C/C++ :: How To Create A Vector In Header File That CPP Object Can Use

Apr 25, 2015

I'm working on a grocery store inventory project. One part is to have a shopping cart, where customers can put in up to 20 items. Because there can be up to 20 shopping carts at one time, I want to use a vector inside the cart object to represent all the individual food items.

Here's my code,

Header:

#ifndef CART_H
#define CART_H
#include <vector>
class Cart {
public:
Cart();
Cart(std::vector< int >, std::vector< int >)

[Code] ....

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C++ :: Use Object In Header File Field

Mar 26, 2013

I need to use an instance of an object in a header file. The object requires a lot of pre-computation to be created.

I want to assign it to a "static const *NAMEobject*" field in the .h file, once it has been created. I assume that it is better to create it in another file and somehow pass it into the .h file.

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C++ :: How To Create Header File

Oct 22, 2013

Any good/solid example on how to create a header file?

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C/C++ :: Placing Struct Of Object In Header And Source File?

Jul 19, 2014

Let's say I am using a library containing classes called class1 and class2 but both classes take three arguments to construct them. eg. class1(int a, int b, int c). and the same for class2

The below is an example of how to lay out the structure in the header and source file if class1 and class2 don't have any arguments in their constructor. But.... I'm not sure how to go about the below to take into account the constructor arguments of class1 and class2.

program.h
struct thestructure
{
thestructure(class1, class2); //constructor.

[Code].....

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C++ :: Defining Vector In Header File?

Feb 17, 2012

Suppose I have the following sample header file test.h

Code:
#include "myCommon.h"
class Test {
public:
Test();
vector<vector<vector<double>>> vI3(dim1, vector<vector<double>> (dim2, vector<double> (dim2, 0.0f)));
private:
fillVector();
}

In above test.h dim1 and dim2 are defined in a different header file, i.e. myCommon.h

Code:
const long dim1 = 40;
enum dimVector {
RED,
GREEN,
dim2
};

However, it gives the errors when I compile: variable "dim1" is not a type name and for variable "dim2" it complains about a duplicate parameter name.

The declarations of dim1 and dim2 should stay in myCommon.h. They can also be defined in myCommon.cpp if needed, but can't go into test.h.

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C++ :: Create Header File In Which Can Change Value Of Variables

Apr 12, 2013

I just can't seem to find how to create a header file and where I can change the value of the variables. It sounds simple.

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C++ :: Forward Declaration Of Vector In Header File

Nov 7, 2014

I have a header file in which we include vector at the top. But we want to remove that include. On doing so I get compilation errors as the header file uses std::vector<> at several instances in header file so I have to forward declare the vector to solve this issue.how i can do it.

Header file :

#ifndef MKLMulticlassOPTIMIZATIONBASE_H_
#define MKLMulticlassOPTIMIZATIONBASE_H_
#include <shogun/lib/config.h>
#include <vector>
#include <shogun/base/SGObject.h>
namespace shogun {

[Code]...

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C++ :: Accessing A Vector That Was Created In A Separate Header File?

Oct 26, 2014

i have this vector:

#ifndef new_thing_Inventory_h
#define new_thing_Inventory_h
#include <vector>
#include <string>
using namespace std;
class Inventory {

[code]....

so i know i need to use .push_back or .pop_back, but the program im using dosn't even recognize that inventory is a created vector.

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C++ :: Create User Defined Class And Have Access In Separate Header File From Main

Mar 15, 2013

I am a beginner with C++, taking a class right now. The lab this week is to create a user defined class and have it accesses in a separate .h header file from the main.

I think I'm finding my way through it, but I'm getting a complie error that makes no sense to me:

1> Resistor.cpp
1>c:users omdocumentsschoolcomp 220week 2lablab 2.2lab 2.2
esistor.h(11): error C2146: syntax error : missing ';' before identifier 'resistor'
1>c:users omdocumentsschoolcomp 220week 2lablab 2.2lab 2.2

[Code] .....

Here is the first portion of the .h file:

#include <iostream>
#include <iomanip>
#include <Windows.h>
#include <math.h>
#include <string>

class CResistor{
double res1, res2, res3, percentage, Nominal, Tolerance;

[Code] ....

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C++ :: How To Create A Function That Takes A File Object As A Reference Parameter

Feb 21, 2013

I have a school project in which need to create a function that takes a File Object as a Reference Parameter. Supposedly, it should allow me to read the first piece of data from others separated by a space from a file. The later be able to continue reading from the next piece of data.

I know how to set things up to read from the data file, such as using

Code:

#include <iostream> , and

Code:

ifstream inputFileName;
inputFile.open ("nameOfFile");

I also understand how to pass a variable by reference to a function. But I simply cannot put the two items together!

I tried using

Code:

void getFileInput (ifstream &); //parameter
getFileInput ("nameOfFile") // call
void getFileInput (ifstream &dataFileName)

In the function I used

Code:

ifstream inputFile;
inputFile.open (dataFileName);

I'm just not getting an understanding of this concept!

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C# :: Object Header Size?

Dec 25, 2014

In 32bit, the object header size is always 8bytes.
In 64bit, the object header size is always 16bytes.

Is this safe to assume or are there situations where the header size can be smaller/larger than the numbers above?(Haven't found anything on this, so I assume no?)

I need to know the exact size of the object header, because I need specifically pad a few classes I wrote to avoid false sharing along cache lines. Just need to make sure I have the sizes correct so I don't pad them wrong!

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C++ :: Create Class Vector As Template And Define Operations On Vector?

May 13, 2013

I need to create a class vector as a template and define operations on vectors.

And this is what I made.

#include<iostream>
using namespace std;
template<class T>

[Code].....

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C++ :: Recursive Function 2 - Create Vector Of Vector Of Integers

Mar 26, 2013

Lets say that I have a vector of vector of integers. <1,2,3,4> , <5,6,7,8>, <10,11,12,13>

How do I make a function that creates vector of vector of every different integers?

<1,5,10> , <1,5,11>, <1,5,12>, <1,5,13>
<1,6,10> , <1,6,11>, <1,6,12>, <1,6,13>
<1,7,10> , <1,7,11>, <1,7,12>, <1,7,13>
<1,8,10>, <1,8,11>, <1,8,12>, <1,8, 13>
<2,5,10>, <2,5,11>, <2,5,12>, <2,5,13>

and so on...

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C++ :: Vector In Header That Holds One Of Other Classes?

Jan 10, 2015

I can not seem to add a vector to my head file. I have tried many things and can't figure it out.

Compile and Compile error -

g++ -Wextra -pedantic -std=c++11 Card.cpp Card.h Deck.h Deck.cpp unit_test1.cpp ;
Deck.h:15:27: error: invalid declarator before ‘deck’
void std::vector<Card *> deck;

[Code]....

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C/C++ :: Create Welcome Text Header During Program Runs?

Apr 20, 2014

I want to create a welcome text header during the program runs. I wanna keep it at the top while the program is running (like asking for input@ showing output).

EG:
-----
WELCOME
----- //Stay until end of the program
// output/input. "WELCOME" stay at the top

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C :: How To Create An Object

Oct 31, 2013

I have an assignment that asks me to implement a variant of the classic bouncing balls program.

'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'

'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)

Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).

Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.

Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'

The function I'm stuck at, is the first one - createobject.

My first aim is to get one ball on the screen.

Code:

// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}

This is what I've done so far.

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C++ :: How To Create A Global Object

Jan 18, 2013

if (choice ==1){
Light *myobj = new Light();
}
FlipUpCommand switchUp(*myobj);

Error: `myobj' undeclared (first use this function)

How to solve this problem without changing the Light class.

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C++ :: How To Create Global Object

Jan 18, 2013

if (choice ==1){
Light *myobj = new Light();
}
FlipUpCommand switchUp(*myobj);

Error: `myobj' undeclared (first use this function)

How to solve this problem without changing the Light class.

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C++ :: How To Use A String To Create Class Object

Dec 24, 2014

I wanted to create a new class object and I want to name it from a string. Something like this:

string name = "Mike";
Customers name;
//to create a new object in customer class using the name string

Is there any way to do this?

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C++ :: Create Object Of Unsigned Template?

Jul 17, 2014

template<class T>
void function ( T item )
{
unsigned T willThisWork; // <--
}

Visual Studio compiles it, but will it actually do what I want? I do know that T is is a signed integer, I just don't know what size of integer.

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C++ :: Sorting Of Object In A Vector

Oct 24, 2013

I'm new to C++ especially vectors.. I've a question regarding sorting of object in a vector.. My object consists of x,y and civ. so I would like to know how do I sort the value of the civ in an descending order but at the same time retaining the value of x and y attached to it..

original
X: 4 Y: 5 CIV: 10
X: 3 Y: 2 CIV: 30
X: 3 Y: 3 CIV: 05

sorted
X: 3 Y: 2 CIV: 30
X: 4 Y: 5 CIV: 10
X: 3 Y: 3 CIV: 05

missionplan.cpp
void MissionPlan::topfives() {
stable_sort (topfive.begin(), topfive.end());
pointtwoD = topfive.at(i);
pointtwoD.displayPointdata();
}

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C++ :: Erasing Object From Vector

Apr 4, 2012

I am erasing a object from the vector. I want to know that do i need to delete the object before I call the erase method or calling the vector erase method is suffice. See the following example.

Class A {
int val;
};

Class B {
vector<A *> vectorA;
void AddA(int val) {
A *a = new A;
a->val = val;
vectorA.push_back(a);

[Code] ....

I don't know which DeleteVectorEntry to use which makes sure that there is no memory leak in my program.

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C++ :: Create 5 Instance Object Of Class Test?

Apr 27, 2014

I am new to C++. I am trying to create 5 instance object of class Test. I wonder if these two codes are the same.

Test testArray[5];
//which one is the correct way or what is the correct way?
for(i=0;i<5;i++)
{
Test testArray;
}

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C++ ::  How To Create Global Object / Instance Of A Class

Aug 25, 2013

I'm new in object oriented programming. I need creating a global object/instance of a class, that can be used by any function.

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C++ :: Testing Object Against All Other Objects In Vector?

Jan 28, 2015

I'm working on collision detection for a game in SFML. I successfully designed a Spatial Partition grid to speed up the collision test, in the following of this tutorial: [URL] ....

But now I have an issue with one aspect of it: Going through a vector of objects and testing all the OTHER objects in the vector against said object. The author puts it into psueudocode here:

For each tick of the clock

For every object in the game

Get all the other objects in the same grid square

For each other object in the same grid square

I have trouble with the last line, because in iterating through a vector I am not sure how to skip over the current object. Here is my own code (a couple of sysntax errors but this is a c++ question not an SFML question):

//for every moveable object
for(int i = 0; i < rects_.size(); i++){
std::vector<sf::RectangleShape> posibleObjects_; //this will be a vector of WorldObjects in a real game
//for every object in that object's gridsquare
for(int j = 0; j < rects_.size(); j++){
if(rects_[i].intersects(rects_[j])){
//collision
} } }

The problem is, a collision will always be reported because somewhere in the vector the object will eventually check against itself which is always a true collision. What is the correct way to do this?

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C++ :: Deleting A String Object In Vector?

Sep 21, 2013

Here's my code so far:

case DELETE_TITLE:
std::cout << "Game to remove from list: ";
std::cin.ignore();
getline(std::cin, gameTitle);
for (iter = gameList.begin(); iter != gameList.end(); ++iter) {

[code]....

It deletes the text from the string but not the index it self.

It deletes the text but when I print the list of game titles it has it there blank. I want it to completely remove the object from the vector from where it was deleted

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