C/C++ :: Winform - Button Does Not Show At Runtime
Jun 18, 2014I made a winForm with a button on it in the Designer (VS 2010 C++).
But when I run my app, the button does not show on the form.
The button visible property is set to true.
I made a winForm with a button on it in the Designer (VS 2010 C++).
But when I run my app, the button does not show on the form.
The button visible property is set to true.
I have a main WinForm that I want to press a hotkey and show and hide the form. I can press Insert and hide the form and I see its icon in my Win7 task bar but when I press Insert again it doesn't show. Is my coding logic wrong to make it work? Maybe when its hidden the Insert key isn't being 'seen'? Although the code I am using I got somewhere on the internet that says it will work at the app level.
virtual bool PreFilterMessage(Message% m) {
// Detect key down messages.
if (m.Msg == WM_KEYDOWN) {
Keys keyCode = (Keys)((int)m.WParam) & Keys::KeyCode;
[Code] ....
I'm trying to do this :
when user chick first radio button a message1 will show with OK button
when user chick second radio button an another message2 will show with OK button
But its didn't work like this. its work like:
1- user chick first radio button
2- message1 will show with OK button
3- user click OK
4- user chick second radio button
5- message1 will show again with OK button
6- user click OK
7- then message2 will show again with OK button
so when user click in second time its show the 2 message the message1 then the message2
this is my code
private void radioButton2_CheckedChanged(object sender, EventArgs e) {
MessageBox.Show("Amount is ... " + money, "Amount" , MessageBoxButtons.OK , MessageBoxIcon.Information);
}
private void radioButton1_CheckedChanged(object sender, EventArgs e) {
MessageBox.Show("Item name : " + arr[0].name ,
"Availability", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
I am developing application software.entering two textbox value,while click or pressing tab button in third textbox, the result needs to show in third textbox.
View 1 Replies View RelatedI have an code that makes form window + button bet bigger when pressed each time, but it runs endless till out of screen,
code:
{
int S1 = 300;
int S2 = 0;
[Code]...
make it so it runs only each time i press the button?
1.I wanted to create my own title bar in winform.
2.I have created for one form and i want to apply it for all form.
3.Are there any Styling winform package available for free.
I have two Form Employee and Instructor, here Employee is super class of instructor.
public class Instructor: Employee
{
//Instructor class
}
I am able to access all property of Employee inside instructor class but with these some textbox and button design inside Employee design is also getting inherited inside Instructor design and i don want this and i want to maintain the parent-child relationship between Employee and Instructor.
So basically, I started out with each wizard == 1 winform, but then I found another way to do it by making the content of each wizard step a user control, then say, on initial deployment, it load usercontrol1, then when i click next, the panel hide usercontrol1 for usercontrol2 and so forth. Would it be feasible to create all usercontrols (all the wizard step) and add them in an array, then i can load them by index?
View 7 Replies View RelatedSo I am upgrading the system from 3.5 .NET to 4.5.1 and fixing any bug that I could find. Long story short, I run into an issue that basically tell me it couldn't find the images in the resource file. I figured out a work around, but first I have to set the picture box or background Image in design time to none. I ran into this Properties Windows while changing the value of picturebox for my user control saying: Property value is not valid. Object reference not set to an instance of an object. This usercontrol is taken from another user control from a different project. Basically, we are reusing it.
View 9 Replies View RelatedI have the following code. I have hardcoded the x and y values to test. And for some reason for the point (0,-0.5) it plots (1,-0.5) . What is going on, because if you try other values then the graph displays correctly.
foreach (var grp in q) {
point = new DataPoint();
Sum1 = grp.Sum1 > 2 ? 2 : grp.Sum1;
Sum1 = Sum1 < -2 ? -2 : Sum1;
[Code] ....
Attached is what is displayed.
Attached image(s)
How do I count the objects(for example botton) on the form
View 1 Replies View RelatedI was created winform application with sql data base, after i created it i was converted to the installer file,for the other users but when they run the application did not connect to the database, how i fix this stuff...?
View 1 Replies View Relatedclass Base
{
.....
.....
.....
virtual void display();
[code]....
in the above polymorphism why is it called runtime polymorphism when i can say seeing the code itself that display() function in derived gets executed with ptr->display(),so how does it become runtime polymorphism when i could get decide at compile itself ???
Here is my error message: Warning1warning C4717: 'getx' : recursive on all control paths, function will cause runtime stack overflow
and here is my code I will Bold the part that is giving me problems!
class point
{
public:
point();
[Code]....
While running a Doc/View SDI, is there any way to switch from text mode to rtf mode during runtime? Search reveals nothing.
Say I have an editor and I want the app to use text, I can set the ctor as follows.
Code:
CEditorDoc::CEditorDoc() {
// TODO: add one-time construction code here
m_bRTF = FALSE;
}
But once I've done that and compiled the app, while it's running, is there a way for the user (or programmer) to change the mode back to RTF? One solution that occurred to me is to use 2 document classes, but that's a hassle.
I can not set the size of my array while running porgrama. Is there any way to do this in C + +?
---- code ------
#include <iostream>
#include <string>
using namespace std;
[Code].....
I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.
The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?
I downloaded Oracle instantclient-basic-nt-12.1.0.1.0.zip and instantclient-sdk-nt-12.1.0.1.0.zip and extracted both to c:oracle I then went into visual studio 2013 and created a Win32 Console application with all default parms.
I then went into project -> properties -> C/C++ -> General -> Additional Include Directories and added my include path C:oraclesdkinclude
I then went into project -> properties -> Linker -> General -> Additional Library Directories and added C:oraclesdklibmsvcvc11
I then went into project -> properties -> Linker -> Input -> Additional Dependancies and added oraocci12.lib
The program compiles but when I debug i get a RUNTIME error that says "The program can't start because oraocci12.dll is missing from your computer. Try reinstalling the program to fix this problem. But I know the file exists in C:oraclesdklibmsvcvc11oraocci12.lib
This is the code if it makes a difference
Code:
#include "stdafx.h"
#include <iostream>
#include <occi.h>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
[Code].....
I've come to a point where I want to manipulate an image file at run time or with pre-determine sizes and have to be applied when the windows is moved or through in program options.
I know I can do the applying part. However I am a little unsure of how to tackle the image manipulation. I want to make it so that it is not os dependant. So I know I can not rely on any os functions. The only other thought that came to mind was to deal with the video card itself.
So the main question after all of that is said and done. How is c++ able to interact with the video card directly for images? Or if there are existing function I can use. How do they do that? If I can use existing function I would like to be able to manipulate it myself.
I have this TicTacToe program that needs finishing. All the code is finished, but I'm getting runtime errors. It is printing out junk values from my array when they should be empty.
//Player.h
#include <string>
#include "TTT.h"
using namespace std;
class Player {
[Code] .....
//This is a screenshot of the output. [URL] .....
Need fixing code to calculate male and female body fat percentages. Should a switch structure be used? Here is what I got:
#include <iostream>
#include <cmath>
#include <iomanip>
#include <string>
using namespace std;
int main() {
int bodyWeight;
double bodyFatPercent,bodyFat;
[Code] .....
I am getting a strange runtime error when trying to run my hash table program. I have it separated in 3 separate files. I believe I have narrowed down where the error is occurring. It is either happening in insert(const &string s) or in the implementation of vector<list<string>> ht. I would appreciate some input. This is the implementation of insert():
void HTable::insert(const string &s) {
int h = hash(s);
cout<<h<<endl;
list<string> &tempList = ht[h];
[Code] .....
And it is giving me some sort of compilation error saying I cannot convert a type string to type list.
Right, I'm making a game and I'm not sure how I'm going to do this:
On Skyrim (for example; there are thousands of others), when you equip a helmet, it appears on your character's mesh.
How do they do that? Do they modify the mesh, or simply render the helmet at a location which makes it look like it is on their head, or what?
I'm doing a project. And I want to give the user the ability to write methods just like you would regularly in c# during runtime and then use them during runtime. Is such thing even possible? If so how?!
View 12 Replies View RelatedI somewhere read "You cannot initialize a structure like that at run time."
Example:
struct item_info {
char itemname[15];
int quantity;
float retail;
float wholesale;
[Code] ....
But if you want to assign values at run time then you have to do it manually like:
strcpy(item[0].itemname, "rice");
item[0].quantity = 10;
item[0].retail = 40;
item[0].wholesale = 30;
I tried in internet but am unable to know the differences. I want to know the difference between those two in terms of run time and compile time. Explanation required also for below one. Is this run time or compile time? How does we actually decide which is run time and which is compile time!
struct item_info {
char itemname[15];
int quantity;
float retail;
float wholesale;
//int quatityonorder;
[Code] ....
I am looking for a way to declare variables at run time which being a static language shouldn't happen. I will explain my situation.
I am upgrading a legacy program that modifies executables (non malicious). I am trying to add 64bit support.
It is a huge project and I understand the majority of it but my issues with how it handles the input data.
It has a struct that certain parameters of the input file is loaded into:
Code:
typedef struct DATA {
DWORD Size;
IMAGE_NT_HEADERS32 Headers;
} _DATA; *PDATA
etc, etc its a huge list.
My problem lies in the fact that I need to change IMAGE_NT_HEADERS_32 to IMAGE_NT_HEADERS64 at runtime.
That DATA struct gets called at least 110 times during runtime.
How I might tackle this? Having a conditional statement repeated that many times seems ridiculous.