C++ :: Create A Vector Using A Structure Definition As The Basis?

Jan 25, 2013

I was trying to apply what is here (as someone who writes rarely and has to relearn everything each time): [URL] ....

I'm using a header file to define the structure:

#ifndef EINSTEIN_H
#define EINSTEIN_H
#include <stdio.h>
#include <vector>
struct SizeAll{
double year;
double R;
SizeAll() { year = 0; R = 0; }

[Code] ...

This creates quite a mess. It seems that somehow the "vector" declaration isn't working as the referenced web link seems to suggest that it should. I presume that, as usual, clearing one real error will eliminate the cascade of errors the first real error produces. Why won't VC++ accept the "vector" identifier?

The error messages that follow the build attempt are:

Friedman.cpp
d:documents and settingsxxmy documentsvisual studio 2010projectsfriedmanfriedmanEinstein.h(22):
warning C4996: 'fopen': This function or variable may be unsafe.
Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.

[Code] .....

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C :: How To Rearrange Structure Element On The Basis Of Positions Given In Other Array

Apr 8, 2013

I want to rearrange the positions of structure elements on the bases of perm_array.

Code:
typedef struct gg{
element d;
int group;
} gg;
gg col_data[16];

[Code] ....

How can i rearrange structure element like {ptr+2,ptr+3,ptr+1,ptr+0} ?

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C++ :: How To Use Structure Pointer Through A Structure Public Member Definition

Dec 7, 2014

Why doesn't this compile?

struct hi(){
void other();
}histructure;

void hi::other(){
std::cout << "Hi!" << std::endl;

[Code] ....

Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...

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C :: How To Create A Structure That Pointing To Another Different Structure

Mar 17, 2013

how I can create a structure that pointing to another different structure. And also passing structure to function.

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C++ :: Create Class Vector As Template And Define Operations On Vector?

May 13, 2013

I need to create a class vector as a template and define operations on vectors.

And this is what I made.

#include<iostream>
using namespace std;
template<class T>

[Code].....

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C++ :: Recursive Function 2 - Create Vector Of Vector Of Integers

Mar 26, 2013

Lets say that I have a vector of vector of integers. <1,2,3,4> , <5,6,7,8>, <10,11,12,13>

How do I make a function that creates vector of vector of every different integers?

<1,5,10> , <1,5,11>, <1,5,12>, <1,5,13>
<1,6,10> , <1,6,11>, <1,6,12>, <1,6,13>
<1,7,10> , <1,7,11>, <1,7,12>, <1,7,13>
<1,8,10>, <1,8,11>, <1,8,12>, <1,8, 13>
<2,5,10>, <2,5,11>, <2,5,12>, <2,5,13>

and so on...

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C++ :: How To Insert Value In Structure Vector

Mar 8, 2013

Here I have given my sample code, but it gave error. How can insert value in structure vector?

struct Hough_Transform_3D_Accumulator {
long int i;
long int j;
long int k;
long int count;

[Code] ....

Error Message:error C2661: 'std::vector<_Ty>::push_back' : no overloaded function takes 4 arguments

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C++ :: What Data Structure Does A Vector Use

Dec 14, 2013

Does it use Linked List or Dynamic Array?

I want to know this because if I happen to want to use a lot of insertions and deletions then it is more efficient to make use of Linked List instead of Dynamic Array.

While, if I happen to want to just access random parts of the Array, then Dynamic would be more efficient.

I want to make a 2D game using SDL engine and I need to check whether or not an object is colliding with a list of other objects. (because there would be more then one objects on the map.)

Since I would simply be accessing each object sequentially to check whether or not the object is colliding with another the object in question, and since any of those objects could "die" and be deleted at any time, it makes more sense to use Linked List then a Dynamic Array.

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C++ :: Vector In Nested Structure

Nov 26, 2013

I have a nested record structure in C++ that contains a FileHeader record, a RecordHeader record and a DataRecord record. The last item is an array of unknown size (at compile time). I have to open a file and read the array size and then create the array.

I have worked on this for some time and can't figure out how to make it work. I know the sample data I am using has 85 records. I insert 85 into the array size and it works fine. But how do I create a dynamic array or define a vector within a nested structure?

1. What is the best (easiest) method to accomplish this (array or vector)?
2. How would it be implemented/how do you add data to it?

PreviousLogRecord.FaultRecord.push_back(field1); // does not work
PreviousLogRecord.FaultRecord[recordNumber].field1 = somedata; // works with 85 in array size.
struct LogFileHeaderRecordType {
QString field1;
int field2;

[Code] .....

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C :: Create Structure That Stores Player Name And Score

Aug 8, 2013

We are told to modify this code following the instructions given within the code. It is a tictactoe program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player

void info(void) {
printf("

[Code] ....

I've ended up with the following code, but the part about the name of the datafile is giving errors upon running the program.

Code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

// Create a structure that stores a player's name (up to 20 characters) and score (# of wins)
// Call the struct Player
typedef struct {

[Code] ....

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C++ :: Create Structure To Hold Data For A Kennel

Apr 3, 2013

// This program creates a structure to hold data for a kennel

#include<iostream.h>
struct KennelList {
int dogID;
char gender;
int age;

[Code] ....

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C/C++ :: How To Create Objects Of Same Data Structure (type)

Dec 31, 2014

well i create a State.h class

#ifndef STATE.H
#define STATE_H
class State {
public:
virtual void handle_action() = 0;
virtual void update() = 0;
virtual void render() = 0;
};
#endif //STATE.H

What i'm trying to create is a simple State Manager for SFML! I created another class that inherits State.

#pragma once
#include "state.h"
class FirstState : public State {
public:
FirstState();
~FirstState();
void handle_action();
void update();
void render();
};

So the question is this, each state that i have will inherit the State class. However, i wanted to perhaps add each state object into a vector array. But i'm not sure as to what data type it be? I have a state manager class that will contain the vector.

What i want to do is this, each game state will create an object that will inherit functions from the state.h class. I want to store them all in a vector array, but each object is clearly named different. My curiosity was wondering, since all those different states inherit the State.h class, can i simply create a State Object std::vector<State> *states; that will contain all those different state objects?

[URL]....

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C++ :: How To Create Tree Data Structure With Boost

Oct 1, 2013

There seems to be lacking support for tree data structure. You have to implement it yourself?

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Visual C++ :: How Can Insert Value In Structure Vector

Mar 7, 2013

Here I have given my sample code, but it gave error. How can insert value in structure vector?

Code:
struct Hough_Transform_3D_Accumulator {
long int i;
long int j;
long int k;
long int count;

[code].....

Error Message:error C2661: 'std::vector<_Ty>:ush_back' : no overloaded function takes 4 arguments

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C :: Dynamically Create A New Memo Structure To Hold Memorized Fib

Jun 14, 2013

I need to dynamically create a new Memo structure to hold memorized fib #'s.I have two structures:

Code:

typedef struct HugeInteger
{
//array to hold the digits of a huge integer
int *digits;
//number of digits in the huge integer
int length;
}

[code]....

am having trouble with initializing the struct inside of the new Memo, I need the digit fields to null and the length field to 0 to indicate that F[i] has not yet been memoized...I have F->digits and F->length in the for loop but this just simply doesn't work..

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C :: Create A Structure To Store Information About Products For Sale

Apr 29, 2013

I am using Dev C++ compiler on Windows 7 and was programming a piece of code that is supposed to do the following -

Create a structure to store information about products for sale in a store. It should store information about the product name, the price, and the product number and then create an array of products called Inventory. Add five products to your inventory.

But for some reason, which is unknown to me, I always seem to get a compiler error. And this is what i have so far -

Code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
struct product{
char name[30];
int product_number;
double price;

[Code] ....

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C++ :: Create A Class Type Structure Using Struct Instead Of Classes

Apr 16, 2013

I am trying to create a class type structure using struct instead of classes.

Code:
#include <iostream>
#include <stdlib.h>
using namespace std;
struct myclass {
int * array;
int nelements;

[Code] ....

Guess what I am asking is using the pointer in the first code section better or is there another way'. I don't know about making the second code work.

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C++ :: Use Class Structure To Create Program That Reads In Two Rational Numbers?

Nov 4, 2013

how to use a Class structure to create a program that reads in two rational numbers and adds them, subtracts, multiplies, and divides them.

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C# :: Update Data File On Weekly Basis

Nov 13, 2014

I want to write a C# application that uses the Compact Edition of SQL Server and I want to update the data file on a weekly basis with the current statistics. How should I proceed. It will be a stand alone application. Do I update the data file with a script or something else?

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C++ :: Program To Create A Vector Of Integers

Feb 10, 2015

1. Write a c++ program to create a vector of integers. copy the vector contents into list, sort the contents, then copy selected items into another vector(like elements less than 10 etc)

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C :: Simulating Random Dice Roll As A Basis For Chutes And Ladders Game

Jan 24, 2014

I am trying to simulate a random dice roll as a basis for a chutes and ladders game

Code:
int main {
int i = 0, diceroll;
while (i>5) {
diceroll = 1+rand()%6;
i++;
}
return 0;
}

However the numbers get don't seem to be random, it always starts off with 6,6,5.. then its random.

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C :: Program That Queries User For A Noun And Forms Its Plural On The Basis Of Rules

Nov 13, 2014

I am having trouble with a program that queries the user for a noun and forms its plural on the basis of these rules:

a. If the noun ends in "y" remove the "y" and add "ies".
b. If the noun ends in "s", "ch", or "sh" add "es".
c. In all other cases, add "s".

I am having trouble getting started.

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C/C++ :: How To Create A Vector In Header File That CPP Object Can Use

Apr 25, 2015

I'm working on a grocery store inventory project. One part is to have a shopping cart, where customers can put in up to 20 items. Because there can be up to 20 shopping carts at one time, I want to use a vector inside the cart object to represent all the individual food items.

Here's my code,

Header:

#ifndef CART_H
#define CART_H
#include <vector>
class Cart {
public:
Cart();
Cart(std::vector< int >, std::vector< int >)

[Code] ....

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C++ :: Sort Players In Descending Order On The Basis Of Score - Program Not Working Properly

Feb 11, 2015

#include <iostream.h>
#include <stdlib.h>
#include <time.h>
using namespace std;

class Player {
private:
char name[20];
int score;

[Code] .....

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C/C++ :: Not Able To Initialize Structure Variable Inside Main Whose Structure Defined GL

Aug 27, 2013

I am trying to run a programme implementing a function with structures in c... which is:

#include<stdio.h>
#include<conio.h>
struct store  {
        char name[20];
        float price;    
        int quantity;

[Code] .....

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C/C++ :: Value Assignment To Structure Member Inside The Structure?

Oct 7, 2014

Is it possible to assign a value to structure member inside the structure.like.....

struct control{  
char tbi:2 =0;
char res:1 =0;
};

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