C/C++ :: Tic Tac Toe Game - Creating A Menu/choice
Nov 11, 2014
Im trying to create something like a menu in a tic tac toe game. I want the computer to ask the user "who starts first" is it the X or the O who starts first? Then the user should type in either X or O but if he types something else i want to ask again .
this is what ive done :
int main () {
printf("
");printf("
");
printf(" %c | %c | %c
", board[1], board[2], board[3]);
I just recently finished up a program that implements Dijkstra's Algorithm and I thought I would make a nice little menu for the user.
so the user can input their locations, I use Getline just in case their location contains spaces. However, when the user selects 2, It skips over the first input for the "Source" location and only lets the user input for the "Destination".
Any reason why this would happen? Am I missing something with Getline? Anyway, here's the code...
This is what I have so far, it gives me a nice menu to select from and it all works but after I make a selection it closes the program. I tried to return to it but it won't work for me
#include <stdio.h> int main() { int choice; int deposit; int balance = 500; { printf(" CHOOSE FROM THE FOLLOWING
How to structure something like Game Menu. I was googling and did not find anything useful. I am coding a little game and Menu part with few sections like START GAME - SELECT LEVEL - SETTINGS (SOUND, MUSIC AND VIBRATION ON/OF) - CREDITS - EXIT.
And just menu alone seems to have tones of code. I have my state machine working but it seems every subsection of the menu has its own state sort if and duplicate code.
I just started learning the basics of programming. While encountering one of the practice problems in the book by Alex Allain I got a little confused. The question is as follows:
Write a menu program that lets the user select from a list of options, and if the input is not one of the options, reprint the list.
The author assumes you can answer this question only using if statements and/or loops (while, for and do).
This is the code I've written thus far:
Code: #include <iostream> using namespace std; int main() { int option; char reset;
[Code] ....
For some reason, the nested while loop keeps repeating even when you input a valid option (1, 2 or 3). I can't seem to figure out why this happens.
I have to write a program that simulates a handheld gaming system. a system can have power toggled so its either on or off. when the system is on, its volume level can be raised or lowerd. a system has minimum volume level of zero and a maximum volume level of 10. a system stores games.
// simple game menu //simulates a handheld gaming system using namespace std; class Game { public: Game(int GameNumber = 3, int volume = 10);
I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??
I'm creating a kind of connect 4 game that will be due on November 30. I'm starting now so that I don't have to worry about it as much later. Anyways, I just started, and I already have some questions/problems. I want to be able to change that numPlayers outside of the function, so I used pointers like my instructor said to, but it is giving me an error that numPlayers(the argument) is not an int*. How do I fix this?
Code:
int numPlayers=0; void promptNumPlayers(int *numPlayers) { printf("Enter the number of players: "); *numPlayers=readInt(stdin); if (*numPlayers != 1 && *numPlayers != 2) }
I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.
Here is how I envision this working:
On the main menu I have 3 buttons which represent 3 different difficulty levels Easy- blocks move 3 times at a slow speed Medium- blocks move 5 times at a slightly faster speed Hard- blocks move 10 times at a fast speed
When the user clicks one of these buttons they will be taken to the game screen.
Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.
The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.
Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.
If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.
If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.
I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.
Here is what I have so far:
Main menu:
#include "stdafx.h" #include <iostream> #include <Windows.h> using namespace std; class MainMenu
[Code]....
So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.
In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]
#include <iostream> #include <windows.h> using namespace System; using namespace std; int refreshDisplay(int , int); const char wHole = '@';
[code]....
count <<" The oblective of the game is for the player to move around a 2 dimensional playing field and capture the star withought falling into a black hole or walking off the edge of the playing field. The controls are W = up S= down A=Left D=Right" <<endl; how implement 3 black hole X characters and 2 wormhole characters on field @ and a star *. all these char has to be randomly generated.
i am working on class project in which i have to save the tank from canon....imy tank is moving only when i press the moving key.. and after that i see blank screen what should i do to run my process when i am not pressing moving keys....
The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.
This is what i have put together so far.
public partial class Form1 : Form { private Image[] dicePics; private int[] diceNum; private Random randomize; public Form1() { InitializeComponent();
I'm supposed to create a "game" that is similar to Candy Crush or Bejeweled. The assignment takes in a .txt file that contains a matrix of values from 1-5 and then assigns each value to a spot in a [10][10] array. Then an Escape Code function prints out colored pixels in place of the number values for each spot, creating a "game board" looking output. Finally, the program is supposed to look for any matches of 3 same-colored pixels and replace them with a white pixel and "XX". Then the program prints the corrected game board with the matches X'd out.
I have it mostly coded, but I've encountered a couple of issues.
1.) I am supposed to label the columns and rows 0-9, and while I have no problem coding the labels for the columns using printf( ), when I try to print the row labels I get a random string of numbers.
2.) I replaced the matches with white pixels by reassigning the value in the array to 7, for which the ANSI Escape Code is white. However, I'm unsure about how to print the "XX" in the same spot.
Here is the input(.txt) file and the output of the program so far:
And here is what I have coded at this point:
Code: #include <stdio.h> void printEscapeCode(int c); int main(void) { /* Declare an image array to be gameboard */ int gameboard[10][10]; /* Declare variables and load in how many rows and columns */ int Nrows; Nrows = 0;
I have been given the task of creating a frog leap game that starts at 1 and finishes at 12. The layout is as follows. The '@' symbols are just included to show blank white space.
Each number within the game will represent an object, the user will have to reach the 12th leaf start from leaf 1. the frog can only move in the directions of forwards backwards, left and right. Any starting points? E.g. using and array or list? i have a feeling this is going to be a big task. is inheritance possible?
I want to create a game that will test the attention and mind flexibility of the user. So the challenge is The user will be given 50 rounds, and each round should generate a random combination of text and words.Then the user must Press 'Y' if the UPPER CASE text spells out a color that match the BACKGROUND. But if the text are in LOWERCASE the user must press 'N'.(Note: you can change the keys to any key from the keyboard if you wish to)
Then I also want my program to record the high score each time the program prompts the user if he/she wishes to play again.
I also want to control the combinations by NOT allowing the text color and background color to be the same.
I also want the combination to generate an AVERAGE of 50% correct combination and 50% wrong combinations. The I want to use is only Red, Blue and Green
HIGH SCORE Determinants:
1. Accuracy ( (Number of corrects / 50 ) * 100% ) - The higher the better. 2. Time in seconds (Time Ended - Time Started) - the lower the better.
Computation for high score: 10 000 * ( (Accuracy) - (2 x total Attempts - Time) )
I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.
The game is a spaceship--which you control--flying around in space with asteroids and eventually the ability to shoot bullets. There should be a wrap on the edges of the screen and gravity for each object depending on their mass.
I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.
Where my problem arises:
Code: //add gravity pulls to forces for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object { for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object { if(i != u) { switch(id[i])
i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?
Code:
#include <iostream> #include <ctime> #include <cstdlib> using namespace std; //creating my variables and their values int compinput;
How do i read a specific part of a file? I am trying to create a game that reads the prices of an object inputted by the user from a file. This is the code i have so far
#include <iostream> #include <fstream> using namespace std; int main () { ifstream infile; infile.open ("Objects.txt", ifstream::in);
[Code] ....
The file contains this :
Example objects ( ) store items (item) (purchase value)/(sell value)
Grocery Store Items Fish 5 7 Vegetables 10 15 Drinks 20 30
I am trying to write a menu program that will be broken down into a series of calls to function for each of the menu items. Two of the menu items will be simple programs which I wrote.
I want two of the functions to run one of the two programs I am trying to include as items in the menu.
So far I am only familiar with variables, loops, if statements, and I just learned how to write functions.
The problem I am have is that I don't quite understand how to write a function that will run one of the two programs. Also I am having a hard time writing the program in away that would allow the user to select the menu items.
I'm creating a program that is based on a menu system. Basically each menu is its own user-defined function. The problem is at each menu you can input 'b' to go to the previous menu. I just have it call the function of that menu.
However, do the functions need to complete themselves eventually? If I just keep calling functions will I just keep going further and further deeper into ever running functions?
If so how do I avoid this and yet keep the option to go back to a previous menu/function?
I have two menu items. When item 1 is disabled, I want item 2 to be disabled as well. In the OnUpdate handler of menu item 1, I have tried to use "t_pMenu = pCmdUI->m_pMenu;", "t_pMenu = pCmdUI->m_pSubMenu;" and "t_pMenu = pCmdUI->m_pParentMenu;" but I always get NULL t_pMenu. How can I achieve this purpose?
I have gotten my code sorted out, and now it works. But to be adaptable to 3pi robots, which I will be loading it into eventually, the user has to be given three letter (a, b, c) multiple choices for answer input to the math questions. The three choices have to be randomized everytime the program loops too. Currently it just runs on number input.
Code:
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <math.h> int menu(); void addition(int *Preward); // function to return truth values void subtraction(int *Preward);
I'm doing a project through college which is a diagnostic and support tool for Windows OS's. The application at the moment has a simple expert system which is a Combobox with strings that relate to common PC problems. Then those strings are put through a switch statement and relevant commands are shown to fix the problem i.e. "My printer is not working" will disable all buttons except for printer management, spooler folder etc.
My supervisor who marks my project has said this isnt good enough and wants a more layered hierarchy approach so he's looking for 3-4 groupboxes with tickboxes inside them and users tick the boxes that relate to their problem which will give the functions to support. The only way I can see to do this at the moment is a massive nested switch statement that is really not worth the time. There are 60+ functions in my program so you can imagine how long the switch would be trying to pick and iterate through all of the possible answers.
I'm just trying to figuire out an easier way to do this, rather than a massive switch statement. Something like WebMD which has 4-5 tick boxes and can give out the same answer for different symptoms.
I've attached a Flow Chart I made of the hierarchy Im trying to go for [URL] .....