C++ :: TicTacToe With Classes - Getting Runtime Errors

Feb 17, 2013

I have this TicTacToe program that needs finishing. All the code is finished, but I'm getting runtime errors. It is printing out junk values from my array when they should be empty.

//Player.h
#include <string>
#include "TTT.h"
using namespace std;
class Player {

[Code] .....

//This is a screenshot of the output. [URL] .....

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C :: Tictactoe X And O Locations

Jan 26, 2013

I've made a tictactoe game using ncurses functions such as mvaddch to put x and o on my board. I need to somehow find the locations of the x's and o's so that i can win my game.

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C/C++ :: TicTacToe Board Won't Update - Prints Twice

Feb 22, 2015

Im trying to make a Tic Tac Toe board for an assignment. Right now it compiles fine but when I enter an x or o it does not update the board it just prints out the '.'s that the board is initialized to. Also, when I get to player 2 the board will printout twice so its 6 rows or 3 columns. The project uses a main to ask who starts then goes to a play function that asks for inputs and calls the makeMove function to place the x's and o's and the print function to display the updated board.

bool Board::makeMove(int rowIn, int columnIn, char currentPlayer) {
if (playBoard[rowIn][columnIn] == '.') {
playBoard[rowIn][columnIn] = currentPlayer;
return true;

[Code] ....

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C :: Boolean Value Cross-functional In Game TicTacToe

Dec 11, 2014

Why something doesn't work without setting global variables. I want to know how to deliver values for example my boolean value "ende" (means end) from the function in line 99

Code:
bool pruefeGewinn() or in line 116 Code: bool spielfeldVoll() to the main function for using it there for Code: } while (ende != true); in line 164.

How to return it correctly?

Here is the Code of the game TicTacToe.

Code:
#include <stdio.h> // In- and Output
#include <stdlib.h> // Implementation of many functions
#include <stdbool.h> // Allows in C99 True and False as Boolean
#include <time.h> // Allows using Random by time

/*----------------------- Constants -------------------------*/

#define KANTENLAENGE 3
#define STRING 100

[Code] .....

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C++ :: Resetting Board On TicTacToe In Order To Play Again

May 25, 2014

How to reset the board in order to play again without spots already taken.

#include <iostream>
#include<cstdlib>
#include<ctime>
using namespace std;

char location[10] = {'0','1','2','3','4','5','6','7','8','9'};
int displayMenu(int &player, int &win);

[Code] .....

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C++ :: Array Of Classes With Classes Inside

Oct 5, 2013

I have an array of (Student)classes created in Manager.h, which contains a new instance of class Name (name),(in Student.h)How would I go about accessing the SetFirstName method in Name.cpp if I was in a class Manager.cpp? I have tried using Students[i].name.SetFirstName("name");

// In Manager.h
#include"Student.h"
class Manager
{

[Code]....

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C++ :: Why It Is Runtime Polymorphism

Apr 4, 2013

class Base
{
.....
.....
.....
virtual void display();

[code]....

in the above polymorphism why is it called runtime polymorphism when i can say seeing the code itself that display() function in derived gets executed with ptr->display(),so how does it become runtime polymorphism when i could get decide at compile itself ???

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C++ :: Runtime Stack Overflow

Jun 5, 2013

Here is my error message: Warning1warning C4717: 'getx' : recursive on all control paths, function will cause runtime stack overflow

and here is my code I will Bold the part that is giving me problems!

class point
{
public:
point();

[Code]....

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Visual C++ :: Switch From TXT To RTF During Runtime

May 2, 2015

While running a Doc/View SDI, is there any way to switch from text mode to rtf mode during runtime? Search reveals nothing.

Say I have an editor and I want the app to use text, I can set the ctor as follows.

Code:

CEditorDoc::CEditorDoc() {
// TODO: add one-time construction code here
m_bRTF = FALSE;
}

But once I've done that and compiled the app, while it's running, is there a way for the user (or programmer) to change the mode back to RTF? One solution that occurred to me is to use 2 document classes, but that's a hassle.

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C++ :: Declaring Array At Runtime?

Oct 21, 2012

I can not set the size of my array while running porgrama. Is there any way to do this in C + +?

---- code ------

#include <iostream>
#include <string>
using namespace std;

[Code].....

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C++ :: Processing Buttons Created At Runtime

Oct 7, 2014

I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.

The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?

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C++ :: Oracle Library Runtime Error

Jan 14, 2014

I downloaded Oracle instantclient-basic-nt-12.1.0.1.0.zip and instantclient-sdk-nt-12.1.0.1.0.zip and extracted both to c:oracle I then went into visual studio 2013 and created a Win32 Console application with all default parms.

I then went into project -> properties -> C/C++ -> General -> Additional Include Directories and added my include path C:oraclesdkinclude

I then went into project -> properties -> Linker -> General -> Additional Library Directories and added C:oraclesdklibmsvcvc11

I then went into project -> properties -> Linker -> Input -> Additional Dependancies and added oraocci12.lib

The program compiles but when I debug i get a RUNTIME error that says "The program can't start because oraocci12.dll is missing from your computer. Try reinstalling the program to fix this problem. But I know the file exists in C:oraclesdklibmsvcvc11oraocci12.lib

This is the code if it makes a difference

Code:
#include "stdafx.h"
#include <iostream>
#include <occi.h>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])

[Code].....

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C++ :: Manipulate Image File At Runtime

Oct 20, 2013

I've come to a point where I want to manipulate an image file at run time or with pre-determine sizes and have to be applied when the windows is moved or through in program options.

I know I can do the applying part. However I am a little unsure of how to tackle the image manipulation. I want to make it so that it is not os dependant. So I know I can not rely on any os functions. The only other thought that came to mind was to deal with the video card itself.

So the main question after all of that is said and done. How is c++ able to interact with the video card directly for images? Or if there are existing function I can use. How do they do that? If I can use existing function I would like to be able to manipulate it myself.

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C++ :: Program Ignores If / Else Statements On Runtime

Dec 4, 2013

Need fixing code to calculate male and female body fat percentages. Should a switch structure be used? Here is what I got:

#include <iostream>
#include <cmath>
#include <iomanip>
#include <string>
using namespace std;

int main() {
int bodyWeight;
double bodyFatPercent,bodyFat;

[Code] .....

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C++ :: Runtime Error In Hash Table

Apr 25, 2013

I am getting a strange runtime error when trying to run my hash table program. I have it separated in 3 separate files. I believe I have narrowed down where the error is occurring. It is either happening in insert(const &string s) or in the implementation of vector<list<string>> ht. I would appreciate some input. This is the implementation of insert():

void HTable::insert(const string &s) {
int h = hash(s);
cout<<h<<endl;
list<string> &tempList = ht[h];

[Code] .....

And it is giving me some sort of compilation error saying I cannot convert a type string to type list.

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C++ :: How Do Games Change Meshes At Runtime

Jun 25, 2014

Right, I'm making a game and I'm not sure how I'm going to do this:

On Skyrim (for example; there are thousands of others), when you equip a helmet, it appears on your character's mesh.

How do they do that? Do they modify the mesh, or simply render the helmet at a location which makes it look like it is on their head, or what?

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C# :: User Writing A Method During Runtime

Mar 23, 2014

I'm doing a project. And I want to give the user the ability to write methods just like you would regularly in c# during runtime and then use them during runtime. Is such thing even possible? If so how?!

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C/C++ :: Winform - Button Does Not Show At Runtime

Jun 18, 2014

I made a winForm with a button on it in the Designer (VS 2010 C++).

But when I run my app, the button does not show on the form.

The button visible property is set to true.

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C/C++ :: How To Initialize Array Of Structures At Runtime

Aug 26, 2014

I somewhere read "You cannot initialize a structure like that at run time."

Example:
struct item_info {
      char itemname[15];
      int quantity;
      float retail;
      float wholesale;

[Code] ....

But if you want to assign values at run time then you have to do it manually like:

strcpy(item[0].itemname, "rice");
item[0].quantity = 10;
item[0].retail = 40;
item[0].wholesale = 30;

I tried in internet but am unable to know the differences. I want to know the difference between those two in terms of run time and compile time. Explanation required also for below one. Is this run time or compile time? How does we actually decide which is run time and which is compile time!

struct item_info {
      char itemname[15];
      int quantity;
      float retail;
      float wholesale;
      //int quatityonorder;

[Code] ....

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C++ :: Declaring Variables (Conditional) At Runtime?

Jan 22, 2014

I am looking for a way to declare variables at run time which being a static language shouldn't happen. I will explain my situation.

I am upgrading a legacy program that modifies executables (non malicious). I am trying to add 64bit support.

It is a huge project and I understand the majority of it but my issues with how it handles the input data.

It has a struct that certain parameters of the input file is loaded into:

Code:
typedef struct DATA {
DWORD Size;
IMAGE_NT_HEADERS32 Headers;
} _DATA; *PDATA
etc, etc its a huge list.

My problem lies in the fact that I need to change IMAGE_NT_HEADERS_32 to IMAGE_NT_HEADERS64 at runtime.

That DATA struct gets called at least 110 times during runtime.

How I might tackle this? Having a conditional statement repeated that many times seems ridiculous.

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C++ :: Matrix Runtime Error - Access Violation

Jan 13, 2015

When I am giving elements for row 2 ,program crashes .it says access violation.

Code:
#include<iostream>
#include<vector>
#include<string>
using namespace std;
void matrix_init(vector<vector<string>>& v)

[Code] ....

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C :: Expression Extraction In Program Runtime From User

Apr 6, 2013

I want to extract expressions like <23.34 463.2 23.2 + *> in program runtime from the user. (I am trying to evaluate postfix expression)....

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C++ :: Application Has Requested The Runtime To Terminate It In Unusual Way

Jan 13, 2015

this application has requested the runtime to terminate it in an unusual way. contact the application support team for more information!!!

#include <cstdlib>
#include <iostream>
#include <fstream>
#include <string>
#include <stdlib.h>

[code].....

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C++ :: Insertion Sort Program - Runtime Error

Apr 11, 2013

I am trying to run this program for Insertion Sort, But some how I am getting some problem:

#include<iostream>
int main(){
int i,j,key,n;
scanf("%d",&n);
int a[n];

[Code] .....

Error
In function 'int main()':
Line 10: error: ISO C++ forbids variable-size array 'a'
compilation terminated due to -Wfatal-errors.

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C++ :: Adding Int Type Into Vector - Runtime Error

Feb 1, 2013

I am adding int type into vector called "vi" several times like this.

std::vector<int> vi;
void addFunc(int *a, int cnt) {
vi.erase(vi.begin(), vi.end());
vi.clear();
for(int i=0; i<cnt; i++)
vi.push_back(a[i]);
}

and I call the addfunc N times every sec.

And sometimes it has runtime error on vi.push_back line.

(called stack says "_CrtIsValidHeapPointer")

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C++ :: Runtime Speed Integer Versus Double

May 27, 2013

Using integers faster than using floating points? Or more precise: what do you estimate as the chance that writing a custom floating point class is worth the effort?

I need to examine some C++ code for an ARM7 or ARM9 processor. Instead of using floating points, the coder had chosen to use integers only. To be able to fake floating points, a custom class was written. The coder states that he avoids using floating points as these are much how much slower. "Have you measured this?", I asked. "No, but it is known to be so", he replied.

Google taught me that most people state integers are faster than using doubles, because their operations (addition, multiplication) take less assembler instructions. But if you need those floating points, what do you estimate as the chance that writing a custom floating point class is worth the effort?

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