C/C++ :: Creating Moving Objects For 2D Game

Oct 21, 2014

I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.

Here is how I envision this working:

On the main menu I have 3 buttons which represent 3 different difficulty levels
Easy- blocks move 3 times at a slow speed
Medium- blocks move 5 times at a slightly faster speed
Hard- blocks move 10 times at a fast speed

When the user clicks one of these buttons they will be taken to the game screen.

Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.

The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.

Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.

If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.

If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.

I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.

Here is what I have so far:

Main menu:

#include "stdafx.h"
#include <iostream>
#include <Windows.h>
using namespace std;
class MainMenu

[Code]....

So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.

In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]

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