After not programming for sometimes I decided to program a small application. But I have some trouble according to what I remember and re-checking arrays online. I don't understand how the code I wrote below is possible, shouldn't give a stack overflow error or something to that extent? Instead it gives me the value of 3.
#include "stdafx.h" #include<iostream> int _tmain(int argc, _TCHAR* argv[]) { int arr2 [2]; arr2 [3] = 3;
Code: void change(pixel_t *pixel, int w, int h, pixel_t *buffer) {
int average, sum; int i; pixel_t *pointer;
Everything else works fine. I keep getting an error when I call the convert function. It says "expected expression before pixel_t" and "too few arguments to function "change". I know that everything else in the main is working.
I am trying to implement the insert function of a binary tree. Atm when I try and insert 3 nodes, the program breaks and gives me a stack overflow error. The error points to a getter function for an identifier for the data in my node class.
void LinkedList::add(Product *myProduct) { if (_length==0) { _head = new Node(NULL, NULL, myProduct); _end = _head; _length=1;
[Code] ....
Here is my insert function, the error message is
"An unhandled exception of type 'System.NullReferenceException' occurred in SDI2.exe Additional information: Object reference not set to an instance of an object. "
In my main I have declared an instance of product, "productToAdd = new Product(id,idPrice);" so I'm a bit confused as to what I need to include..
I was just wondering how to deal with overflow. My code works for exponential when i put small numbers in like 2 and 3. So it would do 2^3 which would be 8. But if i try something like 2^44 then I just get 0.
I am performing arithmetic operations on very large integers that operate around the threshold of the maximum positive integer an int variable can handle (i.e. 2147483647) for a 32-bit machine. I have been studying the in-built functions in the C++ Standard Library for some time now where I came across some error detecting functions in the <cmath> and <cerrno> header files. The impression I got from the literature is that they are solely used in conjunction with functions contained in the <cmath> header file and not necessarily with fundamental arithmetic operations like addition and subtraction.
I need a means to know when my arithmetic operations generate overflows/underflows! Is there any way I can adapt the functionalities of these functions to my needs?
preventing a buffer overflow when dealing with strings being passed as arguments.
If I have a function prototype such as:
Code:
void foobar(char *bar);
That argument bar - is intended to take a pointer to a buffer of x characters in length. Inside that function, I can't get the size of that buffer, as bar is now just a pointer to a char. I COULD just make the user of this function pass a length parameter, but there is no guarantee that would be correct. Is there a bullet proof way of detecting that the user has provided a buffer that is too small?
class Base { ..... ..... ..... virtual void display();
[code]....
in the above polymorphism why is it called runtime polymorphism when i can say seeing the code itself that display() function in derived gets executed with ptr->display(),so how does it become runtime polymorphism when i could get decide at compile itself ???
While running a Doc/View SDI, is there any way to switch from text mode to rtf mode during runtime? Search reveals nothing.
Say I have an editor and I want the app to use text, I can set the ctor as follows.
Code:
CEditorDoc::CEditorDoc() { // TODO: add one-time construction code here m_bRTF = FALSE; }
But once I've done that and compiled the app, while it's running, is there a way for the user (or programmer) to change the mode back to RTF? One solution that occurred to me is to use 2 document classes, but that's a hassle.
I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.
The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?
I downloaded Oracle instantclient-basic-nt-12.1.0.1.0.zip and instantclient-sdk-nt-12.1.0.1.0.zip and extracted both to c:oracle I then went into visual studio 2013 and created a Win32 Console application with all default parms.
I then went into project -> properties -> C/C++ -> General -> Additional Include Directories and added my include path C:oraclesdkinclude
I then went into project -> properties -> Linker -> General -> Additional Library Directories and added C:oraclesdklibmsvcvc11
I then went into project -> properties -> Linker -> Input -> Additional Dependancies and added oraocci12.lib
The program compiles but when I debug i get a RUNTIME error that says "The program can't start because oraocci12.dll is missing from your computer. Try reinstalling the program to fix this problem. But I know the file exists in C:oraclesdklibmsvcvc11oraocci12.lib
This is the code if it makes a difference
Code: #include "stdafx.h" #include <iostream> #include <occi.h> using namespace std; int _tmain(int argc, _TCHAR* argv[])
I've come to a point where I want to manipulate an image file at run time or with pre-determine sizes and have to be applied when the windows is moved or through in program options.
I know I can do the applying part. However I am a little unsure of how to tackle the image manipulation. I want to make it so that it is not os dependant. So I know I can not rely on any os functions. The only other thought that came to mind was to deal with the video card itself.
So the main question after all of that is said and done. How is c++ able to interact with the video card directly for images? Or if there are existing function I can use. How do they do that? If I can use existing function I would like to be able to manipulate it myself.
I have this TicTacToe program that needs finishing. All the code is finished, but I'm getting runtime errors. It is printing out junk values from my array when they should be empty.
//Player.h #include <string> #include "TTT.h" using namespace std; class Player {
I am getting a strange runtime error when trying to run my hash table program. I have it separated in 3 separate files. I believe I have narrowed down where the error is occurring. It is either happening in insert(const &string s) or in the implementation of vector<list<string>> ht. I would appreciate some input. This is the implementation of insert():
void HTable::insert(const string &s) { int h = hash(s); cout<<h<<endl; list<string> &tempList = ht[h];
[Code] .....
And it is giving me some sort of compilation error saying I cannot convert a type string to type list.
I'm doing a project. And I want to give the user the ability to write methods just like you would regularly in c# during runtime and then use them during runtime. Is such thing even possible? If so how?!