C++ :: Creating Game That Will Test The Attention And Mind Flexibility Of User

Mar 6, 2015

I want to create a game that will test the attention and mind flexibility of the user. So the challenge is The user will be given 50 rounds, and each round should generate a random combination of text and words.Then the user must Press 'Y' if the UPPER CASE text spells out a color that match the BACKGROUND. But if the text are in LOWERCASE the user must press 'N'.(Note: you can change the keys to any key from the keyboard if you wish to)

Then I also want my program to record the high score each time the program prompts the user if he/she wishes to play again.

I also want to control the combinations by NOT allowing the text color and background color to be the same.

I also want the combination to generate an AVERAGE of 50% correct combination and 50% wrong combinations. The I want to use is only Red, Blue and Green

HIGH SCORE Determinants:

1. Accuracy ( (Number of corrects / 50 ) * 100% ) - The higher the better.
2. Time in seconds (Time Ended - Time Started) - the lower the better.

Computation for high score: 10 000 * ( (Accuracy) - (2 x total Attempts - Time) )

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C++ :: Creating A Game - Read Prices Of Object Inputted By User From A File

Feb 19, 2013

How do i read a specific part of a file? I am trying to create a game that reads the prices of an object inputted by the user from a file. This is the code i have so far

#include <iostream>
#include <fstream>
using namespace std;
int main () {
ifstream infile;
infile.open ("Objects.txt", ifstream::in);

[Code] ....

The file contains this :

Example objects
( ) store items
(item) (purchase value)/(sell value)

Grocery Store Items
Fish 5 7
Vegetables 10 15
Drinks 20 30

Weapon Store Items
Pistol 300 375
Rifle 400 500
Ammunition 20 30

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C++ :: Wap To Read A Character From User And Test Whether It Is A Vowel Or Constant

Jan 10, 2014

How to do this?

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C++ :: Take User Input As String And Test To See If Matches A Word

Dec 4, 2014

I'm creating a program that takes user input in the form of a string and tests to see if it matches a word. Each correct word will increase their score by one. Here is a portion of the code that is not working.

...
else if(s == 32) {
if(!currentLetter.empty()) {
currentLetter.erase(currentLetter.length() - 2, currentLetter.length() - 1);
} if(currentLetter.compare(oWord) == 0) {

[Code] .....

To me, this looks like it should do a very simple task as intended-take a String, compare it to another, and reset the word if they match or output incorrect if not. But, I'm not sure if there is some quirk in C++ with Strings, because this code always outputs Incorrect. Please try again. and the score never increases. I also tested this by literally setting the strings equal in the code, which still resulted in it not doing what it's supposed to.

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C++ :: Creating Game Using SFML

Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ :: Creating Computer AI For Tic Tac Toe Game

Dec 24, 2014

How I can go about creating a computer AI given the way that I structured my code.

main.cpp

Code:
#include <iostream>
#include "Board.h"
#include <limits>
#include <cctype>
using namespace std;
int main() {
// Welcoming message.

[Code] ...

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C :: Creating A Kind Of Connect 4 Game

Nov 14, 2014

I'm creating a kind of connect 4 game that will be due on November 30. I'm starting now so that I don't have to worry about it as much later. Anyways, I just started, and I already have some questions/problems. I want to be able to change that numPlayers outside of the function, so I used pointers like my instructor said to, but it is giving me an error that numPlayers(the argument) is not an int*. How do I fix this?

Code:

int numPlayers=0;
void promptNumPlayers(int *numPlayers)
{
printf("Enter the number of players: ");
*numPlayers=readInt(stdin);
if (*numPlayers != 1 && *numPlayers != 2)
}

[code]...

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C/C++ :: Creating Moving Objects For 2D Game

Oct 21, 2014

I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.

Here is how I envision this working:

On the main menu I have 3 buttons which represent 3 different difficulty levels
Easy- blocks move 3 times at a slow speed
Medium- blocks move 5 times at a slightly faster speed
Hard- blocks move 10 times at a fast speed

When the user clicks one of these buttons they will be taken to the game screen.

Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.

The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.

Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.

If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.

If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.

I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.

Here is what I have so far:

Main menu:

#include "stdafx.h"
#include <iostream>
#include <Windows.h>
using namespace std;
class MainMenu

[Code]....

So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.

In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]

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C/C++ :: Tic Tac Toe Game - Creating A Menu/choice

Nov 11, 2014

Im trying to create something like a menu in a tic tac toe game. I want the computer to ask the user "who starts first" is it the X or the O who starts first? Then the user should type in either X or O but if he types something else i want to ask again .

this is what ive done :

int main () {
printf("
");printf("
");
printf(" %c | %c | %c
", board[1], board[2], board[3]);

[Code] .....

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C++ :: Creating 2 Dimensional Console Base Game

Jun 13, 2013

what i got so for my code.

#include <iostream>
#include <windows.h>
using namespace System;
using namespace std;
int refreshDisplay(int , int);
const char wHole = '@';

[code]....

count <<" The oblective of the game is for the player to move around a 2 dimensional playing field and capture the star withought falling into a black hole or walking off the edge of the playing field. The controls are W = up S= down A=Left D=Right" <<endl; how implement 3 black hole X characters and 2 wormhole characters on field @ and a star *. all these char has to be randomly generated.

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C++ :: Creating A Game - Use Classes For Rendering Objects?

Mar 16, 2014

I am creating a game and I using classes for other things in my game, I was wondering if i should use classes for rendering objects?

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C/C++ :: Creating Two Dimensional Terminal Based Game?

Apr 4, 2014

i am working on class project in which i have to save the tank from canon....imy tank is moving only when i press the moving key.. and after that i see blank screen what should i do to run my process when i am not pressing moving keys....

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C# :: Creating A Class And Methods For Dice Game?

Mar 21, 2015

The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.

This is what i have put together so far.

public partial class Form1 : Form {
private Image[] dicePics;
private int[] diceNum;
private Random randomize;
public Form1() {
InitializeComponent();

[code]....

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C :: Creating Match-3 (Candy Crush) Game Using Arrays

Mar 6, 2015

I'm supposed to create a "game" that is similar to Candy Crush or Bejeweled. The assignment takes in a .txt file that contains a matrix of values from 1-5 and then assigns each value to a spot in a [10][10] array. Then an Escape Code function prints out colored pixels in place of the number values for each spot, creating a "game board" looking output. Finally, the program is supposed to look for any matches of 3 same-colored pixels and replace them with a white pixel and "XX". Then the program prints the corrected game board with the matches X'd out.

I have it mostly coded, but I've encountered a couple of issues.

1.) I am supposed to label the columns and rows 0-9, and while I have no problem coding the labels for the columns using printf( ), when I try to print the row labels I get a random string of numbers.

2.) I replaced the matches with white pixels by reassigning the value in the array to 7, for which the ANSI Escape Code is white. However, I'm unsure about how to print the "XX" in the same spot.

Here is the input(.txt) file and the output of the program so far:

And here is what I have coded at this point:

Code:
#include <stdio.h>
void printEscapeCode(int c);
int main(void)
{
/* Declare an image array to be gameboard */
int gameboard[10][10];
/* Declare variables and load in how many rows and columns */
int Nrows;
Nrows = 0;

[code]....

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C++ :: Creating Frog Leap Game That Starts At 1 And Finishes At 12

Feb 13, 2015

I have been given the task of creating a frog leap game that starts at 1 and finishes at 12. The layout is as follows. The '@' symbols are just included to show blank white space.

1-----2 @@ 3---4
|@@ |@@@ |
|@@ |@@@ |
5@@ 6------7-----8
|@@ @@@ |@@ |
|@@ @@@ |@@ |
9----10 @ 11 @12

Each number within the game will represent an object, the user will have to reach the 12th leaf start from leaf 1. the frog can only move in the directions of forwards backwards, left and right. Any starting points? E.g. using and array or list? i have a feeling this is going to be a big task. is inheritance possible?

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C++ :: Spaceship Game - Creating Gravity For Each Object Depending On Mass

Mar 27, 2012

I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.

The game is a spaceship--which you control--flying around in space with asteroids and eventually the ability to shoot bullets. There should be a wrap on the edges of the screen and gravity for each object depending on their mass.

I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.

Where my problem arises:

Code:
//add gravity pulls to forces
for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object {
for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object {
if(i != u) {
switch(id[i])

[Code] ....

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Visual C++ :: Dice Game - Creating Pass By Value Function Reference

Nov 27, 2014

i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?

Code:

#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
//creating my variables and their values
int compinput;

[Code] .....

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C++ :: Saving Progress Of A User In Quiz Game

May 5, 2014

I'm making a quiz game in c++. I've already completed it. But now I've thought of creating a profile and saving the progress for the user so when he enters his name the game continues frm where he had saved it.

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C++ :: Game Doesn't Exit After The User Chooses To Quit

Dec 8, 2013

Game doesn't exit after the user chooses to quit. Loop for the game isn't working. Board does not reset when user wishes to try another game.

#include <iostream>
#include <cstdlib>
#include <conio.h>
using namespace std;
char square[10] = {'o','1','2','3','4','5','6','7','8','9'};
int checkwin();
void board();

[Code] .....

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C/C++ :: Creating Constant At Runtime With User Entered Value?

Aug 14, 2014

At the moment I am making program that will use a 2d selection of "cells" to make a "map" of sorts. However, the size will not be known until run time.

I figured using an array would good, because once the size is chosen it won't be changed. However I can't create an array without using a constant.

So the first question is, can I create a constant at run-time with a user entered value that can then be used for an array size? If so, how?

Otherwise, what are my options to achieve this? I know vectors can be used, but A, my compiler keeps giving me problems even when C&P some code bits (yes I even remembered to #include and such) and B, I noticed that vectors reserve extra memory for when the size changes but this is bad (well my dinky little program won't notice, but trying to set good habits as I learn, so I'm keeping it in mind) as I don't need and don't want to allow the size to change after creation.

Which leads to number three, if I do have to use vectors, how can I prevent any accidental size changes after the initial size is determined?

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Visual C++ :: Creating Containers That Respond To User Actions?

Oct 16, 2013

I am looking for direction on what topic I should be reading up on. I am new to C++ and Windows MFC.

This is my real world problem, in the context of the application user. (these term do not refer to OPP concepts)

I want to create shapes (containers) in an application that will respond and collect other objects;

Imagine a Windows frame, containing several 2 dimensional squares. I want to be able to drag and drop marbles into the squares,and have the square retain and display the marbles in the square, in the order that they were dropped in.

How do I create the shapes, and how will the square sense when a marble is over it?

How would I create irregular shapes (a combination of lines and curves) that would be responsive to the marbles?

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C++ :: Guessing Game Program - Ask User To Guess Computer Generator Number

Feb 11, 2013

I'm currently creating a guessing game program where the user will be asked to guess the computer generated number. Once the program is finished, at the end the user will be asked if they want to play again. If the user types "Y or Y" the program will loop and when the user types "n or N" it will not loop. Check out my code below.

#include<iostream.h>
#include<stdio.h>
#include<dos.h>
#include<stdlib.h>
#include<conio.h>
#define g gotoxy
void main(){
int a,l,b,guess,row,col,answer,num,clue=5;

[Code] ....

I can't loop this program.

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C++ :: Creating User Defined Function To Count Number Of Vowels

Oct 7, 2013

The output I'm getting here just counts every letter in the sentence and counts them as vowels. I'm trying to make the user defined function return the amount of vowels within the sentence.

#include <iostream>
#include <iomanip>
#include <cmath>

[Code].....

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C++ :: Creating Binary Tree Program - Allow User To Input Data Types

Apr 23, 2013

In class we were asked to create a C++ BTree program that would allow a user to input the following data types and then store said data in a .txt file:

0. ID 8 bytes

1. First name 30 char

2. Last Name 30 char

3. Street Address one 30 char

4. Street Adress two 30 char

5. City 30 char

6. State 20 char

7. Zip 10 char

8. Country 30 char

(I'm not particularly asking for full code, pseudo code would also be great). I had a great deal of my work done, unfortunately, the computer I was working on crashed, corrupting my files.

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C++ :: Creating Infinite Sheet On Which User Can Write Notes And Place Images

Dec 31, 2012

I'm new to c++ and I want to create an infinite sheet on which a user could be able to write notes and place images. Any GUI library that I could use to do that?

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C++ :: Creating A Loop To Allow User To Choose To Return To Beginning Of Program Or Quit

Apr 6, 2014

I am currently having problems creating a loop that will allow my user to choose to return to the beginning of the program or quit.

#include <iostream>
using namespace std;
int main() {
int j;
do {float a;
cout << "+----Welcome to Basic Operations----+
| Select Your Operation |

[Code] .....

I have not yet finished designing the interface for a couple of the operations, but right now i am hung up on trying to return to the beginning. I believe it is because the j was defined inside do and isn't carried out of the do statement for while.

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