C++ :: Cross Platform Library For Simple Dialogues

Oct 17, 2013

In my game, I want to display dialogues for exceptions, and I don't really want to use something heavy like Qt, but then I also don't want to write and maintain my own platform-specific code to do it. Is there any library that can display simple message dialogues, just a few lines of text and an OK button, without being complete overkill like a full-blown GUI library?

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C++ :: Write Cross-platform File IO

Aug 21, 2013

I discussed a topic about how to write cross-platform file IO code with a member named Disch for about a year ago. Since I am a beginner I am not sure if the "rules" for doing this has changed or not within C++.

He taught me that differenct CPU:s use different endianness when reading and writing to files. However, why can't the C++ standard file IO functions detect what endianness should be used on the current machine that is running the program? Why didn't the developers who created the standard library develop file IO functions that are cross-platform from the beginning? Have the rules changed since last year?

What I learn is that if you need to store data in files that will be read and written to on different machines, you have to define in the program what endianness should be used. For example, if I needed to store 4 bytes, I had to do this manually with my own functions and define in those which endianness is used.

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C++ :: Cross Platform Way To Execute A Program?

Apr 18, 2014

System();is bad, I get that. Is there another way, that works across platforms I can use to execute an external program. If not, is there a windows specific way.

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Visual C++ :: Cross Platform GUI Development

Aug 28, 2013

I am planning to develop a GUI that will run on Windows, Linux, Android & iOS. If am right, VC++ apps don't work on Linux, Android & iOS. Is that correct?

Is there an alternative to that? Which other tool works for GUI development on above mentioned 4 platforms?

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C++ :: Checking Dynamic Memory Cross-platform?

Feb 10, 2014

Suppose:

cin >> number;
pointer = new type[number + (rand()%number);

So, I wont know the memory allocated for pointer. How can I check it in all OS?

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C++ :: How To Make (compiled) Code That Other Programmers Can Use (cross-platform)

Mar 29, 2013

(C++ question) I need to be able make a compiled code (like a .dll?) which other programmers can use on linux, win,, mac, etc.

The compiled code would simply do calculations and spit out an answer in memory.

I need it to have certain functions that they can easily call and understand (without actually seeing the source).

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C++ :: Turn Based Game - How To Make It Cross Platform

Sep 12, 2014

I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?

I have done things on the command line but i never made anything with images so i dont even know where to start for this app.

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Visual C++ :: Cross Platform Program - Make A Note Of Value Of PA

Nov 4, 2013

I'm working on a project which uses gtk+ and gtkmm. We use them in preference to MFC because the program needs to be cross-platform. For quite a long time, customers on OS-X and Linux have sometimes complained that the program would crash during shutdown but the Windows version (which I work on) never seemed to suffer. However, I'm now transferring my build environment to a new PC and I'm noticing the same shutdown crashes. It's a bit complicated so let me start with a small example:-

Code:
namespace Whatever {
class B {
public:
virtual ~B();
private:
int bb;

[Code] ....

Suppose I run the above program. When it stops at breakpoint #1 I make a note of the value of pA. Eventually the program reaches breakpoints #2 and #3. At each point my this pointer is exactly the same number. If the value of pA was 0x03604fb0, my this pointer is identical at both stages.

Now let's consider the real example:-

Code:
namespace Gtk {
class Widget {
public:
virtual ~Widget() {}

[Code] .....

Suppose I run the real example. At breakpoint #1 the value of pW is 0x03604fb0. But by the time I reach breakpoint #2 my this point is slightly different:- 0x03604fcc. It doesn't seem right to me and I'm wondering if it might be contributing to our shutdown crashes.

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Visual C++ :: How To Determine Cross Platform Type During File Save

Nov 10, 2014

I am overriding OnSaveDocument in my MFC document class to strip out the carriage returns when saving my app's document to a UNIX file system but not when the user is saving a file to a Windows file system.

Is there a way to determine if the lpszPathName in OnSaveDocument(LPCTSTR lpszPathName) is a UNIX or Windows file system?

Note, I want to avoid hard coding server names and I want to avoid overriding the FileSave dialog and forcing the user to select Windows or UNIX.

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C/C++ :: Search Simple Window Library For OpenGL

Sep 7, 2014

I search for a really simple window library with a OpenGL context. I really only want to create window, I don't want a GUI library like wxWidgets. The best would be, if the library is cross platform compatible. In Google I only find very big libraries with widgets and other stuff.

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C :: Implementing GUI On Linux Platform

Jul 6, 2014

I am an experience C programmer but never implement GUI.

I need to make a demo implementation that will be run on Linux and will implement GUI.

I searched the WEB and found lot of information, among is implementing the GUI in HTML and run the API through web browser.

How can I make such implementation in C?

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C++ :: How To Get The Cross Product

Oct 10, 2014

I am trying to compute the cross product of an 1x6 column vector "D" with a 6xN matrix "S".

vector< vector<float> > D(1, vector<float>(6));
vector< vector<float> > S(6, vector<float>(10)); // Example where N = 10
float cProduct = D*S; // ?

The last line fails, so I'm wondering how you would get the cross product?

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Visual C++ :: Mq4 Platform Calling Functions From DLL

Feb 10, 2013

I have Mq4 platform calling functions from DLL some how it doesnt make any differents when I make the call....

// DLL Code

#define WIN32_LEAN_AND_MEAN
#define MT4_EXPFUNC __declspec(dllexport)
using namespace std;
std::string My_String;
#define stringify(mymonths ) # mymonths

[Code] ....

I call this function

bool counts = StartRulls(bars);
Print("counts =",counts );
2013.02.09 23:03:242010.03.31 16:37 My_Mq4.mq4 EURCAD,M5: counts = 1

My result always stays 1

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C :: API Design - Handling Platform Specific Errors

Mar 6, 2015

Consider the situation where you're writing a cross-platform library that has functions for creating and manipulating windows. To create a window suitable for OpenGL rendering on Windows you need to call a bunch of different functions such as GetModuleHandle, RegisterClass, CreateWindow, SetPixelFormat, GetDC, wglCreateContextGetDC and so on. All of these functions can potentially fail in one way or another and the Windows documentation doesn't even attempt to list all the different error codes that these functions return.

Let's say your function for creating a window is called create_window(). What kind of error message should you return if any of these platform specific functions fail? It could be something as simple as MultiByteToWideChar failing for some reason when you convert the UTF-8 string your API uses internally to the UTF-16 string that the Windows API expects. I've read that you're not supposed to leak implementation details from your API but what are you suppose to return when an encoding conversion fails that is supposed to be completely transparent to the user of your library?

I've decided to simply return an error code indicating a platform specific error in those cases because there's no way I can anticipate all the different errors that the Windows API might return. The problem with that is that almost all the errors end up being platform errors and without a way to actually tell what the error is then you're basically saying that some unknown error happened. That's not very useful. You could have a function called get_platform_error() that you call to obtain the exact platform error that occurred, but I'm not a fan of such a design and I've had enough trouble with GetLastError() style error handling as it is.

An alternative to that is to create a struct that represents errors and have a field in it where you can store platform specific errors. I believe this is what Apple do with their NSError error object but I'm not sure how I feel about that approach.

Assuming you implement a way to return the platform specific error code then the next part is obtaining a string that describes the error. Your library can obviously not implement error strings for every single error code that Windows might return so you're forced to use FormatMessage. The problem with that function is that you can't force it to return error messages in a specific language and it's not even guaranteed that you can get an English translation of the error string. I don't want to display error messages that mixes English with the current language the operating system uses so how do I solve this problem?

Are there any good open source libraries I could study? The ones I've looked at so far have subpar error handling at best. Many of them don't even check the return values from platform specific functions.

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C :: Best Process For Cross Compiling Application

Oct 26, 2013

I'm creating a small command line game in C. I have never done anything cross platforms, but this is small enough (so far) that it might not be too bad.

When I am done, I'm not sure how it will be distributed: Either I will just send people the C files and say "compile on your system with these options", or I will just have executables for various systems. Probably Windows 7/8, Ubuntu, CentOS, and whatever I can find to test on.

I right now I'm testing/developing on Windows 7 using MinGW. So my questions are: while I'm developing, how should I be compiling/testing it?

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C# :: API That Convert 2D Cross Sections Into 3D Shape

Mar 1, 2014

I have cross sections in the form of rectangles in the XY plane formed from two point (top left, bottom right) as well as their Z position. I'd like finding some sort of API that can extrude a basic linear-average-approximated 3D shape (preferably eventually into STL format) from these points. I've tried googling but to no avail. The aim is to build a 3D shape from 2D wireframes.

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Visual C++ :: Unresolved External Symbol When Building For X64 Platform

Jul 11, 2014

The project builds on Win32 platform, but not on x64.

Full error message: dllentry.obj : error LNK2001: unresolved external symbol "class CFactoryTemplate * g_Templates" (?g_Templates@@3PAVCFactoryTemplate@@A)

The dllentry.cpp (a DirectShow base class) compiles on both platforms. It contains the external declarations:

extern CFactoryTemplate g_Templates[];
extern int g_cTemplates;
g_Templates[] is then used in two functions:
__control_entrypoint(DllExport) STDAPI DllGetClassObject(__in REFCLSID rClsID,
__in REFIID riid, __deref_out void **pv)

[Code]...

myClass.cpp contains the definitions for the two externals in dllentry.cpp, at top level, just after the includes:

CFactoryTemplate* g_Templates=0;
int g_cTemplates=0;

myClass.cpp also compiles by itself, but the project does not build. I checked all the libraries in the project settings and all seems to be OK, the 64 bit versions are used.

What should I do to make the project build for x64 platform?

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C :: Boolean Value Cross-functional In Game TicTacToe

Dec 11, 2014

Why something doesn't work without setting global variables. I want to know how to deliver values for example my boolean value "ende" (means end) from the function in line 99

Code:
bool pruefeGewinn() or in line 116 Code: bool spielfeldVoll() to the main function for using it there for Code: } while (ende != true); in line 164.

How to return it correctly?

Here is the Code of the game TicTacToe.

Code:
#include <stdio.h> // In- and Output
#include <stdlib.h> // Implementation of many functions
#include <stdbool.h> // Allows in C99 True and False as Boolean
#include <time.h> // Allows using Random by time

/*----------------------- Constants -------------------------*/

#define KANTENLAENGE 3
#define STRING 100

[Code] .....

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C++ :: Compute Area Of A Triangle Using Cross Product

Jan 8, 2015

I have to write some cpp program which computes area of a triangle using cross product,we give 3 vertices as R2 and 3 edges as double.

I am beginning like this;

#include <iostream>
#include "R2.h"
#include <cmath>
using namespace std;
double area ( R2 *A,double *z)

[Code] .....

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C/C++ :: How To Cross Compile A GTKmm (Hello World) Program

Jun 20, 2014

I'm using ubuntu 14.04 and I want to cross compile this simple GTKmm program for Windows:

#include <gtkmm.h>
int main(int argc, char *argv[])
{
Glib::RefPtr<Gtk::Application> app =
Gtk::Application::create(argc, argv,
"org.gtkmm.examples.base");
Gtk::ApplicationWindow window;
return app->run(window);
}

I don't know how to do this...When I use this command:

x86_64-w64-mingw32-g++ main.cpp -o hello.exe `x86_64-w64-mingw32-pkg-config gtkmm-3.0 --cflags --libs`

I get this error:

In file included from /usr/include/cairomm-1.0/cairomm/fontoptions.h:26:0,
from /usr/include/cairomm-1.0/cairomm/surface.h:37,
from /usr/include/gdkmm-3.0/gdkmm/pixbuf.h:40,
from /usr/include/gdkmm-3.0/gdkmm/dragcontext.h:31,
from /usr/include/gtkmm-3.0/gtkmm.h:90,
from main.cpp:1:
/usr/include/cairo/cairo-ft.h:50:35: fatal error: fontconfig/fontconfig.h: No such file or directory
#include <fontconfig/fontconfig.h>

[code]....

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C++ :: Shared Library Vs Static Library?

Jan 17, 2014

I've been reading about libraries; How to make them, how to use them, the different types of libraries, etc..

When using a shared library, does the program require that library to be installed on the computer after the program has been compiled into an .exe?

Ie.. if somebody downloaded a "Helloworld.exe" that I had compiled on my computer using a shared library (that wasn't part of a standard operating system), would they also need that shared library on their computer for the program to run without errors?

and for Static Libraries, when I compile a program using a static library, does it include in the final binary only the functions of the library that are actually used, or does the compiler add in the entire library?

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C++ :: Simple AI That Follows Player

Apr 10, 2014

I'm having some problems with implementing an AI. It should be just a simple AI that follows player. Here is the code that I got so far:

(float)DirectionX = Circle->GetX() - AI->GetX();
(float)DirectionY = Circle->GetY() - AI->GetY();

(float)Hyp = sqrt(DirectionX * DirectionX + DirectionY * DirectionY);

DirectionX /= Hyp;
DirectionY /= Hyp;

x += DirectionX * 3;
y += DirectionY * 3;

This is what I got so far. It creates a vector in a direction I want to move, then just normalizes the vector. Simple as that. But I'm having 2 problems..

AI moves towards player only when Im at like the end of screen and the AI is on the other side, I must keep a certain distance for it to be able to move towards me. Basically, its not constantly moving towards the player. I also tried it with trig, using atan2 for angle and sin / cos for speed. Also didn't work, same result.

The other problem is when I want to add i.e 5 more AIs. For each new AI it creates, it makes a new update.. So, to kinda clear it up. If I'm in middle of the screen and an AI is spawned above me, it will move towards me. But when after that one, 2nd AI spawns beneath me, both 1st and 2nd AI move up. Basically, previous AIs take the update from last one that is created. For updating I'm using lists, objects and iters.

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C++ :: How To Play Simple MP3 Through Mic

Jul 21, 2014

How do I play a simple mp3 through my mic. I plan on using this to just play annoying sounds through skype and games(on windows 7 btw).

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C++ :: How To Make A Simple Program EXE

Feb 12, 2014

I would like to know how can I make a simple program .exe so that I don't have to open it through code blocks every time.

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C++ :: Simple Calculation Going To 0 Every Time

Aug 8, 2013

I tried to write a simple program to calculate monthly yield, APR, and principle in various directions. Anyway, here's some code to get the APR from the principle and monthly yield. When I run it though, it spits 0 at me every time! What the problem is; the other functions work just fine and the code line for the APR calculation is just what it ought to be - I see neither a math nor tech problem here.

Here is the offending function:

Code:
void calculateAPR() {
int principle, monthlyYield, apr;
cout<<"
Please input the principle:";
cin>>principle;
cin.ignore();

[code]....

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C :: Simple Increment Operation

Jan 27, 2013

Code:

int i=5,j;
j=++i + ++i + ++i;
printf("%d",j); //22
i=5;
j=i++ + i++ + i++;
printf("%d",j); //19 Shall not it give 21 and 18 respectively?????

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