C++ :: Turn Based Game - How To Make It Cross Platform

Sep 12, 2014

I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?

I have done things on the command line but i never made anything with images so i dont even know where to start for this app.

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C++ :: Turn Based Game Turn Order?

Feb 14, 2013

How would one cycle through a turn order in a turn-based game? I was thinking an array of every creature (including the player) and have a pointer to the array++ after the turn, but I couldn't put all the objects into an array.

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C++ :: How To Make (compiled) Code That Other Programmers Can Use (cross-platform)

Mar 29, 2013

(C++ question) I need to be able make a compiled code (like a .dll?) which other programmers can use on linux, win,, mac, etc.

The compiled code would simply do calculations and spit out an answer in memory.

I need it to have certain functions that they can easily call and understand (without actually seeing the source).

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Visual C++ :: Cross Platform Program - Make A Note Of Value Of PA

Nov 4, 2013

I'm working on a project which uses gtk+ and gtkmm. We use them in preference to MFC because the program needs to be cross-platform. For quite a long time, customers on OS-X and Linux have sometimes complained that the program would crash during shutdown but the Windows version (which I work on) never seemed to suffer. However, I'm now transferring my build environment to a new PC and I'm noticing the same shutdown crashes. It's a bit complicated so let me start with a small example:-

Code:
namespace Whatever {
class B {
public:
virtual ~B();
private:
int bb;

[Code] ....

Suppose I run the above program. When it stops at breakpoint #1 I make a note of the value of pA. Eventually the program reaches breakpoints #2 and #3. At each point my this pointer is exactly the same number. If the value of pA was 0x03604fb0, my this pointer is identical at both stages.

Now let's consider the real example:-

Code:
namespace Gtk {
class Widget {
public:
virtual ~Widget() {}

[Code] .....

Suppose I run the real example. At breakpoint #1 the value of pW is 0x03604fb0. But by the time I reach breakpoint #2 my this point is slightly different:- 0x03604fcc. It doesn't seem right to me and I'm wondering if it might be contributing to our shutdown crashes.

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C++ :: Two Player Strategic Battle Turn Based Game - Assigning Controls

Nov 1, 2014

I am making a game which is a two player strategic battle turn based game..... The game will require each player to choose a attack. What would be the best key configuration for set of four attack. Like

player 1: 1,2,3,4;
player 2: 7,8,9,0;
where 1&7 are for kick 2&8 are for punch etc.....
or
player 1: q,w,e,r;
player 2: u,i,o,p;

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C++ :: Write Cross-platform File IO

Aug 21, 2013

I discussed a topic about how to write cross-platform file IO code with a member named Disch for about a year ago. Since I am a beginner I am not sure if the "rules" for doing this has changed or not within C++.

He taught me that differenct CPU:s use different endianness when reading and writing to files. However, why can't the C++ standard file IO functions detect what endianness should be used on the current machine that is running the program? Why didn't the developers who created the standard library develop file IO functions that are cross-platform from the beginning? Have the rules changed since last year?

What I learn is that if you need to store data in files that will be read and written to on different machines, you have to define in the program what endianness should be used. For example, if I needed to store 4 bytes, I had to do this manually with my own functions and define in those which endianness is used.

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C++ :: Cross Platform Way To Execute A Program?

Apr 18, 2014

System();is bad, I get that. Is there another way, that works across platforms I can use to execute an external program. If not, is there a windows specific way.

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Visual C++ :: Cross Platform GUI Development

Aug 28, 2013

I am planning to develop a GUI that will run on Windows, Linux, Android & iOS. If am right, VC++ apps don't work on Linux, Android & iOS. Is that correct?

Is there an alternative to that? Which other tool works for GUI development on above mentioned 4 platforms?

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C++ :: Cross Platform Library For Simple Dialogues

Oct 17, 2013

In my game, I want to display dialogues for exceptions, and I don't really want to use something heavy like Qt, but then I also don't want to write and maintain my own platform-specific code to do it. Is there any library that can display simple message dialogues, just a few lines of text and an OK button, without being complete overkill like a full-blown GUI library?

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C++ :: Checking Dynamic Memory Cross-platform?

Feb 10, 2014

Suppose:

cin >> number;
pointer = new type[number + (rand()%number);

So, I wont know the memory allocated for pointer. How can I check it in all OS?

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Visual C++ :: How To Determine Cross Platform Type During File Save

Nov 10, 2014

I am overriding OnSaveDocument in my MFC document class to strip out the carriage returns when saving my app's document to a UNIX file system but not when the user is saving a file to a Windows file system.

Is there a way to determine if the lpszPathName in OnSaveDocument(LPCTSTR lpszPathName) is a UNIX or Windows file system?

Note, I want to avoid hard coding server names and I want to avoid overriding the FileSave dialog and forcing the user to select Windows or UNIX.

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C/C++ :: How To Write A Function For A Single Turn Involving Die In A Game

May 16, 2014

So basically it consists of implementing a single turn for the game called 'pig' and printing out scores and probabilities of those scores. So this is what I have thus far :

int randomNum (int min, int max) {
return min + rand () % (max - min + 1);
} int singleTurn (int holdValue) {
int totalRoll = 0;
int score = 0;
do {
score = randomNum(1,6);

[code]....

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C :: Boolean Value Cross-functional In Game TicTacToe

Dec 11, 2014

Why something doesn't work without setting global variables. I want to know how to deliver values for example my boolean value "ende" (means end) from the function in line 99

Code:
bool pruefeGewinn() or in line 116 Code: bool spielfeldVoll() to the main function for using it there for Code: } while (ende != true); in line 164.

How to return it correctly?

Here is the Code of the game TicTacToe.

Code:
#include <stdio.h> // In- and Output
#include <stdlib.h> // Implementation of many functions
#include <stdbool.h> // Allows in C99 True and False as Boolean
#include <time.h> // Allows using Random by time

/*----------------------- Constants -------------------------*/

#define KANTENLAENGE 3
#define STRING 100

[Code] .....

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C++ :: How To Make A Loop That Keeps Track Of Whose Turn It Is And Their Score

Dec 11, 2013

[URL] ....

This is my code, but how can I implement this?

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C++ :: Tile Based Game Display

Apr 10, 2013

I have been writing a fairly simple turn based rpg game in c++ and at the moment it has a 2d integer array for the map, which I can display using periods for the blank areas and letters for the various people in the game, and I am trying to figure out how to upgrade to a tile based display.

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C/C++ :: Creating Two Dimensional Terminal Based Game?

Apr 4, 2014

i am working on class project in which i have to save the tank from canon....imy tank is moving only when i press the moving key.. and after that i see blank screen what should i do to run my process when i am not pressing moving keys....

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C++ :: How To Create Text Based Game Running On Console

Mar 12, 2013

I want to create a text-based game with C++, running on the console. I have made some other text-based console games.

Which is the most interesting text-based game to learn how to program for beginners?

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C++ :: Text Based RPG Game - Saving Integers And Strings

Jul 14, 2013

I am working on a text-based RPG game and I want to allow the player to save his progress. So I need to save several integers and a string. And my problem starts here "How can I save integers and load them?". I read the tutorial but I dont understand. I need to write a function to save game?

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C/C++ :: Text Based Game - Adding Players Names?

Mar 28, 2015

I am trying to make a very simple text based game and I want the players to be able to name their characters. Thus, I am trying to have the game ask "how many players will be playing:" and then taking that number (X) and create a place to store that information. I'm trying to get the game to ask, "What is the name of Player1?" Then once the user enters the name it would ask "What is the name of Player2" and that cycle would continue until PlayerX has entered their name. Is what I am doing close?

Here are the errors:

error C2143: syntax error : missing ';' before 'string'(ln 29 col 1)
Error2error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'std::basic_istream<char,std::char_traits<char>>' (or there is no acceptable conversion) (ln 30 col 1)

int NumberOfPlayers;
if (Response1 == "Yes") {
cout << "
How many players will be joining us on our adventure: ";

[Code].....

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C++ :: How To Make A Type Based On A Value

Jul 10, 2012

Another fun question... Is it possible to make a type, based on a value ?

What I'm looking for is way to return the smallest (sizeof) unsigned integral type that will hold a certain value.

smallest_type<14>::type // unsigned char
smallest_type<127>::type // unsigned char
smallest_type<255>::type // unsigned char
smallest_type<256>::type // unsigned short
smallest_type<64000>::type // unsigned short
smallest_type<128000>::type // unsigned long
smallest_type<5000000000>::type // unsigned long long

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C Sharp :: How To Make Search Based On Categories

Nov 6, 2012

I have three tables (company,department and employee). Company table has two rows (CompanyID, CompanyName). Department table has four rows (DeptID, DeptName, CompanyID, EmpID). Employee table has three rows (EmpID, EmpName, EmpAddress).

I want to search by Departments For example I want to have one Checkbox named Department if I checked Department it should show me all the available departments in the Company so if i select a particular department it should show me all the employees that they belong to the department that has been selected.

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C++ :: How To Make Game Available To Be Played On LAN

Jul 1, 2014

I'm making a simple single-player game. Now, assume I've made the game, how would I go about making it available to play on LAN? (I'm not really bothered about making it playable across the world with people not on the same wi-fi)

So, any way that I could get started or any libraries/APIs ....

I'm using Windows 8.1 and I'd like my game to be playable on other Windows OSs (7 and Vista if possible)

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C++ :: How To Make Graphical App / Game

Jan 27, 2014

So far I only made console and windows form apps but how do I make something like a 2D game with drawn objects and not a text-based program?

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C++ :: Make A Sort Of Virtual Pet Game

Dec 29, 2014

I'm just playing around with C++ and I'm trying to make a sort of virtual pet game. I know its not the best looking code but I'm trying. But as of right now I'm trying to be able to animate the game a little . For example , if a user decides to "pet" their "pet" I want the pets mouth to open from '_' to ^o^ like this:

() ()
('_') -> () ()
(^o^) and switch back and forth.

Here's my code:

#include <iostream>
#include <cstring>
using namespace std;
void Greeting()

[code]....

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C++ :: How To Make A Game Map In Console Using Text

Oct 25, 2014

How would I make a game map in the console using text? The map is to be changed on a turn-based system. I've been thinking about using arrays.

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C++ :: Make Animations / Graphics For Game

May 27, 2014

Lets say that I try and make a BASIC game with c++, how do I make the animations/graphics for the game (i.e the characters ) Do I need a specific complier/ide (I am using visual studio)

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