C++ :: How To Make CMD Window Pop Up When Open A Game
Dec 20, 2014I wanna know how to do so a cmd window when you open a game.
Example: when I start cheese attack (just a name I like) then a cmd window come up, how do I do that?
I wanna know how to do so a cmd window when you open a game.
Example: when I start cheese attack (just a name I like) then a cmd window come up, how do I do that?
I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.
Grow Array
cord growArray (cord *p_values, int *size)
{
*size = *size + 1;
cord *p_new_values = new cord[ *size ];
[Code]....
There is only one thing I need here. When the paint program is opened I need it to automatically open it maximized. Other than that my code works perfectly for what I'm trying to build.
It has to be maximized so when a friend opens it after I send it to him, it auto maximizes and doesn't start drawing on his desktop.
#include <iostream>
#include <Windows.h>
using namespace std;
int main() {
system("start C:/Windows/System32/mspaint.exe");
FreeConsole();
Sleep(1000);
[Code] .....
My program accepts strings, places them in a vector and then "bleeps!" out words of my choosing, in this case, "broccoli". But I'm having trouble keeping the output window open even with my Keep_window_open() implementation.
#include "iostream"
#include "string"
#include "vector"
#include "algorithm"
#include "cmath"
using namespace std;
[code]....
this is my app interface as in attachment when i click an arrow it split the current selected window in arrow direction.
i want to know how to pass the current window to my button... i tried it using
Process[] processlist = Process.GetProcesses();
but it wont works
This is the code
#include <iostream>
using std::cout;
using std::endl;
int main(int argc, char* argv[])
[Code] ...
The only Problem I have is that I need to know how to open a command window at the folder containing the .exe file(this program), inorder to enter the program name or arguments.
I am using
string text = System.IO.File.ReadAllText(@"C:datainput.txt");
to open a file and save it content to "text"
How can I instead create new window where user will select the .txt file he wants to read like many applications do
This is a WPF application
I have a list with 2 items in it. When I double click on item 1, I want to open Window1.xaml, when I double click on item 2, I want to open Window2.xaml...
The code below works for popping up a message box, or window for that matter. But I really need to get the Window1 and Window2 based on the clicking of the correct selected item in the list.
Here is some code:
<ListView d:DataContext="{d:DesignData }" Name="PharmacyLv" IsSynchronizedWithCurrentItem="True" l:Sortbehavior.CanUserSortColumns="true" >
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<EventSetter Event="MouseDoubleClick" Handler="ListViewItem_PharmDoubleClick" />
</Style>
</ListView.ItemContainerStyle>
[code].....
So I am working on making a game. The first thing I did was make a window class. This correctly makes the window and displays it.
Now, I run my game loop and it just freezes the window and shows the Application has stopped working message box. I believe this is because the Window is not actually being updated.
My game loop however, looks like this.
bool run = true;
while(run) {
Window::Render();
if (Window::IsCloseRequested())
[Code].....
I am trying to open a file and print the contents of the file to the terminal window. It works when I put the file right in the directory with the Solution but not if the file is out on my desktop and I use the full path. Here is the code:
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
int OpenFile(){
fstream SampleFile;
[Code] .....
I want to make a window tgat stays always on top like that of a cybercafe software. A window that cannot be closed, minimised, deactivated, etc... with wxWidgets.
So far I've tried making a frame window with the wxSTAY_ON_TOP flag. It works, but not to perfection because, when i press the windows button, the start menu interferes with the window(and taskbar too). Also, the task manager, how to deactivate it.
- a wjndow that strictly stays on top
- deactivate task manager
how to make a window in C++? I am trying to make a program that has a boot screen but I want it to be in its own window because it will have it's own pictures in it and text inside too. So not in a terminal but inside a external window.
View 1 Replies View RelatedI am making an open world RPG game. I have already done the graphics rendering (with directx 11 on windows 8). I am a bit confused of how to load all of this data in, and I looked into how the game Skyrim did it. I didn't find much information about it at all, apart from it uses cells for each bit of the game, and if you character were to kick a pumpkin (for example) it would record the new location in the player's save file. The same goes for spells, perks, quests, etc.
My problem is, I'm not sure how to implement something similar in code!
I am trying to make a program that can type a string into another window. I have gotten it to the point that it can type the string, just not correctly. It will type random numbers and not the given string. The key event uses ASCII code for the arguments, and I don't see anything wrong with my numbers. Here is the code I have so far.
#include "stdafx.h"
#include <iostream>
#include <windows.h>
[Code].....
I'm making a simple single-player game. Now, assume I've made the game, how would I go about making it available to play on LAN? (I'm not really bothered about making it playable across the world with people not on the same wi-fi)
So, any way that I could get started or any libraries/APIs ....
I'm using Windows 8.1 and I'd like my game to be playable on other Windows OSs (7 and Vista if possible)
So far I only made console and windows form apps but how do I make something like a 2D game with drawn objects and not a text-based program?
View 1 Replies View RelatedI'm just playing around with C++ and I'm trying to make a sort of virtual pet game. I know its not the best looking code but I'm trying. But as of right now I'm trying to be able to animate the game a little . For example , if a user decides to "pet" their "pet" I want the pets mouth to open from '_' to ^o^ like this:
() ()
('_') -> () ()
(^o^) and switch back and forth.
Here's my code:
#include <iostream>
#include <cstring>
using namespace std;
void Greeting()
[code]....
How would I make a game map in the console using text? The map is to be changed on a turn-based system. I've been thinking about using arrays.
View 1 Replies View RelatedLets say that I try and make a BASIC game with c++, how do I make the animations/graphics for the game (i.e the characters ) Do I need a specific complier/ide (I am using visual studio)
View 11 Replies View Relatedwhen it comes to programming. I was trying to make a simple letter guessing game where the user has 6 chances to guess the letter V. The command prompt works fine until the user enters 'y' to play. It repeats my HIGH & LOW statements twice before letting me guess again. It's all a mess.
View 2 Replies View RelatedSo I've just been messing with enet trying to figure out how to make a server and client for a game. I'm having problems whenever the server receives something from a client. For now I'm just trying to send it to all the clients for them to draw the other player, but for some reason whenever I try to an error message comes up saying a breakpoint has been triggered. I don't know why it is happening. This is the code that is giving me problems.
for (unsigned int i = 0; i < peers.size(); i++)
enet_peer_send(peers[0], 0, event.packet);
I'm working with a game editor program, where the player can create their own maps. Right know I'm working with collisions, and since it's unpredictable where the player place the objects like trees, houses and cars...etc have I an idea with making a rectangle selection tool. Where the player can drag a collision box around the object, so the sprite stops when it hits the box. The problem is that I dont know how to make a tool like that. so my question is how do I create a tool like that (see picture under for more information)?
btw I'm using the SDL framework
here is a picture that illustrate the tool I want to create: [URL] ....
I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?
I have done things on the command line but i never made anything with images so i dont even know where to start for this app.
I recently wrote a "Tic Tac Toe" console game, and i seem to have a problem in my winning conditions, as when it checks if the player won (should have won) it doesn't take the appropriate action.
The winning conditions are in CoreLogic.cpp
here's the code, might not be the most pretty and clean code ever but it works for me.
there are more files i just didn't feel the need to include them all since the problem is only within CoreLogic.cpp and possibly in main.cpp
pos1-pos9 have been declared in the UserInterface.cpp and are being used to determine the correct decision to do within CoreLogic.cpp
Nothing happens when you win at this point it just exits the program.
I have started making a text adventure game.
if (Choice == 2) {
cout << "" << endl << "You follow the light to the end of the hallway, you find your self in a room" << endl
<< "with natural light coming from a hole in the ceiling." << endl << "" << endl << "You hear the door you just came through, slam behind you!" << endl << "" << endl
<< "There are three possible directions." << endl << "" << endl << "Do you:" << endl << "" << endl << "1) Go forward" << endl << "" << endl << "2) Go left" << endl
[Code] .....
Ignore the if (Choice == 2) at the beginning, that's linked to some previous code.
I want to make the player go back to the first bit of text but i'm not sure how to do this if they keep choosing to go back and forth from one location.
I first thought of doing it by just putting the text back in after they have chosen the option, but I can't do this infinite times.
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?