;

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C++ :: Simple AI That Follows Player

Apr 10, 2014

I'm having some problems with implementing an AI. It should be just a simple AI that follows player. Here is the code that I got so far:

(float)DirectionX = Circle->GetX() - AI->GetX();
(float)DirectionY = Circle->GetY() - AI->GetY();

(float)Hyp = sqrt(DirectionX * DirectionX + DirectionY * DirectionY);

DirectionX /= Hyp;
DirectionY /= Hyp;

x += DirectionX * 3;
y += DirectionY * 3;

This is what I got so far. It creates a vector in a direction I want to move, then just normalizes the vector. Simple as that. But I'm having 2 problems..

AI moves towards player only when Im at like the end of screen and the AI is on the other side, I must keep a certain distance for it to be able to move towards me. Basically, its not constantly moving towards the player. I also tried it with trig, using atan2 for angle and sin / cos for speed. Also didn't work, same result.

The other problem is when I want to add i.e 5 more AIs. For each new AI it creates, it makes a new update.. So, to kinda clear it up. If I'm in middle of the screen and an AI is spawned above me, it will move towards me. But when after that one, 2nd AI spawns beneath me, both 1st and 2nd AI move up. Basically, previous AIs take the update from last one that is created. For updating I'm using lists, objects and iters.

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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C++ :: Program For Calculating Total Price Of Game Station And Game

Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C++ :: Giving Score To Correct Player

Jul 22, 2013

I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?

Code:
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int cube;
int number[4];

[Code] .....

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C++ :: How To Make Minimax Multi Player

Nov 29, 2013

I have pseudo code for the minimax algorithm but i was wondering what i would need to add to make it work with many players (n players)?

score minimax(state s, int n)
if (n = 0 OR s is a terminal node) {
if win position for program
return +inf;
if loss position for prg

[Code] ....

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C++ ::  SDL2 / Player Not Moving Constantly

Feb 16, 2015

Im using SDL2 but I'm encountering an unexpected error. I have implemented the same method to move as in my old Projects, but the Player appears to be stuck...

The Player is stuck for maybe half a second, and then everything works as it should, but every time I Change direction or i start moving the Player is stuck for a short Moment.

#ifndef _PLAYER_HPP_
#define _PLAYER_HPP_
#include <iostream>
#include <string>
#include "SDLGameObject.hpp"
class CPlayer : public CSDLGameObject

[code]....

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C :: Create Labyrinth And Player Who Needs To Go Through The Map Collecting Objects

Jan 1, 2015

I actually need to create a labyrinth and a player who needs to go thru the map collecting objects (like bags, water etc...). I planned to do the map with a bidimentional array (5x5) but I dont know how to put different objects on an index.. Ex: array[3][2] will have a Botte of water and an energy bar..

Someone told me to use structs but I dont really understand how this would work... I've tried so many times bit I cant do it...

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C :: Create Structure That Stores Player Name And Score

Aug 8, 2013

We are told to modify this code following the instructions given within the code. It is a tictactoe program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player

void info(void) {
printf("

[Code] ....

I've ended up with the following code, but the part about the name of the datafile is giving errors upon running the program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
typedef struct {

[Code] ....

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C/C++ :: Swapping Like Function - Replace Player In A Team

Feb 14, 2015

I have a question about one function in my program. Write a function that will replace players in a team. New player gets in the game, and takes the place of one that leaves. Prototype of function is:

void replace(TEAM *p,PLAYER newplayer,int num)

where second parameter is new player, and the third is a jersey number of player who leaves the game.
Two structures are defined as:

typedef struct {
char name[25],surname[25];int number;
}PLAYER;
typedef struct {
char nameofteam[25];int numberofplayers;PLAYER *players;
}TEAM;

First I tried to read which player should get out, but that didnt work:

printf("which player should get out?");
do {
scanf("%s",p->players.number)
} while(p->players.number);//Choose one of previously read players

Second thing is to read a new player and replace him with the chosen who leaves.

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C# :: Program To Run Media Player With Saved Playlist

Oct 26, 2014

Is C# or any other programming language out there that can run like a program that has been installed on you PC? For example say i want my program to run Media player with a saved play list, run spotify, or run a search on the internet?

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C# :: Playing Video Without Windows Media Player?

Mar 26, 2014

I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.

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Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

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C :: Program Where A Computer And Player Take Turns Rolling Dice

Feb 19, 2013

I am making a program where a computer and player take turns rolling dice.

There seems to be an issue somewhere in my loop where when the player selects from the possible dice choices, it rolls for the computer and does not select the choice and it immediately becomes the player's turn again.

I am trying to get it to where when the computer rolls the dice, it should display the list of possible values, and ask the user to hit the enter key in order for the computer to choose which value to select using the following command:

Code:
while ( getchar() != '
' ) ; I've tried it a hundred times and no matter where I put the command it still skips the computer's turn.

Below is my code:

Code:
while (compscore < 99 && playerscore < 99){
printf("You have rolled the following pair of dice:
");
a =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL);
b =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL);
multiply = a * b;

[Code] ....

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C++ :: Playing Selected Music File In Default Player

Dec 15, 2014

How does one go about Playing a music file that they picked and playing it in the default player?

I already have this:

#include <iostream>
#include <windows.h>
using namespace std;
int main(){
string wavfile = "C:Documents and SettingsJasonMy DocumentsJasonMy MusicDummy.wav";

[Code] ....

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Visual C++ :: Playing Video Using Windows Media Player From A Buffer?

Oct 25, 2013

I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?

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Visual C++ :: Number Of Players - Making Score Stay With Each Player

Oct 21, 2013

I am writing a game that is 2 to 4 players. i am wondering how to ask how many players, and make the score stay with each player. it is a rip off of zombie dice, this is what i have so far the playerScore array is to hold the score for each player and the turn array is hold hold the values that they rolled that turn, i also dont know how to clear out the turn array when it goes to the next player.

#include <iostream>
#include <cstdlib>
#include <cmath>
#include <ctime>
using namespace std;
int main() {
int playerScore[4];

[Code] ....

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C# :: Custom Media Player Time Bar - Calculate Total Size And Proportion

Dec 30, 2014

Im just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:

Width of formLength of movieHow long has been played by user

I have this code so far:

//The current position played! - Within the timer.tick event arg!
string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0];
int iplayed = Convert.ToInt32(splayed + 1);
//The total time of the movie/audio.
string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0];
int itotal = Convert.ToInt32(splayed);

[Code] ....

I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...

Attached image(s)

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Visual C++ :: How To Detect If Window Media Player Is Running In Full Screen Mode

Jan 21, 2013

How can I check if window media player is running in full screen mode & topmost in c++ MFC?

What I used is this logic:

I compared media player full screen coordinates to that of monitor coordinates.If they are same implies media player is in fullscreen.But it has one flaw.Whenever there are control(for play,pause) displayed in full screen in media player, coordinates are not coming same as that of monitor.

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C/C++ :: Create User Defined Dynamic Array For Player Scores - Missing Pointer Types Error

Jan 18, 2015

I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.

#include<iostream>
#include<string>
#include<iomanip>
using namespace std;
void players(string[], int[], int);
void average(int[], int);

[Code] ....

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C++ :: Making A Game With GUI

Feb 27, 2015

Here's my game, what do I need to learn to make a basic GUI? (Easiest way possible for now).

--NOTE, the code was a bit too long for me to post. I can add it if it is necessary. Basically all I want are 4 buttons on the main screen, one that says "Arena," "Store," "Stats," and "Exit."

There will of course be sub menus to each option, but we will get to that later.

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C++ :: How To Set If Health 0 Game End

Mar 10, 2014

How i can set if health 0 game end?

#include <Windows.h>
#include <iostream>
#include <BluetoothAPIs.h>
#include <ws2bth.h>
bool Move(int xadj, int yadj);

void LoadMap();
void DrawScreen();

[Code] ....

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