C :: Boolean Value Cross-functional In Game TicTacToe
Dec 11, 2014
Why something doesn't work without setting global variables. I want to know how to deliver values for example my boolean value "ende" (means end) from the function in line 99
Code:
bool pruefeGewinn() or in line 116 Code: bool spielfeldVoll() to the main function for using it there for Code: } while (ende != true); in line 164.
How to return it correctly?
Here is the Code of the game TicTacToe.
Code:
#include <stdio.h> // In- and Output
#include <stdlib.h> // Implementation of many functions
#include <stdbool.h> // Allows in C99 True and False as Boolean
#include <time.h> // Allows using Random by time
I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?
I have done things on the command line but i never made anything with images so i dont even know where to start for this app.
I've made a tictactoe game using ncurses functions such as mvaddch to put x and o on my board. I need to somehow find the locations of the x's and o's so that i can win my game.
I have this TicTacToe program that needs finishing. All the code is finished, but I'm getting runtime errors. It is printing out junk values from my array when they should be empty.
//Player.h #include <string> #include "TTT.h" using namespace std; class Player {
Im trying to make a Tic Tac Toe board for an assignment. Right now it compiles fine but when I enter an x or o it does not update the board it just prints out the '.'s that the board is initialized to. Also, when I get to player 2 the board will printout twice so its 6 rows or 3 columns. The project uses a main to ask who starts then goes to a play function that asks for inputs and calls the makeMove function to place the x's and o's and the print function to display the updated board.
bool Board::makeMove(int rowIn, int columnIn, char currentPlayer) { if (playBoard[rowIn][columnIn] == '.') { playBoard[rowIn][columnIn] = currentPlayer; return true;
I'm creating a small command line game in C. I have never done anything cross platforms, but this is small enough (so far) that it might not be too bad.
When I am done, I'm not sure how it will be distributed: Either I will just send people the C files and say "compile on your system with these options", or I will just have executables for various systems. Probably Windows 7/8, Ubuntu, CentOS, and whatever I can find to test on.
I right now I'm testing/developing on Windows 7 using MinGW. So my questions are: while I'm developing, how should I be compiling/testing it?
I discussed a topic about how to write cross-platform file IO code with a member named Disch for about a year ago. Since I am a beginner I am not sure if the "rules" for doing this has changed or not within C++.
He taught me that differenct CPU:s use different endianness when reading and writing to files. However, why can't the C++ standard file IO functions detect what endianness should be used on the current machine that is running the program? Why didn't the developers who created the standard library develop file IO functions that are cross-platform from the beginning? Have the rules changed since last year?
What I learn is that if you need to store data in files that will be read and written to on different machines, you have to define in the program what endianness should be used. For example, if I needed to store 4 bytes, I had to do this manually with my own functions and define in those which endianness is used.
System();is bad, I get that. Is there another way, that works across platforms I can use to execute an external program. If not, is there a windows specific way.
I have cross sections in the form of rectangles in the XY plane formed from two point (top left, bottom right) as well as their Z position. I'd like finding some sort of API that can extrude a basic linear-average-approximated 3D shape (preferably eventually into STL format) from these points. I've tried googling but to no avail. The aim is to build a 3D shape from 2D wireframes.
I am planning to develop a GUI that will run on Windows, Linux, Android & iOS. If am right, VC++ apps don't work on Linux, Android & iOS. Is that correct?
Is there an alternative to that? Which other tool works for GUI development on above mentioned 4 platforms?
In my game, I want to display dialogues for exceptions, and I don't really want to use something heavy like Qt, but then I also don't want to write and maintain my own platform-specific code to do it. Is there any library that can display simple message dialogues, just a few lines of text and an OK button, without being complete overkill like a full-blown GUI library?
In file included from /usr/include/cairomm-1.0/cairomm/fontoptions.h:26:0, from /usr/include/cairomm-1.0/cairomm/surface.h:37, from /usr/include/gdkmm-3.0/gdkmm/pixbuf.h:40, from /usr/include/gdkmm-3.0/gdkmm/dragcontext.h:31, from /usr/include/gtkmm-3.0/gtkmm.h:90, from main.cpp:1: /usr/include/cairo/cairo-ft.h:50:35: fatal error: fontconfig/fontconfig.h: No such file or directory #include <fontconfig/fontconfig.h>
I'm working on a project which uses gtk+ and gtkmm. We use them in preference to MFC because the program needs to be cross-platform. For quite a long time, customers on OS-X and Linux have sometimes complained that the program would crash during shutdown but the Windows version (which I work on) never seemed to suffer. However, I'm now transferring my build environment to a new PC and I'm noticing the same shutdown crashes. It's a bit complicated so let me start with a small example:-
Code: namespace Whatever { class B { public: virtual ~B(); private: int bb;
[Code] ....
Suppose I run the above program. When it stops at breakpoint #1 I make a note of the value of pA. Eventually the program reaches breakpoints #2 and #3. At each point my this pointer is exactly the same number. If the value of pA was 0x03604fb0, my this pointer is identical at both stages.
Suppose I run the real example. At breakpoint #1 the value of pW is 0x03604fb0. But by the time I reach breakpoint #2 my this point is slightly different:- 0x03604fcc. It doesn't seem right to me and I'm wondering if it might be contributing to our shutdown crashes.
I am overriding OnSaveDocument in my MFC document class to strip out the carriage returns when saving my app's document to a UNIX file system but not when the user is saving a file to a Windows file system.
Is there a way to determine if the lpszPathName in OnSaveDocument(LPCTSTR lpszPathName) is a UNIX or Windows file system?
Note, I want to avoid hard coding server names and I want to avoid overriding the FileSave dialog and forcing the user to select Windows or UNIX.
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Let's say I have a product that needs service after 500 hours at 100 RPM. I can dsiplay the remaining hours only as an integer and we only have integer math. Management wants it to display 500 for the first hour, not 499 after the first minute is ticked off. But after a few minutes fullHours will be 499 and partialHours will have some value. I have 3 ways to determine displayHours to suit management and I want to know if the first is ligit.
short fullHours = 500; short partialHours = 0; short displayedHours = 0;
// Method 1 - Is is Kosher to cast a boolean as an int? Is TRUE always a 1 or is that a bad assumption?