C++ :: Creating And Joining String Objects - Suffix Increment Operator In Cout Statement

Mar 7, 2013

Here is the code:

// Creating and joining string objects
#include <iostream>
#include <string>
using std::cin;
using std::cout;
using std::endl;
using std::string;
using std::getline;
// List names and ages
void listnames(string names[], string ages[], size_t count) {

[Code] ....

I may be wrong, but the problem seems to be in the function "listnames". Specifically, the output statement inside the while loop. I don't understand , how the ++ operator is behaving in this statement. The output produced does not match what's printed in the book. I usually just type all the examples, but with this one I also downloaded the source code from the book's website to make sure the error wasn't due to mistyping.

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C++ :: Append Suffix To String With Pointer Arithmetic

Mar 1, 2013

Dynamic memory allocation and pointer arithmetic with char arrays.

The class was given to me in a very basic skeleton form with prototypes but no implementations, along with a test function to test my implementations. I CAN NOT use any C String functions in this assignment.

The part of the program which is troubling is the append function, which just appends a parameter string215 object to the end of the current string215 object.

// Add a suffix to the end of this string. Allocates and frees memory.
void string215::append(const string215 &suffix) {
char *output = new char[str_len(data)+suffix.length()+1];
for(int x = 0; x < str_len(data); x++) {
*output = *data;

[Code]...

This portion of the code is tested in the 13th test of the test function as shown here:

string215 str("testing");
...

// Test 13: test that append works in a simple case.
curr_test++;
string215 suffix("123");
str.append(suffix);
if (strcmp(str.c_str(), "testing123") != 0) {
cerr << "Test " << curr_test << " failed." << endl;
failed++;
}

Here is the description of the append class: Add the suffix to the end of this string. Allocates a new, larger, array; copies the old contents, followed by the suffix, to the new array; then frees the old array and updates the pointer to the new one.

My program aborts at the very end of the append function execution with the error message:

Debug Assertion Failed!

Program: [Source path]dbgdel.cpp
Line: 52

Expression: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse)
...

Abort || Retry || Ignore

Here's a pastebin of the .cpp and .h file for this program

string215.cpp: [URL] ....
string215.h: [URL] .....

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C/C++ :: Increment And Decrement Operator

Sep 23, 2013

What is the answer and reason for the value of a and b

#include<iostream.h>
#include<conio.h>
void main()
{int a=3;
int b = ++a + a++ + a-- + --a;
cout<<"
 enter a:"<<a;
cout<<"
 enter b:"<<b;
getch();
}

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C :: Unary Increment Operator Execution

Nov 28, 2013

how the output for the program below comes to 45 and 46 respectively.

Code:
#include<stdio.h>
#include<conio.h>
void main()
{
int x=10,y=10;
clrscr();
//printf("%d

[Code] ....

The output obtained for the above program is 45 and 46.

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C++ :: Infinite Cout Loop In Else Statement?

Dec 12, 2014

I have more programming before this, but everything else works fine. My else loop has an infinite output. i also want it to output an error message if the value is not an integer and return to the input

cout << "Select number corresponding material for fencing:" << endl;
cout << "wood = 1" << endl;
cout << "stone = 2" << endl;
cout << "aluminium = 3" << endl;
cin >> material;
if (material == 2){
cost = 100 * perimeter;

[code]....

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C++ :: Printing Out A Cout Statement Using Stored Variables

Feb 9, 2015

Im trying to run my program and it works fine until the very end where I want it to read "<name> is a <gender> citizen of <nation>." with the corresponding variables. Here is my work for the time being. Also is there a way to make it where if someone puts a M or m for gender, it will spit out Male instead of just m or M.

#include <iostream>
using namespace std;
int main()
{
char gender;

[Code].....

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C++ :: Error With Cout - No Operator Matches Operands

Nov 11, 2013

Getting error: no operator "<<" matches these operands at line 36.

#include "stdafx.h"
#include <string>
#include <iostream>
#include <ostream>
using namespace std;
struct Date {

[Code] ....

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C++ :: Cout And Cin Objects Of Iostream Class

Feb 17, 2013

i ran the following code in the latest version of code::blocks and it tells me that the objects cout and cin are not declared in this scope. what is the problem?

I used to use Turbo C++ 3.0 and i had no problem whatsoever with that compiler. But now i am trying to move to code::blocks but it is proving very very hard as all the standards have been changed.

I am a school student and thus, we had been told to practice on Turbo C++ 3.0 and now i am unable to unlearn it. Also, if i use printf in place of cout there is no error but i want to use cout as it is what i am comfortable working with.

#include<fstream>
#include<conio.h>
int main() {
using namespace std;
char name[20];

[Code] ....

Is there some document to which i can refer so as to get the latest C++ standards which is C++0x i believe?

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C++ :: Cout Statement Not Working - Program Outputting Zero For Variable

May 20, 2013

Why is my program outputting zero for the variable pop?

Code:
#include <iostream>
int main(void){
using namespace std;

//capture data
cout << "Enter the world's population: ";

[Code] ....

It's obviously not std::cout, but I'm thinking its the way I'm operating on long?

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C++ :: Inherit From Cout - How To Override Operator And Forward To Base

May 8, 2012

Using c++11, but I don't think that matters here.

output.displayHeader() must execute before the inherited from ostream (cout) executes streaming data, or bad things happen. It's of course not as simple as in the example below, and I need to make sure displayHeader() is never missed.

I'm thinking I need to override the "<<" operator, having my own function call displayHeader(), then call the base (cout) "<<" operator. What's the proper syntax for doing this?

I can't call displayHeader() in the constructor, and I can't call it right after the object is defined. There are exception case scenarios where displayHeader() must not be called, and other things must happen instead.

I'm aware this will result in many redundant bool comparisons versus the way I'm doing it now, and I'm perfectly OK with that.

Code:
#include <iostream>
using namespace std;
class myOutput : public ostream {
public:
myOutput() : ostream(cout.rdbuf()) {

[Code] ....

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C++ :: Uncomment Statement - Execution With Cout Statements As Comments Breaks

Jan 21, 2013

when i uncomment statements in the following ,it works perfectly fine for infix to postfix conversion.although comments are simple cout statements,, execution with cout statements as comments breaks in b/w.I have found this particularly with a^b-c.DevCPP is also showing similar behavior. I can't understand what's going on.I am working on code blocks.

#include<iostream>
#include<cstdio>
#include<conio.h>
using namespace std;
char stk[15];

[code]....

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C++ :: Creating Poem - Cout Overwriting Data

Mar 20, 2012

So in a nutshell I have to write a program that grabs a random line from a file and exchange the numbers for words from other files to create a poem. The problem I have is that when I go to output the parts of the ntca it gets all jumbled and writes over each other. (See output below)

I saw something about a memory leak, but I couldn't see how that could be happening in this program. It's a basic intro level program for a class and I'm just a little stuck.

Code:

void create_poem(const int poem_lines) // called from main function {
//Peform each for each line
for(int x = 1; x <= poem_lines; x++) {
char begin_line[1000];

[Code] ....

Everything works perfectly except for the output which looks like this :

Code:
A 2 2 1 and 1 3 1 // <-- this is the line before translation
junkcarrnet

As stated, I know everything else works through debugging purposes. Just the overwriting is my only problem.

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C/C++ :: Creating Overloaded Cout That Will Print Contents Of Array

Sep 22, 2014

I need to create an overloaded cout that will print the contents of an array. So I can say output << a << endl;

And it will print the contents of the object a... which happens to be an array.

class info:
 
class List {
    public:  
        List();  
        bool empty(); //returns true of false if empty  
        void front(); //makes current position at beginning of list  
        void end(); //makes current position at the end of list  

[Code] ....

I understand this code, I am simply calling the size method from the program, but i don't know how to pass in the array so that i can print it line by line... simple syntax i am sure... but the whole thing is baffling me... I need to be able to call this on any variation of the class, so it cannot be specific to any one array.

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C/C++ :: How To Cout The String Characters Themselves

May 11, 2014

Iam working with arrays and i cant get to the write solution to cout the characters.

the Question is : Write a program that inputs a character string from the user as an input (using cin.get())and store it in myStr[ ] array.Assume that the length of the input string is less than 100 characters and the string may contain lower case, upper case, and/or symbols.The program should then print the number of lower case, upper case, digits, and symbols along with the characters themselves.

my code :

#include <iostream>
#include <string>
#include<iomanip>
using namespace std;
int main() {
int ctr1=0, ctr2=0, i=0, ctr3=0;

[Code] ...

What i have now, how can i cout the uppercase characters and the lower case characters and the symbol characters !

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C++ :: Complex If Statement Does Not Include NOT Operator

Feb 7, 2015

I'm not sure if I was some weird syntax problem or the way Ive ordered things. But a conditional statement I have created is not performing the way I want it to.

else if ( !( xDif == -1 && yDif == 1 && prevXDif == 1 && prevYDif == 0 ) )
{
foundArr[lastX][lastY] = 1;
}

When debugging, the condition was activated with the values:

xDif = -1
yDif = 1
prevXDif = -1
prevYDif = 0

However, I want the condition not to follow through as I am using the 'NOT' or '!' operator to negative the entire statement. For some reason, the line of code within the else if is still running.

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C++ :: Returning Operator To Switch Statement

Sep 5, 2012

I planned to build a four function fraction calculator adding some advance feature like error checking in input so that user are prompted to input correct numbers and operator.

I created a separate member function getOper() function for getting correct operator and getFrac() function for getting correct fraction.

My intention was just to get correct operator from getOper() function and returning the operator to switch in main() function to do specific calculation. But, i don't know why i am getting repeatedly error when inputting correct operator while debugging program.

Here's my complete code.

Code:
#include <iostream>
using namespace std;
char c;
class fraction {
private :
int num;

[Code] .....

I checked the program again by assigning char to variable "oper" and function "getOper(). But, result is same.And again i changed variable "oper" to default keyword operator, but, it really didn't worked as expected.

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C++ :: Bad Value Result From Operator Using Objects

Jul 24, 2013

I keep getting an undesired value in this code. I've tried several methods, but none are giving me the correct answer. The out put is always zero, when in this case it should be 10!!

Here's the object structure:

template<class T, class _b>
struct quantity {
private: T value;
public:
explicit quantity(T val): value(val) {};
T getValue() { return value; };

[Code] .....

Here's the operation:

int main() {
quantity<int, bool> m(20);
quantity<float, bool> m_f(10);
quantity<double, bool> m_d(NULL);

m_d = m_f;

[Code] .....

Why does it seem that the assignment operator is the harder operator to overload? Maybe it's just my luck, but I seem to always run into issues whenever I work with it. I hardly ever experience errors when overloading any of the other operators.

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C++ :: Operator Overloading - Comparing Objects (Fractions)

Jul 25, 2013

I'm trying to compare 2 fractions using operator overloading. The program crashes when this is called;

this is definition:
bool operator == (const Fraction& f1, Fraction& f2) {
if (f1==f2)return true;
else return false;
}

this is my calling in the main:
Fraction f1, f2;
cout<<"Enter in the format: 2/4 or 4/9
";
cout << "enter first fraction: ";
f1.Input();
cout << "enter second fraction: ";
f2.Input();

Fraction result:
result = (f1 == f2);//i think problem lies here.
result.Show();

and this is the prototype of the operator:
friend bool operator == (const Fraction& f1, Fraction& f2);

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C# :: Creating Custom If Statement Classes?

Jun 19, 2014

I've been working on a project for a few days now, and within this project I need to have a class system that can function similarly to an if statement. The problem I'm having is I can't seem to find any good information on the order in which if statements process the information within it. I understand that if statements process whatever's in parenthesis first, but my question is that when their are several booleans of equal value, for example: "if(x == 1 && y == 2 || 3 == 4 && 4==6)", in what order does it process these true or false statements? (The actual content of the example is superfluous).

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C++ ::  Overloaded Assignment Operator For Class Template Objects?

May 23, 2013

I designed a class template to create unique arrays. I was able to successfully input data to and output data from my array objects, irrespective of the datatype. However, I can't for the life of me fathom why my overloaded assignment operator worked perfectly well only for integer datatype and not for double/string datatypes.

Here is the class definition:

template <class dataType>
class myArray {
public:
void setArrayData();

[code]....

And here is the definition of the overloaded assignment operator:

template<class dataType>
const myArray<dataType>& myArray<dataType>::operator=(const myArray<dataType>& rightArray) {
int i;
if(this != &rightArray) {
delete [] arrayPtr;

[Code] ....

And here is my main function that tests the operations on objects of the class:

int main(){
//object declarations
myArray<double> list(5); //a single-parameter object declaration of class myArray
myArray<double> myList(2,13); //a two-parameter object declaration of class myArray

[code]....

The problem I'm having starts from where the assignment operator is being tested: for double and string datatypes, the upper input/output section works fine, but the assignment section freezes the display until the program execution is manually terminated!

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C++ :: Polynomial Objects - Deep Copy And Operator Overloading

Feb 22, 2015

In main I instantiate two Polynomial objects -- p1 and p2:

int main() {
const int SIZE = 3;
Polynomial *p1 = new Polynomial(SIZE);
Polynomial *p2 = new Polynomial(SIZE);

//Read data into p1
std::cout << "Initialize Polynomial Coefficients (1)" << std::endl;

[Code] .....

The implementation file for Polynomial is as follows:

Polynomial::~Polynomial() {
delete [] this->m_Ptr;
this->m_Ptr = NULL;
} Polynomial::Polynomial(int size) {

[Code] .....

What works: Adding two pointers. The output is correctly produced.

The problem in particular occurs in main when p1 and p2 are attempted to be multiplied. The code attempts to release the memory upon multiplication but I receive a run-time error.

The output for the difference of the two polynomial objects is incorrect. It is displaying addresses.

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C++ :: Creating Objects Dynamically?

Nov 11, 2013

How would I implement a way that i could create as many objects as the user wants?

Let's say every time a user clicks space bar a new cat object would be created, because right now i create lots of objects without initializing and every time i get a input i assign values to the object, the downside is that is limited for the amount of objects i create.

As well i don't want to cause a memory leak, specially in c++ because i need to use the delete keyword.

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C++ :: Overloading Input Operator For Rational Type Objects To Work

Nov 13, 2014

I cannot get my function overloading the input operator for rational type objects to work.

lab9.cpp: In function ‘std::istream& operator>>(std::istream&, const rational&)’:
lab9.cpp:186:20: error: invalid initialization of reference of type ‘std::istream& {aka std::basic_istream<char>&}’ from expression of type ‘rational’
return (inputFrac);

lab9.h

#include <iostream>
using namespace std;
class rational {
public:
rational();
rational(int a, int b);

[Code] ......

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C++ :: Unwanted Char / Byte When Joining Files

Dec 12, 2014

I wrote the a piece of code to join three files but there is an unwanted char/byte "y" that shouldn't exist but does.

The result is something like
Code: *FILE1**FILE2*y*FILE3*y

Instead of

*FILE1**FILE2**FILE3*

My two questions are: Why is it there, and how can I stop it from appearing.

Code:
ifstream in("Text1.txt", ios::in | ios::binary);
ofstream out("Text3.txt", ios::out | ios::app | ios::binary);
if(in.is_open() && out.is_open()) {
while(!in.eof()) {
out.put(in.get());

[Code] .....

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C++ :: Creating Array Of Eight Circle Objects

Nov 4, 2013

Im supposed to create an to array of eight Circle objects initialized with the following radii: 2.5, 4.0, 1.0, 3.0, 6.0, 5.5, 3.5, 2.0. Then use a bubble sort to arrange the objects in ascending order of radius size before displaying the area of each object.

The error I get is "Cannot open include file: 'Circle.h': No such file or directory". Do I have to create a separate file for it?

#include <iostream>
#include <iomanip>
#include "Circle.h"
using namespace std;
class Circle {
public:
Circle()

[Code] ...

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C/C++ :: Creating Moving Objects For 2D Game

Oct 21, 2014

I'm working on designing a game in C++ that is similar to the "find the ball under the cup" game. I have a Sonic the Hedgehog icon (weird I know, but it was the first thing that came to mind) that will be hidden underneath one of three rectangular blocks.

Here is how I envision this working:

On the main menu I have 3 buttons which represent 3 different difficulty levels
Easy- blocks move 3 times at a slow speed
Medium- blocks move 5 times at a slightly faster speed
Hard- blocks move 10 times at a fast speed

When the user clicks one of these buttons they will be taken to the game screen.

Sonic will be displayed for 3 seconds and the user will then see him be covered with one of the three blocks.

The three blocks will then move in a random pattern along the middle of the screen at the speed and number of times associated with the button that was pressed.

Once the blocks stop moving, the user is to click on the one they think Sonic is underneath.

If they choose correctly, they'll be taken to a "Winning Screen" that displays a congratulatory message and 2 buttons. Play Again- returns the user to the main menu and the game starts over with a new random pattern. Quit- the window closes.

If they choose incorrectly, they'll be taken to a "Losing Screen" that displays a "Try Again" message and 2 buttons that have the same function as the buttons on the winning screen.

I have never worked with any kind of graphics before other than in HTML and Javascript. I have managed to create the main menu, but how to do the actual game portion of the project. I've been trying to take it a step at a time, (for example, I first figured out how to set the background color for the console window, after I got that right I figured out how to add buttons) but the rest of this seems to depend on each other.

Here is what I have so far:

Main menu:

#include "stdafx.h"
#include <iostream>
#include <Windows.h>
using namespace std;
class MainMenu

[Code]....

So I've got the screens pretty much designed now (with the exception of the game screen itself) but how to tie everything together.

In case my description wasn't too clear, here is a game that I found on Google that is pretty much exactly what I'm looking for. [URL]

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