C++ :: Creating 2 Dimensional Console Base Game

Jun 13, 2013

what i got so for my code.

#include <iostream>
#include <windows.h>
using namespace System;
using namespace std;
int refreshDisplay(int , int);
const char wHole = '@';

[code]....

count <<" The oblective of the game is for the player to move around a 2 dimensional playing field and capture the star withought falling into a black hole or walking off the edge of the playing field. The controls are W = up S= down A=Left D=Right" <<endl; how implement 3 black hole X characters and 2 wormhole characters on field @ and a star *. all these char has to be randomly generated.

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I made a rock paper scissors game in c++. How to make it better, and what i can do differently

#include <iostream>
#include <string>
using namespace std;

int checkConvertInput(string signs[], int wins, int draws, int losses);
void calculateWinner(int playerSign, string signs[], int &wins, int &draws, int &losses);
void endResult(int wins, int draws, int losses);

[Code] .....

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C++ :: Creating Invoice In Console Window

Apr 24, 2013

I am writing a program for my beginning c++ class. It is supposed to create an invoice in the console window. so far, everything is working perfectly, except for one thing. My invoice comes out looking like this:

696.60 - 27 Adult Meals at $25.80 each.
+ 46.44 - 3 Child Meals at $15.48 each.
--------
743.04 - Total Cost of All Meals (Add the above numbers together)
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--------
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--------
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--------
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The problem is that if I add these numbers on a calculator, I get as result of $847.82, not $847.83. I checked them individually and they are all being rounded properly. If I add them up using the entire decimal value of the calculations, rather than the truncated value, I get $847.83.

So, the question is as follows: In C++, how do I do each calculation, round the answer to 2 decimal places, then use only the rounded number in the next calculation?

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I recently wrote a "Tic Tac Toe" console game, and i seem to have a problem in my winning conditions, as when it checks if the player won (should have won) it doesn't take the appropriate action.

The winning conditions are in CoreLogic.cpp

here's the code, might not be the most pretty and clean code ever but it works for me.

there are more files i just didn't feel the need to include them all since the problem is only within CoreLogic.cpp and possibly in main.cpp

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Apr 14, 2013

I receive unexpected outcome in my program. Instead of getting all combinations of 0, 1, 2 (i.e. 000, 001, ..., 222) I get only 000 001 002 010 011 012. The idea of the progarm is to create a crystal lattice. Each atom of the lattice has 3 coordinates (x, y, z). That's why I create class Atom. Then I create 3-dim array of the type derived from class Atom. Now each element of the class will represent an atom.

Code:
#include <iostream>
using namespace std;
class Atom {
public:
float x, y, z;

[Code] .....

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All I am trying to do is create another source file in a simple Visual Studio C++ console application.

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How I can go about creating a computer AI given the way that I structured my code.

main.cpp

Code:
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#include <limits>
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using namespace std;
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[Code] ...

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Nov 14, 2014

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Code:

int numPlayers=0;
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[code]...

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C/C++ :: Creating Moving Objects For 2D Game

Oct 21, 2014

I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.

Here is how I envision this working:

On the main menu I have 3 buttons which represent 3 different difficulty levels
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When the user clicks one of these buttons they will be taken to the game screen.

Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.

The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.

Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.

If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.

If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.

I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.

Here is what I have so far:

Main menu:

#include "stdafx.h"
#include <iostream>
#include <Windows.h>
using namespace std;
class MainMenu

[Code]....

So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.

In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]

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this is what ive done :

int main () {
printf("
");printf("
");
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[Code] .....

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The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.

This is what i have put together so far.

public partial class Form1 : Form {
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private int[] diceNum;
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[code]....

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Mar 6, 2015

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I have it mostly coded, but I've encountered a couple of issues.

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Here is the input(.txt) file and the output of the program so far:

And here is what I have coded at this point:

Code:
#include <stdio.h>
void printEscapeCode(int c);
int main(void)
{
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/* Declare variables and load in how many rows and columns */
int Nrows;
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[code]....

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1-----2 @@ 3---4
|@@ |@@@ |
|@@ |@@@ |
5@@ 6------7-----8
|@@ @@@ |@@ |
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I also want to control the combinations by NOT allowing the text color and background color to be the same.

I also want the combination to generate an AVERAGE of 50% correct combination and 50% wrong combinations. The I want to use is only Red, Blue and Green

HIGH SCORE Determinants:

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I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.

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I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.

Where my problem arises:

Code:
//add gravity pulls to forces
for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object {
for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object {
if(i != u) {
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[Code] ....

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Code:

#include <iostream>
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[Code] .....

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#include <iostream>
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using namespace std;
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[Code] ....

The file contains this :

Example objects
( ) store items
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Weapon Store Items
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using namespace std;
class superclass;
class subclass1;
class subclass2;

[Code] ....

As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.

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addition(char st[], char st2[], int base){
int i, j, carry = 0, ans, len, o=0, z=1, l=0;
char final[50];
if(strlen(st)>=strlen(st2))
len = strlen(st);
else
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[Code] ....

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