C/C++ :: Creating Two Dimensional Terminal Based Game?

Apr 4, 2014

i am working on class project in which i have to save the tank from canon....imy tank is moving only when i press the moving key.. and after that i see blank screen what should i do to run my process when i am not pressing moving keys....

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C++ :: Creating 2 Dimensional Console Base Game

Jun 13, 2013

what i got so for my code.

#include <iostream>
#include <windows.h>
using namespace System;
using namespace std;
int refreshDisplay(int , int);
const char wHole = '@';

[code]....

count <<" The oblective of the game is for the player to move around a 2 dimensional playing field and capture the star withought falling into a black hole or walking off the edge of the playing field. The controls are W = up S= down A=Left D=Right" <<endl; how implement 3 black hole X characters and 2 wormhole characters on field @ and a star *. all these char has to be randomly generated.

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C++ :: Tile Based Game Display

Apr 10, 2013

I have been writing a fairly simple turn based rpg game in c++ and at the moment it has a 2d integer array for the map, which I can display using periods for the blank areas and letters for the various people in the game, and I am trying to figure out how to upgrade to a tile based display.

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C :: Creating Two Dimensional String - Adding Char

Aug 15, 2014

I am making a program that formats a string. I want to create a new 2 dimensional string that will have many other chars and strings in it beside the original string. Then I split the string up on the newlines and return it. Adding different parts to the 2d string e.g. I need to add five _ as chars not string then I need to add different things. First I use sprintf () to add as much as possible. And then I do what to add the rest?

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C++ :: Creating Crystal Lattice - 3 Dimensional Arrays

Apr 14, 2013

I receive unexpected outcome in my program. Instead of getting all combinations of 0, 1, 2 (i.e. 000, 001, ..., 222) I get only 000 001 002 010 011 012. The idea of the progarm is to create a crystal lattice. Each atom of the lattice has 3 coordinates (x, y, z). That's why I create class Atom. Then I create 3-dim array of the type derived from class Atom. Now each element of the class will represent an atom.

Code:
#include <iostream>
using namespace std;
class Atom {
public:
float x, y, z;

[Code] .....

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C++ :: How To Create Text Based Game Running On Console

Mar 12, 2013

I want to create a text-based game with C++, running on the console. I have made some other text-based console games.

Which is the most interesting text-based game to learn how to program for beginners?

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C++ :: Turn Based Game - How To Make It Cross Platform

Sep 12, 2014

I am starting a turn based battle (similar to pokemon) app. How could i make this and make it cross platform. Also is it possible to make it access gps and allow other devices with the same app communicate with each other?

I have done things on the command line but i never made anything with images so i dont even know where to start for this app.

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C++ :: Text Based RPG Game - Saving Integers And Strings

Jul 14, 2013

I am working on a text-based RPG game and I want to allow the player to save his progress. So I need to save several integers and a string. And my problem starts here "How can I save integers and load them?". I read the tutorial but I dont understand. I need to write a function to save game?

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C/C++ :: Text Based Game - Adding Players Names?

Mar 28, 2015

I am trying to make a very simple text based game and I want the players to be able to name their characters. Thus, I am trying to have the game ask "how many players will be playing:" and then taking that number (X) and create a place to store that information. I'm trying to get the game to ask, "What is the name of Player1?" Then once the user enters the name it would ask "What is the name of Player2" and that cycle would continue until PlayerX has entered their name. Is what I am doing close?

Here are the errors:

error C2143: syntax error : missing ';' before 'string'(ln 29 col 1)
Error2error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'std::basic_istream<char,std::char_traits<char>>' (or there is no acceptable conversion) (ln 30 col 1)

int NumberOfPlayers;
if (Response1 == "Yes") {
cout << "
How many players will be joining us on our adventure: ";

[Code].....

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C++ :: Two Player Strategic Battle Turn Based Game - Assigning Controls

Nov 1, 2014

I am making a game which is a two player strategic battle turn based game..... The game will require each player to choose a attack. What would be the best key configuration for set of four attack. Like

player 1: 1,2,3,4;
player 2: 7,8,9,0;
where 1&7 are for kick 2&8 are for punch etc.....
or
player 1: q,w,e,r;
player 2: u,i,o,p;

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C++ :: Creating Game Using SFML

Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ :: Creating Computer AI For Tic Tac Toe Game

Dec 24, 2014

How I can go about creating a computer AI given the way that I structured my code.

main.cpp

Code:
#include <iostream>
#include "Board.h"
#include <limits>
#include <cctype>
using namespace std;
int main() {
// Welcoming message.

[Code] ...

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C :: Creating A Kind Of Connect 4 Game

Nov 14, 2014

I'm creating a kind of connect 4 game that will be due on November 30. I'm starting now so that I don't have to worry about it as much later. Anyways, I just started, and I already have some questions/problems. I want to be able to change that numPlayers outside of the function, so I used pointers like my instructor said to, but it is giving me an error that numPlayers(the argument) is not an int*. How do I fix this?

Code:

int numPlayers=0;
void promptNumPlayers(int *numPlayers)
{
printf("Enter the number of players: ");
*numPlayers=readInt(stdin);
if (*numPlayers != 1 && *numPlayers != 2)
}

[code]...

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C/C++ :: Creating Moving Objects For 2D Game

Oct 21, 2014

I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.

Here is how I envision this working:

On the main menu I have 3 buttons which represent 3 different difficulty levels
Easy- blocks move 3 times at a slow speed
Medium- blocks move 5 times at a slightly faster speed
Hard- blocks move 10 times at a fast speed

When the user clicks one of these buttons they will be taken to the game screen.

Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.

The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.

Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.

If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.

If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.

I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.

Here is what I have so far:

Main menu:

#include "stdafx.h"
#include <iostream>
#include <Windows.h>
using namespace std;
class MainMenu

[Code]....

So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.

In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]

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C/C++ :: Tic Tac Toe Game - Creating A Menu/choice

Nov 11, 2014

Im trying to create something like a menu in a tic tac toe game. I want the computer to ask the user "who starts first" is it the X or the O who starts first? Then the user should type in either X or O but if he types something else i want to ask again .

this is what ive done :

int main () {
printf("
");printf("
");
printf(" %c | %c | %c
", board[1], board[2], board[3]);

[Code] .....

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C++ :: Creating A Game - Use Classes For Rendering Objects?

Mar 16, 2014

I am creating a game and I using classes for other things in my game, I was wondering if i should use classes for rendering objects?

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C# :: Creating A Class And Methods For Dice Game?

Mar 21, 2015

The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.

This is what i have put together so far.

public partial class Form1 : Form {
private Image[] dicePics;
private int[] diceNum;
private Random randomize;
public Form1() {
InitializeComponent();

[code]....

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C :: Creating Match-3 (Candy Crush) Game Using Arrays

Mar 6, 2015

I'm supposed to create a "game" that is similar to Candy Crush or Bejeweled. The assignment takes in a .txt file that contains a matrix of values from 1-5 and then assigns each value to a spot in a [10][10] array. Then an Escape Code function prints out colored pixels in place of the number values for each spot, creating a "game board" looking output. Finally, the program is supposed to look for any matches of 3 same-colored pixels and replace them with a white pixel and "XX". Then the program prints the corrected game board with the matches X'd out.

I have it mostly coded, but I've encountered a couple of issues.

1.) I am supposed to label the columns and rows 0-9, and while I have no problem coding the labels for the columns using printf( ), when I try to print the row labels I get a random string of numbers.

2.) I replaced the matches with white pixels by reassigning the value in the array to 7, for which the ANSI Escape Code is white. However, I'm unsure about how to print the "XX" in the same spot.

Here is the input(.txt) file and the output of the program so far:

And here is what I have coded at this point:

Code:
#include <stdio.h>
void printEscapeCode(int c);
int main(void)
{
/* Declare an image array to be gameboard */
int gameboard[10][10];
/* Declare variables and load in how many rows and columns */
int Nrows;
Nrows = 0;

[code]....

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C++ :: Creating Frog Leap Game That Starts At 1 And Finishes At 12

Feb 13, 2015

I have been given the task of creating a frog leap game that starts at 1 and finishes at 12. The layout is as follows. The '@' symbols are just included to show blank white space.

1-----2 @@ 3---4
|@@ |@@@ |
|@@ |@@@ |
5@@ 6------7-----8
|@@ @@@ |@@ |
|@@ @@@ |@@ |
9----10 @ 11 @12

Each number within the game will represent an object, the user will have to reach the 12th leaf start from leaf 1. the frog can only move in the directions of forwards backwards, left and right. Any starting points? E.g. using and array or list? i have a feeling this is going to be a big task. is inheritance possible?

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C++ :: Creating Game That Will Test The Attention And Mind Flexibility Of User

Mar 6, 2015

I want to create a game that will test the attention and mind flexibility of the user. So the challenge is The user will be given 50 rounds, and each round should generate a random combination of text and words.Then the user must Press 'Y' if the UPPER CASE text spells out a color that match the BACKGROUND. But if the text are in LOWERCASE the user must press 'N'.(Note: you can change the keys to any key from the keyboard if you wish to)

Then I also want my program to record the high score each time the program prompts the user if he/she wishes to play again.

I also want to control the combinations by NOT allowing the text color and background color to be the same.

I also want the combination to generate an AVERAGE of 50% correct combination and 50% wrong combinations. The I want to use is only Red, Blue and Green

HIGH SCORE Determinants:

1. Accuracy ( (Number of corrects / 50 ) * 100% ) - The higher the better.
2. Time in seconds (Time Ended - Time Started) - the lower the better.

Computation for high score: 10 000 * ( (Accuracy) - (2 x total Attempts - Time) )

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C++ :: Spaceship Game - Creating Gravity For Each Object Depending On Mass

Mar 27, 2012

I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.

The game is a spaceship--which you control--flying around in space with asteroids and eventually the ability to shoot bullets. There should be a wrap on the edges of the screen and gravity for each object depending on their mass.

I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.

Where my problem arises:

Code:
//add gravity pulls to forces
for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object {
for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object {
if(i != u) {
switch(id[i])

[Code] ....

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Visual C++ :: Dice Game - Creating Pass By Value Function Reference

Nov 27, 2014

i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?

Code:

#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
//creating my variables and their values
int compinput;

[Code] .....

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C++ :: Creating A Game - Read Prices Of Object Inputted By User From A File

Feb 19, 2013

How do i read a specific part of a file? I am trying to create a game that reads the prices of an object inputted by the user from a file. This is the code i have so far

#include <iostream>
#include <fstream>
using namespace std;
int main () {
ifstream infile;
infile.open ("Objects.txt", ifstream::in);

[Code] ....

The file contains this :

Example objects
( ) store items
(item) (purchase value)/(sell value)

Grocery Store Items
Fish 5 7
Vegetables 10 15
Drinks 20 30

Weapon Store Items
Pistol 300 375
Rifle 400 500
Ammunition 20 30

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C++ :: Turn Based Game Turn Order?

Feb 14, 2013

How would one cycle through a turn order in a turn-based game? I was thinking an array of every creature (including the player) and have a pointer to the array++ after the turn, but I couldn't put all the objects into an array.

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C++ :: Concatenate Two 2-dimensional Int Arrays Into One Larger 3-dimensional Array

Jul 31, 2013

How can I concatenate two 2-dimensional int arrays into one larger 3-dimensional array. This question is also valid for the 3-dimensional vectors. I know the command for the one dimensional vector as:

std::vector<int> results;
results.reserve(arr1.size() + arr2.size());
results.insert(results.end(), arr1.begin(), arr1.end());
results.insert(results.end(), arr2.begin(), arr2.end());

and for the one dimensional array as:

int * result = new int[size1 + size2];
copy(arr1, arr1 + size1, result);
copy(arr2, arr2 + size2, result + size1);

But I do not know how to make a 3-dimensional array or vector.

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C++ :: How To Hide Console Or Terminal

Jul 2, 2013

I want to hide a terminal appliction or console application without using WinAPI programming or <windows.h> or something like "ShowWindow(hwnd_win,SW_HIDE);

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