C :: Create Labyrinth And Player Who Needs To Go Through The Map Collecting Objects

Jan 1, 2015

I actually need to create a labyrinth and a player who needs to go thru the map collecting objects (like bags, water etc...). I planned to do the map with a bidimentional array (5x5) but I dont know how to put different objects on an index.. Ex: array[3][2] will have a Botte of water and an energy bar..

Someone told me to use structs but I dont really understand how this would work... I've tried so many times bit I cant do it...

View 2 Replies


ADVERTISEMENT

C :: Create Structure That Stores Player Name And Score

Aug 8, 2013

We are told to modify this code following the instructions given within the code. It is a tictactoe program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player

void info(void) {
printf("

[Code] ....

I've ended up with the following code, but the part about the name of the datafile is giving errors upon running the program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
typedef struct {

[Code] ....

View 4 Replies View Related

C/C++ :: Create User Defined Dynamic Array For Player Scores - Missing Pointer Types Error

Jan 18, 2015

I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.

#include<iostream>
#include<string>
#include<iomanip>
using namespace std;
void players(string[], int[], int);
void average(int[], int);

[Code] ....

View 3 Replies View Related

C :: Labyrinth Creator Does Not Work Properly

Dec 16, 2013

this programm should in theory create a labyrinth but it doesnt and i really dont have the skill to pick up where i have been mistaken so gcc runs it but it crashes and it doesnt produce any remarkable results even when it runs....
for example this should you run it with these parameters .

5
5

appear something like this
10111
10101
10101
10001
11111

or like this

10111
10001
11101
10001
11111

but it only crashes....it works with recursion and it makes a array (which is Ptr) a set of 1 and 0 which 0 is the path and 1 is the walls...

Code:
#include <stdio.h>#include <stdlib.h>
#include <time.h>
int **Ptr;
int M, N, P, charge, i,c,j;
void Lab_creator(int vertical, int horizontal,int direction);

[Code] .....

View 2 Replies View Related

C++ :: Ball Collecting Game - EXE Not Running Outside Code Blocks

Apr 13, 2014

I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-

#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>

const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;

[Code] .....

View 2 Replies View Related

C++ :: Create Objects From Abstract Class

Oct 13, 2013

I am working on a project that requires me to create objects from a abstract class that has 2 child classes (that need to be derived). Any examples on how to do this? I looked online and the examples were pretty vague. the main error that I am getting is when I make a temp object with & in front of it (such as Employee &genericEmp) it throws a must be initialized error.

View 6 Replies View Related

C++ :: Dynamically Create Class Objects?

Nov 3, 2013

regarding dynamic vector.

Shape2DLink.cpp
void Shape2DLink::InputSensor()
{
string shape,type;

[Code]....

So i'm actually using polyphormism for calculating the area of the cross and other shapes. so how do I actually make use of dynamically create an object this way?

do I create them in my Shape2DLink or in my individual child classes?

View 9 Replies View Related

C++ :: Create Inventory System Using Classes And Objects?

Jan 13, 2015

I'm trying to create an inventory system in C++ using classes and objects. Here is what I have now

Item.h

#pragma once
#include <iostream>
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>

[Code]....

Basically what I want my inventory system to become is this: [URL] Each slot can hold an item.

Basically this inventory system should be able to do what RS Inventory system can do. (Hold items, Use items, Equip Items (No need for moving item))

View 5 Replies View Related

C/C++ :: How To Create Objects Of Same Data Structure (type)

Dec 31, 2014

well i create a State.h class

#ifndef STATE.H
#define STATE_H
class State {
public:
virtual void handle_action() = 0;
virtual void update() = 0;
virtual void render() = 0;
};
#endif //STATE.H

What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.

#pragma once
#include "state.h"
class FirstState : public State {
public:
FirstState();
~FirstState();
void handle_action();
void update();
void render();
};

So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.

What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?

[URL]....

View 1 Replies View Related

C++ :: Create Array Of Eight Circle Objects Initialized With Radii

Nov 6, 2013

Im supposed to create an array of eight Circle objects initialized with the radii which is in the program. Also I must use bubble sort to arrange the objects is ascending order.

ERRORS:
'initializing' : cannot convert from 'double' to 'Circle'
'setRadius' : is not a member of 'Circle'
see declaration of 'Circle'
'findArea' : is not a member of 'Circle'
see declaration of 'Circle

#include "stdafx.h"
#include <iostream>
#include <iomanip>
using namespace std;
class Circle {

[Code] ....

View 1 Replies View Related

C++ :: Simple AI That Follows Player

Apr 10, 2014

I'm having some problems with implementing an AI. It should be just a simple AI that follows player. Here is the code that I got so far:

(float)DirectionX = Circle->GetX() - AI->GetX();
(float)DirectionY = Circle->GetY() - AI->GetY();

(float)Hyp = sqrt(DirectionX * DirectionX + DirectionY * DirectionY);

DirectionX /= Hyp;
DirectionY /= Hyp;

x += DirectionX * 3;
y += DirectionY * 3;

This is what I got so far. It creates a vector in a direction I want to move, then just normalizes the vector. Simple as that. But I'm having 2 problems..

AI moves towards player only when Im at like the end of screen and the AI is on the other side, I must keep a certain distance for it to be able to move towards me. Basically, its not constantly moving towards the player. I also tried it with trig, using atan2 for angle and sin / cos for speed. Also didn't work, same result.

The other problem is when I want to add i.e 5 more AIs. For each new AI it creates, it makes a new update.. So, to kinda clear it up. If I'm in middle of the screen and an AI is spawned above me, it will move towards me. But when after that one, 2nd AI spawns beneath me, both 1st and 2nd AI move up. Basically, previous AIs take the update from last one that is created. For updating I'm using lists, objects and iters.

View 3 Replies View Related

C# :: Three And Four Player Uno Game

Feb 26, 2015

I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:

public void MoveOpponents() {
if (nextPlayer == 0) {
if (Main.dir == Direction.Clockwise) nextPlayer = 1;
else nextPlayer = numPlayers - 1;

[Code] .....

The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.

Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.

View 6 Replies View Related

C++ :: Giving Score To Correct Player

Jul 22, 2013

I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?

Code:
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int cube;
int number[4];

[Code] .....

View 6 Replies View Related

C++ :: How To Make Minimax Multi Player

Nov 29, 2013

I have pseudo code for the minimax algorithm but i was wondering what i would need to add to make it work with many players (n players)?

score minimax(state s, int n)
if (n = 0 OR s is a terminal node) {
if win position for program
return +inf;
if loss position for prg

[Code] ....

View 3 Replies View Related

C++ ::  SDL2 / Player Not Moving Constantly

Feb 16, 2015

Im using SDL2 but I'm encountering an unexpected error. I have implemented the same method to move as in my old Projects, but the Player appears to be stuck...

The Player is stuck for maybe half a second, and then everything works as it should, but every time I Change direction or i start moving the Player is stuck for a short Moment.

#ifndef _PLAYER_HPP_
#define _PLAYER_HPP_
#include <iostream>
#include <string>
#include "SDLGameObject.hpp"
class CPlayer : public CSDLGameObject

[code]....

View 9 Replies View Related

C++ :: Two Player Tic Tac Toe Game - Use Enums When Possible To Represent Values

Apr 19, 2013

Here is the code I have written so far. My problem is that when the second user enters its position the last user's position is wiped of the board. I want to know how I can hold that position and keep doing so until the game is finished. I thought that calling the previous function would do that (and you can see where I have put that into a comment) but it doesn't.

Code:
#include <iostream> //includes header file
using namespace std;
//function prototypes
void printLeftUpper(int i, int j);
void printMiddleUpper(int i, int j);

[Code] ....

View 1 Replies View Related

C/C++ :: Swapping Like Function - Replace Player In A Team

Feb 14, 2015

I have a question about one function in my program. Write a function that will replace players in a team. New player gets in the game, and takes the place of one that leaves. Prototype of function is:

void replace(TEAM *p,PLAYER newplayer,int num)

where second parameter is new player, and the third is a jersey number of player who leaves the game.
Two structures are defined as:

typedef struct {
char name[25],surname[25];int number;
}PLAYER;
typedef struct {
char nameofteam[25];int numberofplayers;PLAYER *players;
}TEAM;

First I tried to read which player should get out, but that didnt work:

printf("which player should get out?");
do {
scanf("%s",p->players.number)
} while(p->players.number);//Choose one of previously read players

Second thing is to read a new player and replace him with the chosen who leaves.

View 3 Replies View Related

C# :: Program To Run Media Player With Saved Playlist

Oct 26, 2014

Is C# or any other programming language out there that can run like a program that has been installed on you PC? For example say i want my program to run Media player with a saved play list, run spotify, or run a search on the internet?

View 4 Replies View Related

C# :: Playing Video Without Windows Media Player?

Mar 26, 2014

I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.

View 2 Replies View Related

Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

View 11 Replies View Related

C :: Program Where A Computer And Player Take Turns Rolling Dice

Feb 19, 2013

I am making a program where a computer and player take turns rolling dice.

There seems to be an issue somewhere in my loop where when the player selects from the possible dice choices, it rolls for the computer and does not select the choice and it immediately becomes the player's turn again.

I am trying to get it to where when the computer rolls the dice, it should display the list of possible values, and ask the user to hit the enter key in order for the computer to choose which value to select using the following command:

Code:
while ( getchar() != '
' ) ; I've tried it a hundred times and no matter where I put the command it still skips the computer's turn.

Below is my code:

Code:
while (compscore < 99 && playerscore < 99){
printf("You have rolled the following pair of dice:
");
a =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL);
b =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL);
multiply = a * b;

[Code] ....

View 11 Replies View Related

C++ :: Playing Selected Music File In Default Player

Dec 15, 2014

How does one go about Playing a music file that they picked and playing it in the default player?

I already have this:

#include <iostream>
#include <windows.h>
using namespace std;
int main(){
string wavfile = "C:Documents and SettingsJasonMy DocumentsJasonMy MusicDummy.wav";

[Code] ....

View 5 Replies View Related

C++ :: Text Game - How To Make Player Go Back To Previous Location

Mar 19, 2013

I have started making a text adventure game.

if (Choice == 2) {
cout << "" << endl << "You follow the light to the end of the hallway, you find your self in a room" << endl
<< "with natural light coming from a hole in the ceiling." << endl << "" << endl << "You hear the door you just came through, slam behind you!" << endl << "" << endl
<< "There are three possible directions." << endl << "" << endl << "Do you:" << endl << "" << endl << "1) Go forward" << endl << "" << endl << "2) Go left" << endl

[Code] .....

Ignore the if (Choice == 2) at the beginning, that's linked to some previous code.

I want to make the player go back to the first bit of text but i'm not sure how to do this if they keep choosing to go back and forth from one location.

I first thought of doing it by just putting the text back in after they have chosen the option, but I can't do this infinite times.

View 5 Replies View Related

C++ ::  Making Simple Game In SMFL - Player Class Does Not Have Type

Jul 20, 2013

I'm trying to make a very simple game in SFML, and i have a problem. Whenever i try to create sf::Sprite for the class where all properties of Player (his sprite, health, speed, etc.) It gives me error.

#include <sfml.h>
#include <list>
class Playerclass{
public:
int xspeed, yspeed;
float health;
sf::Sprite entsprite();

[Code] ....

The error is with player.entsprite.setTexture(texture) : "'player.Playerclass::entsprite' does not have class type".

View 2 Replies View Related

Visual C++ :: Playing Video Using Windows Media Player From A Buffer?

Oct 25, 2013

I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?

View 2 Replies View Related

Visual C++ :: Number Of Players - Making Score Stay With Each Player

Oct 21, 2013

I am writing a game that is 2 to 4 players. i am wondering how to ask how many players, and make the score stay with each player. it is a rip off of zombie dice, this is what i have so far the playerScore array is to hold the score for each player and the turn array is hold hold the values that they rolled that turn, i also dont know how to clear out the turn array when it goes to the next player.

#include <iostream>
#include <cstdlib>
#include <cmath>
#include <ctime>
using namespace std;
int main() {
int playerScore[4];

[Code] ....

View 3 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved