How would one cycle through a turn order in a turn-based game? I was thinking an array of every creature (including the player) and have a pointer to the array++ after the turn, but I couldn't put all the objects into an array.
I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?
I have done things on the command line but i never made anything with images so i dont even know where to start for this app.
I am making a game which is a two player strategic battle turn based game..... The game will require each player to choose a attack. What would be the best key configuration for set of four attack. Like
player 1: 1,2,3,4; player 2: 7,8,9,0; where 1&7 are for kick 2&8 are for punch etc..... or player 1: q,w,e,r; player 2: u,i,o,p;
So basically it consists of implementing a single turn for the game called 'pig' and printing out scores and probabilities of those scores. So this is what I have thus far :
int randomNum (int min, int max) { return min + rand () % (max - min + 1); } int singleTurn (int holdValue) { int totalRoll = 0; int score = 0; do { score = randomNum(1,6);
I am trying to include all repetitions for just one turn but I keep getting
00.0 but I want (the one in red) 170.3 0 0.3 180.0 17 0.0 190.3 18 0.0 200.3 19 0.3 210.0 20 0.3 220.0 21 0.0 22 0.0
so basically I call a function that represents just one turn of getting a random number, and then when the player decides he wants to get a random number that is at least 17 and wants to repeat this 3x I have to print out this chart that shows the chances of the player rolling the numbers between 17-22 [how many times does he get 0,17,18,19,20,21,22] this is what I have
cout << "your score: " << (' ') << "chances for that score:" << endl; /* score is the player's total score for the one turn */ int score = 0; int score0 = 0; // 0
Say you the user inputs x number of names and then is to put in x amount of values for each name. How would you display these values in a 2d array and be able to add the values for each row which will represent each name?
int main () { string integer1; string integer2; cout <<" enter your first number: " << endl; cin >> integer1; cout << endl; cout << integer1 << " is your first number" << endl; }
Now how do I turn the string integer into an array?
I'm having trouble trying to turn a word into letters. I've seen other posts but they deal with a sentence and it only outputs the words only. What I want to know is how do they take a word (Ex: "word") and break it into individual letters, where I want to store them in a vector of string?
If it's not too much trouble, I would prefer without using pointers or "std:: " marks, since I am trying to avoid pointers and I'm using "using namespace std" all the time.
Ex:
In the example "word", it should output into:
"w" "o" "r" "d"
and I will push them back into a vector of string where each vector element contains a letter.
I know strings are essentially just arrays of characters, so what would be the easiest way to take each individual digit and put it into a separate space in an array?
So I wrote a program to turn a binary file's data into an unsigned character array for inclusion in an executable. It works just super.
I'm wondering how I can write a program that will perform this operation on every file in a directory and all it's sub-directories so that I can I can include everything I need all at ounce.
I have a vector which contains vectors containing 7 integers each. I'd like to sort these vectors based on the value of the first integer (int IOT), in ascending order. I know this type of question can be found everywhere, but I'm lost as to why this doesn't compile.
#include <fstream> #include <iostream> #include <vector> #include <string> #include <algorithm> #include <stdio.h> #include <math.h> #include <windows.h> using namespace std; class orders { public: int IOT; // Incoming Order Time
I have been writing a fairly simple turn based rpg game in c++ and at the moment it has a 2d integer array for the map, which I can display using periods for the blank areas and letters for the various people in the game, and I am trying to figure out how to upgrade to a tile based display.
i am working on class project in which i have to save the tank from canon....imy tank is moving only when i press the moving key.. and after that i see blank screen what should i do to run my process when i am not pressing moving keys....
I am working on a text-based RPG game and I want to allow the player to save his progress. So I need to save several integers and a string. And my problem starts here "How can I save integers and load them?". I read the tutorial but I dont understand. I need to write a function to save game?
I am trying to make a very simple text based game and I want the players to be able to name their characters. Thus, I am trying to have the game ask "how many players will be playing:" and then taking that number (X) and create a place to store that information. I'm trying to get the game to ask, "What is the name of Player1?" Then once the user enters the name it would ask "What is the name of Player2" and that cycle would continue until PlayerX has entered their name. Is what I am doing close?
Here are the errors:
error C2143: syntax error : missing ';' before 'string'(ln 29 col 1) Error2error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'std::basic_istream<char,std::char_traits<char>>' (or there is no acceptable conversion) (ln 30 col 1)
int NumberOfPlayers; if (Response1 == "Yes") { cout << " How many players will be joining us on our adventure: ";
In 2D games, what's the best way to handle the order of drawing objects? Because most games have a background, tiles to be drawn behind the player, perhaps tiles to be drawn covering up the player, etc. My point is, with my current setup of simply looping through all objects and drawing, I have no control over what objects are drawn on top of or behind the others. My best idea so far is to hold a vector of object pointers, each vector representing a different "visibility level", like so:
class Level{ //... std::vector<Object> allObjectInstances; std::vector<Object*> visibilityOne; //background objects std::vector<Object*> visibilityTwo; //objects in front of background but not necessarily all the way in front //and so on for more objects };
If I go through with this, I'm wondering how I could loop through all my objects and add them to each vector, then shorten whatever I have to loop through for subsequent visibility vectors. handling the order of drawing objects?
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
N3337 wrote:86) this ensures that a top-level comma operator cannot be reinterpreted as a delimiter between init-declarators in the declaration of __range.
What in the world would be a valid example of when this might occur? (IE one that isn't blatantly misusing the quirks of the language).
This topic can also serve as a review topic on this presentation as well: [URL] .....
I would like to try out a range based for loop. I am using gcc 4.6.3. According to the link below, gcc 4.6.3 should allow me to use a range based for loop.
[URL]
However when attempting to run the code below, my IDE (Eclipse) reports the following error:
"error: #error This file requires compiler and library support for the upcoming ISO C++ standard, C++0x. This support is currently experimental, and must be enabled with the -std=c++0x or -std=gnu++0x compiler options:
int a[5] ={1,2,3,4,5}; for (int x : a) { cout<<x; }
If gcc 4.6.3 supports range based for loops why do I get this error?