C# :: Program To Run Media Player With Saved Playlist
Oct 26, 2014
Is C# or any other programming language out there that can run like a program that has been installed on you PC? For example say i want my program to run Media player with a saved play list, run spotify, or run a search on the internet?
I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.
Im just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:
Width of formLength of movieHow long has been played by user
I have this code so far:
//The current position played! - Within the timer.tick event arg! string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0]; int iplayed = Convert.ToInt32(splayed + 1); //The total time of the movie/audio. string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0]; int itotal = Convert.ToInt32(splayed);
[Code] ....
I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...
How can I check if window media player is running in full screen mode & topmost in c++ MFC?
What I used is this logic:
I compared media player full screen coordinates to that of monitor coordinates.If they are same implies media player is in fullscreen.But it has one flaw.Whenever there are control(for play,pause) displayed in full screen in media player, coordinates are not coming same as that of monitor.
Basically I am to create a program that will read two saved text files; one is [2x4] ~ (matrixA.txt) and another is [4x2] ~ (matrixB.txt). The program is supposed to read both text files, multiply them, and generate an output that will be saved as ~ (matrixC.txt).
C:UsersLeDerpHW1.c: In function `main': HW1.c:27: parse error before `int' //Line 28 C:UsersLeDerpHW1.c: At top level: HW1.c:34: warning: parameter names (without types) in function declaration //35 HW1.c:34: warning: data definition has no type or storage class //35 HW1.c:35: parse error before `for' //37
I am making a program where a computer and player take turns rolling dice.
There seems to be an issue somewhere in my loop where when the player selects from the possible dice choices, it rolls for the computer and does not select the choice and it immediately becomes the player's turn again.
I am trying to get it to where when the computer rolls the dice, it should display the list of possible values, and ask the user to hit the enter key in order for the computer to choose which value to select using the following command:
Code: while ( getchar() != ' ' ) ; I've tried it a hundred times and no matter where I put the command it still skips the computer's turn.
Below is my code:
Code: while (compscore < 99 && playerscore < 99){ printf("You have rolled the following pair of dice: "); a =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL); b =("%i ", rand() % (MAX_VAL - MIN_VAL + 1) + MIN_VAL); multiply = a * b;
I'd like to make a control panel for different social media to control multiple account and have proxy support. I think i need to learn multithreading and socket programming right ?
I'm working with a cross-platform library which defines a function to obtain function addresses from a shared object (i.e. a DLL on Windows). Here's my modified version of the function which works (albeit only on Windows of course):-
Code: typedef void (*SuilVoidFunc)(void); /** dlsym wrapper to return a function pointer */ static inline SuilVoidFunc suil_dlfunc(void* handle, const char* symbol) { return (SuilVoidFunc)GetProcAddress((HMODULE)handle, symbol); }
Now, here's the original (cross-platform) version which is giving me a run time error on Windows:-
That original version fails at the final return line. The error message says "The value of ESP was not properly saved across a function call".
I'm assuming there's a problem with the declaration of VoidFuncGetter (i.e. it'll assume that the caling convention for GetProcAddress() is cdecl when in fact, it's stdcall). What's the most elegant way to fix this and still keep cross-platform compatibility?
i have this program that i am undertaking.....this project needs to store customer details, edit them and delete them...now i am facing the problem of deriving a code to edit those details...
MY CODE
HTML Code: #include <fstream> #include <iostream> #include <string> using namespace std; int main () { int choice [1]; string name;
I'm having a problem in my Library assignment, this section of my code is for reading in books saved in a 'book.dat' file on my desktop and inserting them into the linked list. It kind of works, but say if there is two books in the file, it only saves the second book twice.
This is what I got so far. It creates a vector in a direction I want to move, then just normalizes the vector. Simple as that. But I'm having 2 problems..
AI moves towards player only when Im at like the end of screen and the AI is on the other side, I must keep a certain distance for it to be able to move towards me. Basically, its not constantly moving towards the player. I also tried it with trig, using atan2 for angle and sin / cos for speed. Also didn't work, same result.
The other problem is when I want to add i.e 5 more AIs. For each new AI it creates, it makes a new update.. So, to kinda clear it up. If I'm in middle of the screen and an AI is spawned above me, it will move towards me. But when after that one, 2nd AI spawns beneath me, both 1st and 2nd AI move up. Basically, previous AIs take the update from last one that is created. For updating I'm using lists, objects and iters.
I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:
public void MoveOpponents() { if (nextPlayer == 0) { if (Main.dir == Direction.Clockwise) nextPlayer = 1; else nextPlayer = numPlayers - 1;
[Code] .....
The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.
Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.
I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?
Code: #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int cube; int number[4];
Im using SDL2 but I'm encountering an unexpected error. I have implemented the same method to move as in my old Projects, but the Player appears to be stuck...
The Player is stuck for maybe half a second, and then everything works as it should, but every time I Change direction or i start moving the Player is stuck for a short Moment.
#ifndef _PLAYER_HPP_ #define _PLAYER_HPP_ #include <iostream> #include <string> #include "SDLGameObject.hpp" class CPlayer : public CSDLGameObject
Here is the code I have written so far. My problem is that when the second user enters its position the last user's position is wiped of the board. I want to know how I can hold that position and keep doing so until the game is finished. I thought that calling the previous function would do that (and you can see where I have put that into a comment) but it doesn't.
Code: #include <iostream> //includes header file using namespace std; //function prototypes void printLeftUpper(int i, int j); void printMiddleUpper(int i, int j);
I actually need to create a labyrinth and a player who needs to go thru the map collecting objects (like bags, water etc...). I planned to do the map with a bidimentional array (5x5) but I dont know how to put different objects on an index.. Ex: array[3][2] will have a Botte of water and an energy bar..
Someone told me to use structs but I dont really understand how this would work... I've tried so many times bit I cant do it...
I have a question about one function in my program. Write a function that will replace players in a team. New player gets in the game, and takes the place of one that leaves. Prototype of function is:
void replace(TEAM *p,PLAYER newplayer,int num)
where second parameter is new player, and the third is a jersey number of player who leaves the game. Two structures are defined as:
I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?
if (Choice == 2) { cout << "" << endl << "You follow the light to the end of the hallway, you find your self in a room" << endl << "with natural light coming from a hole in the ceiling." << endl << "" << endl << "You hear the door you just came through, slam behind you!" << endl << "" << endl << "There are three possible directions." << endl << "" << endl << "Do you:" << endl << "" << endl << "1) Go forward" << endl << "" << endl << "2) Go left" << endl
[Code] .....
Ignore the if (Choice == 2) at the beginning, that's linked to some previous code.
I want to make the player go back to the first bit of text but i'm not sure how to do this if they keep choosing to go back and forth from one location.
I first thought of doing it by just putting the text back in after they have chosen the option, but I can't do this infinite times.