C++ :: Text Game - How To Make Player Go Back To Previous Location
Mar 19, 2013
I have started making a text adventure game.
if (Choice == 2) {
cout << "" << endl << "You follow the light to the end of the hallway, you find your self in a room" << endl
<< "with natural light coming from a hole in the ceiling." << endl << "" << endl << "You hear the door you just came through, slam behind you!" << endl << "" << endl
<< "There are three possible directions." << endl << "" << endl << "Do you:" << endl << "" << endl << "1) Go forward" << endl << "" << endl << "2) Go left" << endl
[Code] .....
Ignore the if (Choice == 2) at the beginning, that's linked to some previous code.
I want to make the player go back to the first bit of text but i'm not sure how to do this if they keep choosing to go back and forth from one location.
I first thought of doing it by just putting the text back in after they have chosen the option, but I can't do this infinite times.
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Oct 23, 2014
Here is a simplified version of my Menu class, where submenus can be inserted arbitrarily deep. I need to add a new functionality "go back to previous menu", which I would like to be activated by entering 0 (universal command for all Menu instances). I considered the Memento Pattern, but that doesn't seem to quite fit. add that functionality to my Menu class.
#include <iostream>
#include <cstring>
using namespace std;
const int END = -1, NO_SUBMENU = 0;
[code]....
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Oct 25, 2014
How would I make a game map in the console using text? The map is to be changed on a turn-based system. I've been thinking about using arrays.
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Apr 7, 2014
I'm creating a program that is based on a menu system. Basically each menu is its own user-defined function. The problem is at each menu you can input 'b' to go to the previous menu. I just have it call the function of that menu.
However, do the functions need to complete themselves eventually? If I just keep calling functions will I just keep going further and further deeper into ever running functions?
If so how do I avoid this and yet keep the option to go back to a previous menu/function?
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Feb 26, 2015
I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:
public void MoveOpponents() {
if (nextPlayer == 0) {
if (Main.dir == Direction.Clockwise) nextPlayer = 1;
else nextPlayer = numPlayers - 1;
[Code] .....
The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.
Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.
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Apr 19, 2013
Here is the code I have written so far. My problem is that when the second user enters its position the last user's position is wiped of the board. I want to know how I can hold that position and keep doing so until the game is finished. I thought that calling the previous function would do that (and you can see where I have put that into a comment) but it doesn't.
Code:
#include <iostream> //includes header file
using namespace std;
//function prototypes
void printLeftUpper(int i, int j);
void printMiddleUpper(int i, int j);
[Code] ....
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Jul 20, 2013
I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.
#include <sfml.h>
#include <list>
class Playerclass{
public:
int xspeed, yspeed;
float health;
sf::Sprite entsprite();
[Code] ....
The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".
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Nov 29, 2013
I have pseudo code for the minimax algorithm but i was wondering what i would need to add to make it work with many players (n players)?
score minimax(state s, int n)
if (n = 0 OR s is a terminal node) {
if win position for program
return +inf;
if loss position for prg
[Code] ....
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Nov 1, 2014
I am making a game which is a two player strategic battle turn based game..... The game will require each player to choose a attack. What would be the best key configuration for set of four attack. Like
player 1: 1,2,3,4;
player 2: 7,8,9,0;
where 1&7 are for kick 2&8 are for punch etc.....
or
player 1: q,w,e,r;
player 2: u,i,o,p;
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Feb 5, 2015
So I'm making my first program w/ C++ and its a game guessing game. I've learned how to use booleans, chars, strings, if/else, loops, and input. Anything past that I dont know. I've gotten my game to work properly except for the fact that when you guess incorrectly, the program closes. I want the program to go to the beginning of the program again so the user can restart. So far i've gotten the loop to beginning thing to work but not well. It'll only repeat twice before closing again and it'll say the user got the wrong answer even if it was correct. Here's my code
#include <iostream>
#include <string>
#include <random>
#include<ctime>
using namespace std;
int game(){
string playerName;
int guess;
[Code] ....
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Oct 30, 2013
My project is to get a file from a designated location in my computer and not just read, but grab the values from the user and make a count, sum, and average calculation of the numbers in my code. I am using the fstream library and I am trying I did do it, I got the values and calcualated them, however I want the values to be accessed from maybe my desktop or my drive, I want to know how to manipulate my code to get a path like C:UserDesktop and maybe executed from the path input or given. I dont know if this is possible, or easy to do. ALso I did copy some of this code from my teachers examples and I dont know exatly why the variables have to be initilized at zero, and I would like to know a little more on the Bitwise right shift breaker used in line 20 something.
Here is my code below.
#include <iostream>//For avergae functionality
#include <fstream>//For the file commands, such as ifstream and the Bitwise right breakers(<< and >>).
#include <iomanip> // To control the amount of decimals in my results desired.
using namespace std;
int main () {
int aNumber=0; //Initilized at zero because of Stack Overflow:
[Code] .....
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Aug 9, 2014
I am trying to make a grid in DirectX, but I keep getting the error "Access violation writing location" for some reason.
This is my code for defining the grid:
void CDirectXFramework::DefineGrid(int Rows, int Cols, float dx, float dz, const D3DXVECTOR3& center) {
/* precalculations */
int CellRows = Rows - 1;
int CellCols = Cols - 1;
float width = (float)CellCols * dx;
[Code]...
What does it look like the problem might be?
btw, the values I am using are:
Rows = 100;
Cols = 100;
dx = 1.0f;
dz = 1.0f;
center = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
I found that the program works when using these values for the rows and columns:
Rows = 2;
Cols = 2;
Using any other value gives the error mentioned above. It displays a small flat surface where I want it to, but I am trying to have a large enough surface to use as a ground (like 100 x 100).
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Nov 3, 2014
How make function which gives back two numerical values. I think needs using structure. now i try found my c book.
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Feb 9, 2015
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char shiftChar(char c, int s) {
char ch = c;
int shift = s;
int newC;
newC = int(ch) + shift;
return newC;
}
The problem with this, is that it doesn't loop back to the start of the alphabet once i get past z.
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Feb 2, 2014
I'm having trouble opening a file from a specific location.
#include "maidcafe.h"
....
char directory[80] = {"C:UsersPublicDocumentsAnime NotesTransaction"};
char code[20];
printf("Enter file name");
gets(code);
strcat(directory,code);
system("start "" %s",directory);
i thought this would work, but it didn't xD. I got an error
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Dec 7, 2012
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C# code :
protected void btnTotalGroupMember_Click(object sender, EventArgs e) {
string s = "there";
string[] words = s.Split(' ');
foreach (string word in words) {
Label1.Text = s;
[Code] ...
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Jun 20, 2013
I'm challenged to write a code for the following:
write a text up to 1000 characters, and get it back. the end of the text is detected though EOF on a new line or reaching 1000 characters.(EOF=ctr-Z on a new line)
I mainly have problem how to bring the EOF work probably. it doesn't react when I press ctrl-z directly?
Code:
int i;
char Text[1000];
printf("write the text:
");
gets(Text);
for(i=0;i<=1000;i++){
[Code] .....
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Nov 5, 2013
I am in an "intro" C++ course and am having trouble with a section of my current project.
We are required to open a text file, read the data from that file, and print it back.
However, we are supposed to let the user input the name of the file that is to be opened. This is the code I have so far. It is not opening anything.
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
const int NUM_QUESTIONS = 30;
typedef char CharArray[NUM_QUESTIONS];
string fileName;
[Code]...
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Jul 1, 2014
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So, any way that I could get started or any libraries/APIs ....
I'm using Windows 8.1 and I'd like my game to be playable on other Windows OSs (7 and Vista if possible)
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Jan 27, 2014
So far I only made console and windows form apps but how do I make something like a 2D game with drawn objects and not a text-based program?
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Dec 29, 2014
I'm just playing around with C++ and I'm trying to make a sort of virtual pet game. I know its not the best looking code but I'm trying. But as of right now I'm trying to be able to animate the game a little . For example , if a user decides to "pet" their "pet" I want the pets mouth to open from '_' to ^o^ like this:
() ()
('_') -> () ()
(^o^) and switch back and forth.
Here's my code:
#include <iostream>
#include <cstring>
using namespace std;
void Greeting()
[code]....
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May 27, 2014
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Dec 20, 2014
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Oct 2, 2013
when it comes to programming. I was trying to make a simple letter guessing game where the user has 6 chances to guess the letter V. The command prompt works fine until the user enters 'y' to play. It repeats my HIGH & LOW statements twice before letting me guess again. It's all a mess.
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Feb 1, 2014
So I've just been messing with enet trying to figure out how to make a server and client for a game. I'm having problems whenever the server receives something from a client. For now I'm just trying to send it to all the clients for them to draw the other player, but for some reason whenever I try to an error message comes up saying a breakpoint has been triggered. I don't know why it is happening. This is the code that is giving me problems.
for (unsigned int i = 0; i < peers.size(); i++)
enet_peer_send(peers[0], 0, event.packet);
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Dec 20, 2014
I'm working with a game editor program, where the player can create their own maps. Right know I'm working with collisions, and since it's unpredictable where the player place the objects like trees, houses and cars...etc have I an idea with making a rectangle selection tool. Where the player can drag a collision box around the object, so the sprite stops when it hits the box. The problem is that I dont know how to make a tool like that. so my question is how do I create a tool like that (see picture under for more information)?
btw I'm using the SDL framework
here is a picture that illustrate the tool I want to create: [URL] ....
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